- Lightning round effects now re-initialise in between rounds.

- Lightning round effect now checks if the effect has changed before playing.
- Final round now locks podium answers without an in-between segment.
- Improved UVs on buzzer model.
- Improved lightmaps on square crate model.
This commit is contained in:
Jamie Greunbaum 2026-05-11 00:42:47 -04:00
parent 16dc6c79d8
commit 554add639e
25 changed files with 110 additions and 58 deletions

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@ -100,6 +100,7 @@ public class GameManagerRound1 : GameManagerBase
_PlayerBuzzInAllowed = new bool[_PlayerPodiums.Length];
_LightningRoundEffects.Initialise();
_Modem.Activate(false);
foreach (ArrivalDisplay Display in _ArrivalDisplays)
@ -115,7 +116,6 @@ public class GameManagerRound1 : GameManagerBase
_CameraControllerRound1.PlayOpening(true);
_CameraControllerRound1.PlayModemZoom(false);
_VideoPlayer.PrepareMapsAndVideos(_CaseManager);
base.InitialiseGameMode();
@ -1248,26 +1248,28 @@ public class GameManagerRound1 : GameManagerBase
_PlayerPodiums[i].SendCustomNetworkEvent(NetworkEventTarget.Owner, "ShowAuxiliaryMapScreen", false);
}
HostCardMultipleChoiceInterface Interface =
(HostCardMultipleChoiceInterface)GetHostCardInterface(RoundSegmentType.FinalRound);
//HostCardMultipleChoiceInterface Interface =
// (HostCardMultipleChoiceInterface)GetHostCardInterface(RoundSegmentType.FinalRound);
Interface.HeaderUI.text = "LOCKED IN";
for (int i = 0; i < Interface.CluesUI.Length; i++)
{
Interface.CluesUI[i].text = "";
}
//Interface.HeaderUI.text = "LOCKED IN";
//for (int i = 0; i < Interface.CluesUI.Length; i++)
//{
// Interface.CluesUI[i].text = "";
//}
for (int i = 0; i < Interface.ChoiceUI.Length; i++)
{
if (i != (_QuestionCorrectResponse - 1))
{
Interface.ChoiceUI[i].text = "";
}
}
//for (int i = 0; i < Interface.ChoiceUI.Length; i++)
//{
// if (i != (_QuestionCorrectResponse - 1))
// {
// Interface.ChoiceUI[i].text = "";
// }
//}
SortPlayersHighToLowScore();
EnableInteraction("Reveal Third Place");
AdvanceQuestion();
//EnableInteraction("Reveal Third Place");
}
private void SortPlayersHighToLowScore()
{
@ -1434,6 +1436,8 @@ public class GameManagerRound1 : GameManagerBase
_VideoPlayer.SendCustomNetworkEvent(NetworkEventTarget.All, "ClearScreen");
_LightningRoundEffects.Initialise();
_QuestionIndex++;
if (_QuestionIndex >= _QuestionsList.Count)
{

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@ -44,7 +44,7 @@ MonoBehaviour:
Data:
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Entry: 12
Data: 6
Data: 7
- Name:
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@ -426,6 +426,54 @@ MonoBehaviour:
- Name:
Entry: 8
Data:
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: _Effect_Cached
- Name: $v
Entry: 7
Data: 29|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _Effect_Cached
- Name: <UserType>k__BackingField
Entry: 9
Data: 25
- Name: <SystemType>k__BackingField
Entry: 9
Data: 26
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
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Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 30|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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Data:
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@ -25,7 +25,8 @@ public class LightningRoundEffectsController : UdonSharpBehaviour
[SerializeField] private ParticleSystem _PersonalRaincloud;
[SerializeField] private Umbrella _Umbrella;
[UdonSynced] private LightningRoundEffect _Effect;
[UdonSynced] private LightningRoundEffect _Effect = LightningRoundEffect.MAX_EFFECTS;
private LightningRoundEffect _Effect_Cached = LightningRoundEffect.MAX_EFFECTS;
public override void OnOwnershipTransferred(VRCPlayerApi Player)
@ -38,7 +39,6 @@ public class LightningRoundEffectsController : UdonSharpBehaviour
public override void OnDeserialization(DeserializationResult Result)
{
_DeactivateRain();
_PlayLightningRoundAnimation_Synced();
base.OnDeserialization(Result);
@ -47,38 +47,47 @@ public class LightningRoundEffectsController : UdonSharpBehaviour
public void Initialise()
{
_Umbrella.Respawn();
_Effect = LightningRoundEffect.MAX_EFFECTS;
_PlayLightningRoundAnimation_Synced();
RequestSerialization();
}
public void PlayLightningRoundAnimation()
{
_Effect = (LightningRoundEffect)Random.Range(0, (int)LightningRoundEffect.MAX_EFFECTS);
_PlayLightningRoundAnimation_Synced();
RequestSerialization();
}
private void _PlayLightningRoundAnimation_Synced()
{
switch (_Effect)
if (_Effect != _Effect_Cached)
{
case LightningRoundEffect.Thunder:
_LightningBolt.SetActive(false);
break;
case LightningRoundEffect.LightningStrike:
_LightningBolt.SetActive(true);
break;
case LightningRoundEffect.ThunderAndRain:
_LightningBolt.SetActive(false);
_ActivateRain();
break;
switch (_Effect)
{
case LightningRoundEffect.Thunder:
_LightningBolt.SetActive(false);
break;
case LightningRoundEffect.LightningStrike:
_LightningBolt.SetActive(true);
break;
case LightningRoundEffect.ThunderAndRain:
_LightningBolt.SetActive(false);
_ActivateRain();
break;
default: // Deactivate everything and leave
_Animator.SetBool("Lightning", false);
_LightningBolt.SetActive(false);
_DeactivateRain();
return;
}
_AudioManager.PlayMusic(MusicEventType.LightningRound);
_Animator.SetBool("Lightning", true);
SendCustomEventDelayedSeconds(nameof(ResetLightningRoundAnimation), 2.0f);
_Effect_Cached = _Effect;
}
_AudioManager.PlayMusic(MusicEventType.LightningRound);
_Animator.SetBool("Lightning", true);
SendCustomEventDelayedSeconds(nameof(ResetLightningRoundAnimation), 2.0f);
}
public void ResetLightningRoundAnimation()
{
@ -90,6 +99,7 @@ public class LightningRoundEffectsController : UdonSharpBehaviour
private void _ActivateRain()
{
_Umbrella.gameObject.SetActive(true);
_Umbrella.Respawn();
_PersonalRaincloud.Play();
}
private void _DeactivateRain()

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