From 60a972d4001860e39285b12f34af44713580ad63 Mon Sep 17 00:00:00 2001 From: Jamie Greunbaum Date: Sat, 9 May 2026 14:01:26 -0400 Subject: [PATCH] Lightning round animation now always plays regardless of the chosen effect. --- Assets/UdonSharp/LightningRoundEffectsController.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/Assets/UdonSharp/LightningRoundEffectsController.cs b/Assets/UdonSharp/LightningRoundEffectsController.cs index f0178f5..b83d289 100644 --- a/Assets/UdonSharp/LightningRoundEffectsController.cs +++ b/Assets/UdonSharp/LightningRoundEffectsController.cs @@ -49,20 +49,19 @@ public class LightningRoundEffectsController : UdonSharpBehaviour case LightningRoundEffect.Thunder: _LightningBolt.SetActive(false); _AudioManager.PlaySFX(SFXEventType.Thunder); - _Animator.SetBool("Lightning", true); break; case LightningRoundEffect.LightningStrike: _LightningBolt.SetActive(true); _AudioManager.PlaySFX(SFXEventType.Thunder); - _Animator.SetBool("Lightning", true); break; case LightningRoundEffect.ThunderAndRain: _LightningBolt.SetActive(false); _AudioManager.PlaySFX(SFXEventType.Thunder); - _Animator.SetBool("Lightning", true); break; } + _Animator.SetBool("Lightning", true); + SendCustomEventDelayedSeconds(nameof(ResetLightningRoundAnimation), 2.0f); } public void ResetLightningRoundAnimation()