- Improved marker collision detection.

- Added a basic ability to play video clues alongside questions.
This commit is contained in:
Jamie Greunbaum
2025-06-28 23:40:45 -04:00
parent cb0709a60e
commit 615ef7de5b
17 changed files with 4053 additions and 8390 deletions
@@ -0,0 +1,323 @@
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using TMPro;
using UdonSharp;
using UnityEngine;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class HostCardIntroInterface : HostCardInterfaceBase
{
[SerializeField] public TextMeshProUGUI IntroUI;
}
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@@ -84,7 +84,7 @@ public class HostCardManager : UdonSharpBehaviour
public override void OnPickupUseDown()
{
_GameManager.HostCardUseButtonDown();
if (_GameManager) _GameManager.HostCardUseButtonDown();
base.OnPickupUseDown();
}
@@ -109,6 +109,7 @@ public class HostCardManager : UdonSharpBehaviour
public HostCardInterfaceBase EnableHostCardDisplay(RoundType Game, RoundSegmentType Question)
{
_BetweenRoundsInterface.gameObject.SetActive(false);
_MultipleChoiceInterface.gameObject.SetActive(false);
_LightningRoundInterface.gameObject.SetActive(false);
_TheChaseInterface.gameObject.SetActive(false);
@@ -1,10 +1,7 @@
using TMPro;
using UnityEngine.UI;
using UdonSharp;
using UnityEngine;
using VRC.SDKBase;
using VRC.Udon;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]