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VRC.Udon.UdonBehaviour + - gameObject: {fileID: 871983002} + ID: 241 + SerializedTypeNames: + - VRC.Udon.UdonBehaviour portraitCameraPositionOffset: {x: 0, y: 0, z: 0} portraitCameraRotationOffset: {x: 0, y: 1, z: 0, w: -0.00000004371139} PlayerPersistence: [] @@ -31076,3 +33174,4 @@ SceneRoots: - {fileID: 824788960} - {fileID: 1855771788} - {fileID: 6044205050412544512} + - {fileID: 4362789101225005290} diff --git a/Assets/Shaders/SDF Borders.shader b/Assets/Shaders/SDF Borders.shader new file mode 100644 index 0000000..0243ccc --- /dev/null +++ b/Assets/Shaders/SDF Borders.shader @@ -0,0 +1,242 @@ +// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) + +// Simplified Diffuse shader. Differences from regular Diffuse one: +// - no Main Color +// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH. + +Shader "Carmen/Maps/SDF Border" +{ + Properties + { + _MainTex ("SDF Border", 2D) = "white" {} + _ColourTex ("Country Colours", 2D) = "white" {} + } + + SubShader + { + Tags { "RenderType"="Opaque" } + LOD 200 + + CGPROGRAM + + #include "UnityCG.cginc" + #include "UnityPBSLighting.cginc" + + #define _SPECULARHIGHLIGHTS_OFF + #define _GLOSSYREFLECTIONS_OFF + + // Use our squeezed BRDF on mobile + // In general we want FLOAT_MIN to be the smallest value such that (1.0f + FLOAT_MIN) != FLOAT_MIN + #if defined(SHADER_API_MOBILE) + #define VRC_BRDF_PBS BRDF2_VRC_PBS + #define FLOAT_MIN 1e-4 + #else + #define VRC_BRDF_PBS UNITY_BRDF_PBS + #define FLOAT_MIN 1e-6 + #endif + + #pragma target 4.5 + #pragma surface surf LambertVRC exclude_path:prepass exclude_path:deferred noforwardadd + + UNITY_DECLARE_TEX2D(_MainTex); + UNITY_DECLARE_TEX2D(_ColourTex); + + struct SurfaceOutputVRC + { + fixed3 Albedo; + fixed3 Normal; + fixed3 Emission; + half Specular; + fixed Gloss; + fixed Alpha; + }; + + struct Input + { + float2 uv_MainTex; + half4 colour : COLOR; + }; + + + void surf (Input IN, inout SurfaceOutputVRC o) + { + half linestep = step(UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex), 0.0075); + o.Albedo = lerp(UNITY_SAMPLE_TEX2D(_ColourTex, IN.uv_MainTex), half4(0.0, 0.0, 0.0, 1.0), linestep); + o.Alpha = 1.0f; + } + + + inline half3 VRC_SafeNormalize(half3 value) + { + float lenSqr = max((float)dot(value, value), FLOAT_MIN); + return value * (half) rsqrt(lenSqr); + } + + inline half shEvaluateDiffuseL1Geomerics(half L0, half3 L1, half3 n) + { + // avg direction of incoming light + half3 R1 = 0.5f * L1; + + // directional brightness + half lenR1 = length(R1); + + // linear angle between normal and direction 0-1, saturate fix from filamented + half q = dot(VRC_SafeNormalize(R1), n) * 0.5 + 0.5; + q = isnan(q) ? 1 : q; + q = saturate(q); + + // power for q + // lerps from 1 (linear) to 3 (cubic) based on directionality + //half p = 1.0f + 2.0f * lenR1 / L0; + + // dynamic range constant + // should vary between 4 (highly directional) and 0 (ambient) + //half a = (1.0f - lenR1 / L0) / (1.0f + lenR1 / L0); + + // negative ambient fix, if L0 <= 0, return 0 + //return (L0 <= 0.f) ? 0.f : (L0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p))); + + // optimized reordering. thanks wolfram + return (L0 <= 0.f) ? 0.f : ( 4. * lenR1 * pow(q, (2 * lenR1) / L0 + 1) + ( L0 * (L0 - lenR1) )/(L0 + lenR1)); + } + + inline UnityGI UnityGI_BaseVRC(UnityGIInput data, half occlusion, half3 normalWorld, half3 eyeVec, half smoothness, half hasReflProbe) + { + UnityGI o_gi; + + // Base pass with Lightmap support is responsible for handling ShadowMask / blending here for performance reason + #if defined(HANDLE_SHADOWS_BLENDING_IN_GI) + half bakedAtten = UnitySampleBakedOcclusion(data.lightmapUV.xy, data.worldPos); + float zDist = dot(_WorldSpaceCameraPos - data.worldPos, UNITY_MATRIX_V[2].xyz); + float fadeDist = UnityComputeShadowFadeDistance(data.worldPos, zDist); + data.atten = UnityMixRealtimeAndBakedShadows(data.atten, bakedAtten, UnityComputeShadowFade(fadeDist)); + #endif + + o_gi.light = data.light; + o_gi.light.color *= data.atten; + + #if defined(LIGHTMAP_ON) + #if defined(_MONOSH) + BakeryMonoSH(o_gi.indirect.diffuse, o_gi.indirect.specular, data.lightmapUV.xy, normalWorld, eyeVec, smoothness, occlusion); + #else + // Baked lightmaps + + half3 bakedColor = half3(1.0, 1.0, 1.0); + half4 bakedColorTex = UNITY_SAMPLE_TEX2D(unity_Lightmap, data.lightmapUV.xy); + #if defined(FORCE_UNITY_DLDR_LIGHTMAP_ENCODING) + bakedColor = DecodeLightmapDoubleLDR(bakedColorTex, unity_Lightmap_HDR); + #elif defined(FORCE_UNITY_RGBM_LIGHTMAP_ENCODING) + bakedColor = DecodeLightmapRGBM(bakedColorTex, unity_Lightmap_HDR); + #elif defined(FORCE_UNITY_LIGHTMAP_FULL_HDR_ENCODING) + bakedColor = bakedColorTex; + #else + bakedColor = DecodeLightmap(bakedColorTex); + #endif + + // Can be set if the renderer has a valid lightmap but the shader doesn't use it + #if !defined(UNITY_LIGHTMAP_NONE) + #if defined(DIRLIGHTMAP_COMBINED) + fixed4 bakedDirTex = UNITY_SAMPLE_TEX2D_SAMPLER(unity_LightmapInd, unity_Lightmap, data.lightmapUV.xy); + o_gi.indirect.diffuse = DecodeDirectionalLightmap(bakedColor, bakedDirTex, normalWorld); + #else // not directional lightmap + o_gi.indirect.diffuse = bakedColor; + #endif + #else + o_gi.indirect.diffuse = 1; + #endif + + o_gi.indirect.specular = 0; + #endif + o_gi.indirect.diffuse *= occlusion; + #elif defined(UNITY_SHOULD_SAMPLE_SH) + o_gi.indirect.diffuse.r = shEvaluateDiffuseL1Geomerics(unity_SHAr.w, unity_SHAr.xyz, normalWorld); + o_gi.indirect.diffuse.g = shEvaluateDiffuseL1Geomerics(unity_SHAg.w, unity_SHAg.xyz, normalWorld); + o_gi.indirect.diffuse.b = shEvaluateDiffuseL1Geomerics(unity_SHAb.w, unity_SHAb.xyz, normalWorld); + + #if !defined(_SPECULARHIGHLIGHTS_OFF) + UNITY_BRANCH + #if !defined(_GLOSSYREFLECTIONS_OFF) + if(!any(o_gi.light.color) && !hasReflProbe) + #else + if(!any(o_gi.light.color)) + #endif + { + half3 L0rgb = half3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w); + half3x3 L1rgb = half3x3(unity_SHAr.x, unity_SHAg.x, unity_SHAb.x, + unity_SHAr.y, unity_SHAg.y, unity_SHAb.y, + unity_SHAr.z, unity_SHAg.z, unity_SHAb.z); + half3 L1 = unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz; + + half3 dominantDir = VRC_SafeNormalize(L1); + + // Light can be anywhere from 'fully sparse' to 'completely focused' based on how much of it is L0 or L1rgb. + half L1len = length(L1); + half focus = L1len / (length(L0rgb) + L1len); + half specularTerm = ComputeSpecularGGX(dominantDir, eyeVec, normalWorld, smoothness * focus); + + // L0 + L1, the total light energy expected, is the same over the whole mesh. This is a problem with specular highlights + // as they have a second peak in the negative direction - normally hidden by the fact that light energy there is normally zero. + // Multiplying by non-linear diffuse gives satisfactory results, though isn't particularly physically accurate. + // The brightness vs ground truth (a reflection probe) is too low though... closest we can get appears to be + // a dimensionless version, shEvaluateDiffuseL1Geometrics but applied to just the ratio. + half energyFactor = shEvaluateDiffuseL1Normalized(dot(L0rgb, 1), L1, normalWorld); + half3 sh = (L0rgb + mul(dominantDir, L1rgb)) * energyFactor; + + o_gi.indirect.specular = max(specularTerm * sh, 0.0); + + // Reflection Probes use occlusion, direct lights don't. MonoSH and Specular Hack are both somewhere in between, + // so we use focus to split the difference - 1.0 is direct, 0.0 is reflection probe, so we invert. + o_gi.indirect.specular *= LerpOneTo(occlusion, 1 - focus); + } + else + { + o_gi.indirect.specular = 0; + } + #else + o_gi.indirect.specular = 0; + #endif + o_gi.indirect.diffuse += data.ambient; + o_gi.indirect.diffuse *= occlusion; + #else + o_gi.indirect.specular = 0; + o_gi.indirect.diffuse = 0; + #endif + + return o_gi; + } + + inline fixed4 UnityLambertVRCLight (SurfaceOutputVRC s, UnityLight light) + { + fixed diff = max (0, dot (s.Normal, light.dir)); + + fixed4 c; + c.rgb = s.Albedo * light.color * diff; + c.a = s.Alpha; + return c; + } + + inline fixed4 LightingLambertVRC (SurfaceOutputVRC s, UnityGI gi) + { + fixed4 c; + c = UnityLambertVRCLight (s, gi.light); + + #if defined(UNITY_LIGHT_FUNCTION_APPLY_INDIRECT) + c.rgb += s.Albedo * gi.indirect.diffuse; + #endif + + return c; + } + + inline void LightingLambertVRC_GI ( + SurfaceOutputVRC s, + UnityGIInput data, + inout UnityGI gi) + { + gi = UnityGI_BaseVRC(data, 1.0, s.Normal, half3(0, 0, 0), half(0), 0); + } + + ENDCG + } + + FallBack "Diffuse" +} diff --git a/Assets/Shaders/SDF Borders.shader.meta b/Assets/Shaders/SDF Borders.shader.meta new file mode 100644 index 0000000..732d513 --- /dev/null +++ b/Assets/Shaders/SDF Borders.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 31abf7be0cebbd3458620094aa4599ef +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Shaders/SDF Dot.shader b/Assets/Shaders/SDF Dot.shader new file mode 100644 index 0000000..a36bf92 --- /dev/null +++ b/Assets/Shaders/SDF Dot.shader @@ -0,0 +1,247 @@ +// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) + +// Simplified Diffuse shader. Differences from regular Diffuse one: +// - no Main Color +// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH. + +Shader "Carmen/Maps/SDF Dot" +{ + Properties + { + _MainTex ("SDF Dot", 2D) = "white" {} + } + + SubShader + { + Tags { "Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout" } + LOD 200 + + CGPROGRAM + + #include "UnityCG.cginc" + #include "UnityPBSLighting.cginc" + + #define _SPECULARHIGHLIGHTS_OFF + #define _GLOSSYREFLECTIONS_OFF + + // Use our squeezed BRDF on mobile + // In general we want FLOAT_MIN to be the smallest value such that (1.0f + FLOAT_MIN) != FLOAT_MIN + #if defined(SHADER_API_MOBILE) + #define VRC_BRDF_PBS BRDF2_VRC_PBS + #define FLOAT_MIN 1e-4 + #else + #define VRC_BRDF_PBS UNITY_BRDF_PBS + #define FLOAT_MIN 1e-6 + #endif + + #pragma target 4.5 + #pragma surface surf LambertVRC alphatest:_Cutoff exclude_path:prepass exclude_path:deferred noforwardadd + + UNITY_DECLARE_TEX2D(_MainTex); + UNITY_DECLARE_TEX2D(_ColourTex); + + struct SurfaceOutputVRC + { + fixed3 Albedo; + fixed3 Normal; + fixed3 Emission; + half Specular; + fixed Gloss; + fixed Alpha; + }; + + struct Input + { + float2 uv_MainTex; + half4 colour : COLOR; + }; + + + void surf (Input IN, inout SurfaceOutputVRC o) + { + half alphastep = step(UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex), 0.99); + if (alphastep < 0.5) discard; + + half dotstep = step(UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex), 0.5); + o.Albedo = lerp(half4(1.0, 1.0, 1.0, 1.0), half4(0.8, 0.0, 0.0, 1.0), dotstep); + o.Alpha = alphastep; + + o.Gloss = 0.0; + o.Normal = fixed3(0.0, 0.0, 1.0); + } + + + inline half3 VRC_SafeNormalize(half3 value) + { + float lenSqr = max((float)dot(value, value), FLOAT_MIN); + return value * (half) rsqrt(lenSqr); + } + + inline half shEvaluateDiffuseL1Geomerics(half L0, half3 L1, half3 n) + { + // avg direction of incoming light + half3 R1 = 0.5f * L1; + + // directional brightness + half lenR1 = length(R1); + + // linear angle between normal and direction 0-1, saturate fix from filamented + half q = dot(VRC_SafeNormalize(R1), n) * 0.5 + 0.5; + q = isnan(q) ? 1 : q; + q = saturate(q); + + // power for q + // lerps from 1 (linear) to 3 (cubic) based on directionality + //half p = 1.0f + 2.0f * lenR1 / L0; + + // dynamic range constant + // should vary between 4 (highly directional) and 0 (ambient) + //half a = (1.0f - lenR1 / L0) / (1.0f + lenR1 / L0); + + // negative ambient fix, if L0 <= 0, return 0 + //return (L0 <= 0.f) ? 0.f : (L0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p))); + + // optimized reordering. thanks wolfram + return (L0 <= 0.f) ? 0.f : ( 4. * lenR1 * pow(q, (2 * lenR1) / L0 + 1) + ( L0 * (L0 - lenR1) )/(L0 + lenR1)); + } + + inline UnityGI UnityGI_BaseVRC(UnityGIInput data, half occlusion, half3 normalWorld, half3 eyeVec, half smoothness, half hasReflProbe) + { + UnityGI o_gi; + + // Base pass with Lightmap support is responsible for handling ShadowMask / blending here for performance reason + #if defined(HANDLE_SHADOWS_BLENDING_IN_GI) + half bakedAtten = UnitySampleBakedOcclusion(data.lightmapUV.xy, data.worldPos); + float zDist = dot(_WorldSpaceCameraPos - data.worldPos, UNITY_MATRIX_V[2].xyz); + float fadeDist = UnityComputeShadowFadeDistance(data.worldPos, zDist); + data.atten = UnityMixRealtimeAndBakedShadows(data.atten, bakedAtten, UnityComputeShadowFade(fadeDist)); + #endif + + o_gi.light = data.light; + o_gi.light.color *= data.atten; + + #if defined(LIGHTMAP_ON) + #if defined(_MONOSH) + BakeryMonoSH(o_gi.indirect.diffuse, o_gi.indirect.specular, data.lightmapUV.xy, normalWorld, eyeVec, smoothness, occlusion); + #else + // Baked lightmaps + + half3 bakedColor = half3(1.0, 1.0, 1.0); + half4 bakedColorTex = UNITY_SAMPLE_TEX2D(unity_Lightmap, data.lightmapUV.xy); + #if defined(FORCE_UNITY_DLDR_LIGHTMAP_ENCODING) + bakedColor = DecodeLightmapDoubleLDR(bakedColorTex, unity_Lightmap_HDR); + #elif defined(FORCE_UNITY_RGBM_LIGHTMAP_ENCODING) + bakedColor = DecodeLightmapRGBM(bakedColorTex, unity_Lightmap_HDR); + #elif defined(FORCE_UNITY_LIGHTMAP_FULL_HDR_ENCODING) + bakedColor = bakedColorTex; + #else + bakedColor = DecodeLightmap(bakedColorTex); + #endif + + // Can be set if the renderer has a valid lightmap but the shader doesn't use it + #if !defined(UNITY_LIGHTMAP_NONE) + #if defined(DIRLIGHTMAP_COMBINED) + fixed4 bakedDirTex = UNITY_SAMPLE_TEX2D_SAMPLER(unity_LightmapInd, unity_Lightmap, data.lightmapUV.xy); + o_gi.indirect.diffuse = DecodeDirectionalLightmap(bakedColor, bakedDirTex, normalWorld); + #else // not directional lightmap + o_gi.indirect.diffuse = bakedColor; + #endif + #else + o_gi.indirect.diffuse = 1; + #endif + + o_gi.indirect.specular = 0; + #endif + o_gi.indirect.diffuse *= occlusion; + #elif defined(UNITY_SHOULD_SAMPLE_SH) + o_gi.indirect.diffuse.r = shEvaluateDiffuseL1Geomerics(unity_SHAr.w, unity_SHAr.xyz, normalWorld); + o_gi.indirect.diffuse.g = shEvaluateDiffuseL1Geomerics(unity_SHAg.w, unity_SHAg.xyz, normalWorld); + o_gi.indirect.diffuse.b = shEvaluateDiffuseL1Geomerics(unity_SHAb.w, unity_SHAb.xyz, normalWorld); + + #if !defined(_SPECULARHIGHLIGHTS_OFF) + UNITY_BRANCH + #if !defined(_GLOSSYREFLECTIONS_OFF) + if(!any(o_gi.light.color) && !hasReflProbe) + #else + if(!any(o_gi.light.color)) + #endif + { + half3 L0rgb = half3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w); + half3x3 L1rgb = half3x3(unity_SHAr.x, unity_SHAg.x, unity_SHAb.x, + unity_SHAr.y, unity_SHAg.y, unity_SHAb.y, + unity_SHAr.z, unity_SHAg.z, unity_SHAb.z); + half3 L1 = unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz; + + half3 dominantDir = VRC_SafeNormalize(L1); + + // Light can be anywhere from 'fully sparse' to 'completely focused' based on how much of it is L0 or L1rgb. + half L1len = length(L1); + half focus = L1len / (length(L0rgb) + L1len); + half specularTerm = ComputeSpecularGGX(dominantDir, eyeVec, normalWorld, smoothness * focus); + + // L0 + L1, the total light energy expected, is the same over the whole mesh. This is a problem with specular highlights + // as they have a second peak in the negative direction - normally hidden by the fact that light energy there is normally zero. + // Multiplying by non-linear diffuse gives satisfactory results, though isn't particularly physically accurate. + // The brightness vs ground truth (a reflection probe) is too low though... closest we can get appears to be + // a dimensionless version, shEvaluateDiffuseL1Geometrics but applied to just the ratio. + half energyFactor = shEvaluateDiffuseL1Normalized(dot(L0rgb, 1), L1, normalWorld); + half3 sh = (L0rgb + mul(dominantDir, L1rgb)) * energyFactor; + + o_gi.indirect.specular = max(specularTerm * sh, 0.0); + + // Reflection Probes use occlusion, direct lights don't. MonoSH and Specular Hack are both somewhere in between, + // so we use focus to split the difference - 1.0 is direct, 0.0 is reflection probe, so we invert. + o_gi.indirect.specular *= LerpOneTo(occlusion, 1 - focus); + } + else + { + o_gi.indirect.specular = 0; + } + #else + o_gi.indirect.specular = 0; + #endif + o_gi.indirect.diffuse += data.ambient; + o_gi.indirect.diffuse *= occlusion; + #else + o_gi.indirect.specular = 0; + o_gi.indirect.diffuse = 0; + #endif + + return o_gi; + } + + inline fixed4 UnityLambertVRCLight (SurfaceOutputVRC s, UnityLight light) + { + fixed diff = max (0, dot (s.Normal, light.dir)); + + fixed4 c; + c.rgb = s.Albedo * light.color * diff; + c.a = s.Alpha; + return c; + } + + inline fixed4 LightingLambertVRC (SurfaceOutputVRC s, UnityGI gi) + { + fixed4 c; + c = UnityLambertVRCLight (s, gi.light); + + #if defined(UNITY_LIGHT_FUNCTION_APPLY_INDIRECT) + c.rgb += s.Albedo * gi.indirect.diffuse; + #endif + + return c; + } + + inline void LightingLambertVRC_GI ( + SurfaceOutputVRC s, + UnityGIInput data, + inout UnityGI gi) + { + gi = UnityGI_BaseVRC(data, 1.0, s.Normal, half3(0, 0, 0), half(0), 0); + } + + ENDCG + } + + FallBack "Diffuse" +} diff --git a/Assets/Shaders/SDF Dot.shader.meta b/Assets/Shaders/SDF Dot.shader.meta new file mode 100644 index 0000000..595e4dd --- /dev/null +++ b/Assets/Shaders/SDF Dot.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 4a6a7578b4e624749b7e468421281b66 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Textures/Crook Portraits.meta b/Assets/Textures/Crook Portraits.meta new file mode 100644 index 0000000..ebda64e --- /dev/null +++ b/Assets/Textures/Crook Portraits.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8c5edf34a365f82409f74d6918316248 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Textures/Crook Portraits/T_CrookPortrait_Contessa_Albedo.png b/Assets/Textures/Crook Portraits/T_CrookPortrait_Contessa_Albedo.png new file mode 100644 index 0000000..2abfe06 Binary files /dev/null and b/Assets/Textures/Crook Portraits/T_CrookPortrait_Contessa_Albedo.png differ diff --git a/Assets/Textures/Crook Portraits/T_CrookPortrait_Contessa_Albedo.png.meta b/Assets/Textures/Crook Portraits/T_CrookPortrait_Contessa_Albedo.png.meta new file mode 100644 index 0000000..14720e2 --- /dev/null +++ b/Assets/Textures/Crook Portraits/T_CrookPortrait_Contessa_Albedo.png.meta @@ -0,0 +1,140 @@ +fileFormatVersion: 2 +guid: a62e19c8949d6ff40b648cb64023eb59 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 12 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - 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Name: k__BackingField + Entry: 1 + Data: _CaseFile + - Name: k__BackingField + Entry: 7 + Data: 24|System.RuntimeType, mscorlib + - Name: + Entry: 1 + Data: VRC.SDK3.Data.DataDictionary, VRCSDK3 + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 9 + Data: 24 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: false + - Name: _fieldAttributes + Entry: 7 + Data: 25|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 0 diff --git a/Assets/UdonSharp/Game Managers/CaseManager.cs b/Assets/UdonSharp/Game Managers/CaseManager.cs index 020ad6e..5b59fbe 100644 --- a/Assets/UdonSharp/Game Managers/CaseManager.cs +++ b/Assets/UdonSharp/Game Managers/CaseManager.cs @@ -37,6 +37,8 @@ public class CaseManager : UdonSharpBehaviour [SerializeField] private HostCardManager _HostCard; + [SerializeField] private Texture[] CrookPortraits; + private DataDictionary _CaseFile; @@ -169,4 +171,9 @@ public class CaseManager : UdonSharpBehaviour { return CrookToString((AccusedCrook)(int)_CaseFile["Accused Crook"].Number); } + + public Texture GetAccusedCrookPortrait() + { + return CrookPortraits[(int)_CaseFile["Accused Crook"].Number]; + } } diff --git a/Assets/UdonSharp/Game Managers/GameManagerRound2.cs b/Assets/UdonSharp/Game Managers/GameManagerRound2.cs index 7b2b9ed..983efa3 100644 --- a/Assets/UdonSharp/Game Managers/GameManagerRound2.cs +++ b/Assets/UdonSharp/Game Managers/GameManagerRound2.cs @@ -210,6 +210,12 @@ public class GameManagerRound2 : GameManagerBase } + public Texture GetCrookPortrait() + { + return _CaseManager.GetAccusedCrookPortrait(); + } + + public void PlayTheLoot() { NetworkCalling.SendCustomNetworkEvent((IUdonEventReceiver)_AudioManager, diff --git a/Assets/UdonSharp/Location Board/LocationBoard.cs b/Assets/UdonSharp/Location Board/LocationBoard.cs index f28a740..ba85087 100644 --- a/Assets/UdonSharp/Location Board/LocationBoard.cs +++ b/Assets/UdonSharp/Location Board/LocationBoard.cs @@ -230,6 +230,12 @@ public class LocationBoard : UdonSharpBehaviour _HasBeenCheckedBefore[i] = false; } + MeshRenderer CrookMesh; + if (CrookMesh = LocationPanelsCrook[CrookLocation - 1].GetComponent()) + { + CrookMesh.sharedMaterial.SetTexture("_MainTex", _GameManager.GetCrookPortrait()); + } + RandomiseMaterials(); RequestSerialization(); diff --git a/Assets/UdonSharp/Maps.meta b/Assets/UdonSharp/Maps.meta new file mode 100644 index 0000000..56e2826 --- /dev/null +++ b/Assets/UdonSharp/Maps.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 65858d2306d48dc47825e103ced3b9e8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UdonSharp/Maps/FloorMapLocation.asset b/Assets/UdonSharp/Maps/FloorMapLocation.asset new file mode 100644 index 0000000..30ca5c0 --- /dev/null +++ b/Assets/UdonSharp/Maps/FloorMapLocation.asset @@ -0,0 +1,167 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3} + m_Name: FloorMapLocation + m_EditorClassIdentifier: + serializedUdonProgramAsset: {fileID: 11400000, guid: ffa05d91bd8c7bb45958b95b02609d15, + type: 2} + udonAssembly: + assemblyError: + sourceCsScript: {fileID: 11500000, guid: 25c739b6b57a70b4785294bdff0d3421, type: 3} + scriptVersion: 2 + compiledVersion: 2 + behaviourSyncMode: 1 + hasInteractEvent: 0 + scriptID: 2971894613800712018 + serializationData: + SerializedFormat: 2 + SerializedBytes: + ReferencedUnityObjects: [] + SerializedBytesString: + Prefab: {fileID: 0} + PrefabModificationsReferencedUnityObjects: [] + PrefabModifications: [] + SerializationNodes: + - Name: fieldDefinitions + Entry: 7 + Data: 0|System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[UdonSharp.Compiler.FieldDefinition, + UdonSharp.Editor]], mscorlib + - Name: comparer + Entry: 7 + Data: 1|System.Collections.Generic.GenericEqualityComparer`1[[System.String, + mscorlib]], mscorlib + - Name: + Entry: 8 + Data: + - Name: + Entry: 12 + Data: 2 + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: Country + - Name: $v + Entry: 7 + Data: 2|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: Country + - Name: k__BackingField + Entry: 7 + Data: 3|System.RuntimeType, mscorlib + - Name: + Entry: 1 + Data: System.String, mscorlib + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 9 + Data: 3 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 4|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + - Name: + Entry: 12 + Data: 1 + - Name: + Entry: 7 + Data: 5|UnityEngine.SerializeField, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: City + - Name: $v + Entry: 7 + Data: 6|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: City + - Name: k__BackingField + Entry: 9 + Data: 3 + - Name: k__BackingField + Entry: 9 + Data: 3 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 7|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + - Name: + Entry: 12 + Data: 1 + - Name: + Entry: 7 + Data: 8|UnityEngine.SerializeField, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: diff --git a/Assets/UdonSharp/Maps/FloorMapLocation.asset.meta b/Assets/UdonSharp/Maps/FloorMapLocation.asset.meta new file mode 100644 index 0000000..680cbf9 --- /dev/null +++ b/Assets/UdonSharp/Maps/FloorMapLocation.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f95ba26ee8942c5488b37d9c1d592414 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UdonSharp/Maps/FloorMapLocation.cs b/Assets/UdonSharp/Maps/FloorMapLocation.cs new file mode 100644 index 0000000..bdea8d4 --- /dev/null +++ b/Assets/UdonSharp/Maps/FloorMapLocation.cs @@ -0,0 +1,13 @@ + +using UdonSharp; +using UnityEngine; +using VRC.SDKBase; +using VRC.Udon; + + +[UdonBehaviourSyncMode(BehaviourSyncMode.None)] +public class FloorMapLocation : UdonSharpBehaviour +{ + [SerializeField] private string Country = ""; + [SerializeField] private string City = ""; +} diff --git a/Assets/UdonSharp/Maps/FloorMapLocation.cs.meta b/Assets/UdonSharp/Maps/FloorMapLocation.cs.meta new file mode 100644 index 0000000..00b37b7 --- /dev/null +++ b/Assets/UdonSharp/Maps/FloorMapLocation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 25c739b6b57a70b4785294bdff0d3421 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 9581bf3..ad35908 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -6,12 +6,6 @@ "source": "embedded", "dependencies": {} }, - "com.poiyomi.toon": { - "version": "file:com.poiyomi.toon", - "depth": 0, - "source": "embedded", - "dependencies": {} - }, "com.unity.ai.navigation": { "version": "1.1.5", "depth": 1, diff --git a/Packages/vpm-manifest.json b/Packages/vpm-manifest.json index f65686f..75fd7a6 100644 --- a/Packages/vpm-manifest.json +++ b/Packages/vpm-manifest.json @@ -12,9 +12,6 @@ "com.mmmaellon.lightsync": { "version": "1.5.0" }, - "com.poiyomi.toon": { - "version": "9.2.41" - }, "com.vrchat.worlds": { "version": "3.8.1" } @@ -38,10 +35,6 @@ "com.vrchat.worlds": "^3.5.2" } }, - "com.poiyomi.toon": { - "version": "9.2.41", - "dependencies": {} - }, "com.vrchat.worlds": { "version": "3.8.1", "dependencies": { diff --git a/ProjectSettings/AudioManager.asset b/ProjectSettings/AudioManager.asset index d925021..ba6209e 100644 --- a/ProjectSettings/AudioManager.asset +++ b/ProjectSettings/AudioManager.asset @@ -10,8 +10,8 @@ AudioManager: Default Speaker Mode: 2 m_SampleRate: 48000 m_DSPBufferSize: 1024 - m_VirtualVoiceCount: 32 - m_RealVoiceCount: 24 + m_VirtualVoiceCount: 64 + m_RealVoiceCount: 32 m_EnableOutputSuspension: 1 m_SpatializerPlugin: OculusSpatializer m_AmbisonicDecoderPlugin: OculusSpatializer diff --git a/Raw Files/Meshes/AfricaFloorMap.blend b/Raw Files/Meshes/AfricaFloorMap.blend new file mode 100644 index 0000000..0316996 Binary files /dev/null and b/Raw Files/Meshes/AfricaFloorMap.blend differ diff --git a/Raw Files/Music/Where in The World Is Carmen Sandiego - Theme Edited.aup3 b/Raw Files/Music/Where in The World Is Carmen Sandiego - Theme Edited.aup3 index 0743df6..052ef26 100644 Binary files a/Raw Files/Music/Where in The World Is Carmen Sandiego - Theme Edited.aup3 and b/Raw Files/Music/Where in The World Is Carmen Sandiego - Theme Edited.aup3 differ diff --git a/UdonSharp.Editor.csproj b/UdonSharp.Editor.csproj index ac6db56..835468e 100644 --- a/UdonSharp.Editor.csproj +++ b/UdonSharp.Editor.csproj @@ -1121,14 +1121,14 @@ D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + Library\ScriptAssemblies\UnityEditor.TestRunner.dll False diff --git a/UdonSharp.Lib.csproj b/UdonSharp.Lib.csproj index 474574e..fdd42af 100644 --- a/UdonSharp.Lib.csproj +++ b/UdonSharp.Lib.csproj @@ -1121,14 +1121,14 @@ D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + diff --git a/UdonSharp.Runtime.csproj b/UdonSharp.Runtime.csproj index ba74349..62564ab 100644 --- a/UdonSharp.Runtime.csproj +++ b/UdonSharp.Runtime.csproj @@ -1127,14 +1127,14 @@ D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + diff --git a/UniTask.Addressables.csproj b/UniTask.Addressables.csproj index fb0f47b..bae8e93 100644 --- a/UniTask.Addressables.csproj +++ b/UniTask.Addressables.csproj @@ -1118,14 +1118,14 @@ D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + diff --git a/UniTask.DOTween.csproj b/UniTask.DOTween.csproj index dabbbec..478d57b 100644 --- a/UniTask.DOTween.csproj +++ b/UniTask.DOTween.csproj @@ -1118,14 +1118,14 @@ D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + diff --git a/UniTask.Editor.csproj b/UniTask.Editor.csproj index 473d503..a39cffe 100644 --- a/UniTask.Editor.csproj +++ b/UniTask.Editor.csproj @@ -1128,14 +1128,14 @@ D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + Library\ScriptAssemblies\UnityEditor.TestRunner.dll False diff --git a/UniTask.Linq.csproj b/UniTask.Linq.csproj index fd7ad68..d608348 100644 --- a/UniTask.Linq.csproj +++ b/UniTask.Linq.csproj @@ -1189,14 +1189,14 @@ D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + diff --git a/UniTask.TextMeshPro.csproj b/UniTask.TextMeshPro.csproj index cc5e8cf..8de78ee 100644 --- a/UniTask.TextMeshPro.csproj +++ b/UniTask.TextMeshPro.csproj @@ -1123,14 +1123,14 @@ Library\ScriptAssemblies\Unity.TextMeshPro.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + diff --git a/UniTask.csproj b/UniTask.csproj index c1c2d15..20d7490 100644 --- a/UniTask.csproj +++ b/UniTask.csproj @@ -62,8 +62,8 @@ - + @@ -1189,14 +1189,14 @@ D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + diff --git a/UnityEditorTests.csproj b/UnityEditorTests.csproj index f57b82f..fd56b97 100644 --- a/UnityEditorTests.csproj +++ b/UnityEditorTests.csproj @@ -990,14 +990,14 @@ Library\ScriptAssemblies\UnityEditor.TestRunner.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + diff --git a/VRC.ClientSim.Editor.csproj b/VRC.ClientSim.Editor.csproj index 2cc0fd2..20834b5 100644 --- a/VRC.ClientSim.Editor.csproj +++ b/VRC.ClientSim.Editor.csproj @@ -1159,14 +1159,14 @@ Library\ScriptAssemblies\Unity.InputSystem.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + Library\ScriptAssemblies\UnityEditor.TestRunner.dll False diff --git a/VRC.ClientSim.csproj b/VRC.ClientSim.csproj index c4619f3..b633eb0 100644 --- a/VRC.ClientSim.csproj +++ b/VRC.ClientSim.csproj @@ -1264,14 +1264,14 @@ Library\ScriptAssemblies\Unity.InputSystem.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + diff --git a/VRC.ExampleCentral.Editor.csproj b/VRC.ExampleCentral.Editor.csproj index c33d7fd..73b783a 100644 --- a/VRC.ExampleCentral.Editor.csproj +++ b/VRC.ExampleCentral.Editor.csproj @@ -1138,14 +1138,14 @@ D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + Library\ScriptAssemblies\UnityEditor.TestRunner.dll False diff --git a/VRC.SDK3.Editor.csproj b/VRC.SDK3.Editor.csproj index e8c1069..088871a 100644 --- a/VRC.SDK3.Editor.csproj +++ b/VRC.SDK3.Editor.csproj @@ -1181,14 +1181,14 @@ Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + Library\ScriptAssemblies\UnityEditor.TestRunner.dll False diff --git a/VRC.SDK3.csproj b/VRC.SDK3.csproj index 80863e5..66ee270 100644 --- a/VRC.SDK3.csproj +++ b/VRC.SDK3.csproj @@ -1149,14 +1149,14 @@ Library\ScriptAssemblies\Cinemachine.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + diff --git a/VRC.SDKBase.Editor.BuildPipeline.csproj b/VRC.SDKBase.Editor.BuildPipeline.csproj index ed626b7..29cfdf4 100644 --- a/VRC.SDKBase.Editor.BuildPipeline.csproj +++ b/VRC.SDKBase.Editor.BuildPipeline.csproj @@ -1118,14 +1118,14 @@ D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + diff --git a/VRC.SDKBase.Editor.ShaderStripping.csproj b/VRC.SDKBase.Editor.ShaderStripping.csproj index 76e0eff..208cd12 100644 --- a/VRC.SDKBase.Editor.ShaderStripping.csproj +++ b/VRC.SDKBase.Editor.ShaderStripping.csproj @@ -1127,14 +1127,14 @@ D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + Library\ScriptAssemblies\UnityEditor.TestRunner.dll False diff --git a/VRC.SDKBase.Editor.csproj b/VRC.SDKBase.Editor.csproj index 221ccd3..8d952c3 100644 --- a/VRC.SDKBase.Editor.csproj +++ b/VRC.SDKBase.Editor.csproj @@ -1258,14 +1258,14 @@ Library\ScriptAssemblies\Unity.XR.Oculus.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + Library\ScriptAssemblies\UnityEditor.TestRunner.dll False diff --git a/VRC.SDKBase.csproj b/VRC.SDKBase.csproj index 457487c..dfaf574 100644 --- a/VRC.SDKBase.csproj +++ b/VRC.SDKBase.csproj @@ -1185,14 +1185,14 @@ Library\ScriptAssemblies\Unity.Timeline.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + diff --git a/VRC.Udon.Editor.csproj b/VRC.Udon.Editor.csproj index a9bee13..2a48698 100644 --- a/VRC.Udon.Editor.csproj +++ b/VRC.Udon.Editor.csproj @@ -1206,14 +1206,14 @@ D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + Library\ScriptAssemblies\UnityEditor.TestRunner.dll False diff --git a/VRC.Udon.Serialization.OdinSerializer.csproj b/VRC.Udon.Serialization.OdinSerializer.csproj index c19e98a..dea0bb8 100644 --- a/VRC.Udon.Serialization.OdinSerializer.csproj +++ b/VRC.Udon.Serialization.OdinSerializer.csproj @@ -1305,14 +1305,14 @@ D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + diff --git a/VRC.Udon.csproj b/VRC.Udon.csproj index 48b5212..6252443 100644 --- a/VRC.Udon.csproj +++ b/VRC.Udon.csproj @@ -1143,14 +1143,14 @@ D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + diff --git a/VRWorldToolkit.Editor.csproj b/VRWorldToolkit.Editor.csproj index c8493d8..6586dc2 100644 --- a/VRWorldToolkit.Editor.csproj +++ b/VRWorldToolkit.Editor.csproj @@ -1146,14 +1146,14 @@ Library\ScriptAssemblies\Unity.Postprocessing.Runtime.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + Library\ScriptAssemblies\UnityEditor.TestRunner.dll False diff --git a/com.vrchat.core.vpm-resolver.Editor.csproj b/com.vrchat.core.vpm-resolver.Editor.csproj index 7071a0e..ee65efd 100644 --- a/com.vrchat.core.vpm-resolver.Editor.csproj +++ b/com.vrchat.core.vpm-resolver.Editor.csproj @@ -1142,14 +1142,14 @@ D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + Library\ScriptAssemblies\UnityEditor.TestRunner.dll False diff --git a/vrchat.jordo.easyquestswitch.Editor.csproj b/vrchat.jordo.easyquestswitch.Editor.csproj index efa55bb..436bfe1 100644 --- a/vrchat.jordo.easyquestswitch.Editor.csproj +++ b/vrchat.jordo.easyquestswitch.Editor.csproj @@ -1129,14 +1129,14 @@ D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + Library\ScriptAssemblies\UnityEditor.TestRunner.dll False diff --git a/vrchat.jordo.easyquestswitch.csproj b/vrchat.jordo.easyquestswitch.csproj index 5925cbf..8c0c6db 100644 --- a/vrchat.jordo.easyquestswitch.csproj +++ b/vrchat.jordo.easyquestswitch.csproj @@ -1151,14 +1151,14 @@ D:\Program Files\Unity Hub\Editor\2022.3.22f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll False - - Library\ScriptAssemblies\UnityEditor.UI.dll - False - Library\ScriptAssemblies\UnityEngine.UI.dll False + + Library\ScriptAssemblies\UnityEditor.UI.dll + False + diff --git a/witwics.sln b/witwics.sln index 49e7c15..a61877a 100644 --- a/witwics.sln +++ b/witwics.sln @@ -7,8 +7,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "vrchat.jordo.easyquestswitc EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VRC.Udon.Serialization.OdinSerializer", "VRC.Udon.Serialization.OdinSerializer.csproj", "{C4865AD8-5708-4E51-79C2-E64911B4DB43}" EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ThryAssemblyDefinition", "ThryAssemblyDefinition.csproj", "{B04658E3-A2DB-D38B-3C66-358A5E1E3562}" -EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UdonSharp.Editor", "UdonSharp.Editor.csproj", "{DFC90E0B-36B0-292E-7E42-CFA532E2309E}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VRC.Udon.Editor", "VRC.Udon.Editor.csproj", "{8ECDDCCF-3414-ABC4-C526-DECEA90CBB2C}" @@ -23,8 +21,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Linq", "UniTask.Lin EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VRC.SDKBase", "VRC.SDKBase.csproj", "{85AD6C13-67F3-91E5-7E2D-4A7A350F6D9D}" EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Poi.Tools", "Poi.Tools.csproj", "{B0FF48B0-F230-AA21-D28F-BE8500A1CECF}" -EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VRC.ClientSim.Editor", "VRC.ClientSim.Editor.csproj", "{EDA91D34-D0FA-9A75-4AD8-FD82735CBE9E}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VRC.SDK3", "VRC.SDK3.csproj", "{08FEB8F6-AD22-0DF5-5232-7DE088616AF5}" @@ -59,8 +55,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VRC.SDKBase.Editor.BuildPip EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "vrchat.jordo.easyquestswitch.Editor", "vrchat.jordo.easyquestswitch.Editor.csproj", "{68381FC4-7E6D-8422-C194-D43CD9B5430F}" EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{F0D2DA67-6857-48D9-F18C-518C9133433E}" -EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Addressables", "UniTask.Addressables.csproj", "{6AA0AACC-56ED-4C99-7D2A-220D3B243EDD}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.TextMeshPro", "UniTask.TextMeshPro.csproj", "{91F2D0BB-0290-6D83-B6CE-D722F4D01C8D}" @@ -83,10 +77,6 @@ Global {C4865AD8-5708-4E51-79C2-E64911B4DB43}.Debug|Any CPU.Build.0 = Debug|Any CPU {C4865AD8-5708-4E51-79C2-E64911B4DB43}.Release|Any CPU.ActiveCfg = Release|Any CPU {C4865AD8-5708-4E51-79C2-E64911B4DB43}.Release|Any CPU.Build.0 = Release|Any CPU - {B04658E3-A2DB-D38B-3C66-358A5E1E3562}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {B04658E3-A2DB-D38B-3C66-358A5E1E3562}.Debug|Any CPU.Build.0 = Debug|Any CPU - {B04658E3-A2DB-D38B-3C66-358A5E1E3562}.Release|Any CPU.ActiveCfg = Release|Any CPU - {B04658E3-A2DB-D38B-3C66-358A5E1E3562}.Release|Any CPU.Build.0 = Release|Any CPU {DFC90E0B-36B0-292E-7E42-CFA532E2309E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {DFC90E0B-36B0-292E-7E42-CFA532E2309E}.Debug|Any CPU.Build.0 = Debug|Any CPU {DFC90E0B-36B0-292E-7E42-CFA532E2309E}.Release|Any CPU.ActiveCfg = Release|Any CPU @@ -115,10 +105,6 @@ Global {85AD6C13-67F3-91E5-7E2D-4A7A350F6D9D}.Debug|Any CPU.Build.0 = Debug|Any CPU {85AD6C13-67F3-91E5-7E2D-4A7A350F6D9D}.Release|Any CPU.ActiveCfg = Release|Any CPU {85AD6C13-67F3-91E5-7E2D-4A7A350F6D9D}.Release|Any CPU.Build.0 = Release|Any CPU - {B0FF48B0-F230-AA21-D28F-BE8500A1CECF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {B0FF48B0-F230-AA21-D28F-BE8500A1CECF}.Debug|Any CPU.Build.0 = Debug|Any CPU - {B0FF48B0-F230-AA21-D28F-BE8500A1CECF}.Release|Any CPU.ActiveCfg = Release|Any CPU - {B0FF48B0-F230-AA21-D28F-BE8500A1CECF}.Release|Any CPU.Build.0 = Release|Any CPU {EDA91D34-D0FA-9A75-4AD8-FD82735CBE9E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {EDA91D34-D0FA-9A75-4AD8-FD82735CBE9E}.Debug|Any CPU.Build.0 = Debug|Any CPU {EDA91D34-D0FA-9A75-4AD8-FD82735CBE9E}.Release|Any CPU.ActiveCfg = Release|Any CPU @@ -187,10 +173,6 @@ Global {68381FC4-7E6D-8422-C194-D43CD9B5430F}.Debug|Any CPU.Build.0 = Debug|Any CPU {68381FC4-7E6D-8422-C194-D43CD9B5430F}.Release|Any CPU.ActiveCfg = Release|Any CPU {68381FC4-7E6D-8422-C194-D43CD9B5430F}.Release|Any CPU.Build.0 = Release|Any CPU - {F0D2DA67-6857-48D9-F18C-518C9133433E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU - {F0D2DA67-6857-48D9-F18C-518C9133433E}.Debug|Any CPU.Build.0 = Debug|Any CPU - {F0D2DA67-6857-48D9-F18C-518C9133433E}.Release|Any CPU.ActiveCfg = Release|Any CPU - {F0D2DA67-6857-48D9-F18C-518C9133433E}.Release|Any CPU.Build.0 = Release|Any CPU {6AA0AACC-56ED-4C99-7D2A-220D3B243EDD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {6AA0AACC-56ED-4C99-7D2A-220D3B243EDD}.Debug|Any CPU.Build.0 = Debug|Any CPU {6AA0AACC-56ED-4C99-7D2A-220D3B243EDD}.Release|Any CPU.ActiveCfg = Release|Any CPU