- Modem camera trigger now actually works.
- Adjusted timing of the camera zoom during modem use. - Camera trigger after modem in round 2 now switches to a static wide shot. - Camera lingers a bit longer on the player during the jail call. - Added an extra reflection probe in the modem area of round 2.
This commit is contained in:
@@ -1462,6 +1462,8 @@ public class GameManagerRound1 : GameManagerBase
|
||||
_Modem.Activate(true);
|
||||
_ArrivalDisplay.Activate(true);
|
||||
|
||||
_CameraControllerRound1.ActivateModemCameraTrigger();
|
||||
|
||||
EnableInteraction("Activate Modem");
|
||||
}
|
||||
|
||||
@@ -1471,6 +1473,7 @@ public class GameManagerRound1 : GameManagerBase
|
||||
SendCustomEventDelayedSeconds(nameof(_ContinueToRound2_Private), 2.5f);
|
||||
_CameraControllerRound1.DisableAllSwitchers();
|
||||
_CameraControllerRound1.PlayModemZoom(true);
|
||||
_CameraControllerRound1.DeactivateModemCameraTrigger();
|
||||
}
|
||||
public void _ContinueToRound2_Private()
|
||||
{
|
||||
|
||||
@@ -530,7 +530,7 @@ public class GameManagerRound2 : GameManagerBase
|
||||
_PlayingJailCall = true;
|
||||
|
||||
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "PlayJailCall", _CaseManager.GetCrook(), _CaseManager.GetFinalRoundContinent());
|
||||
SendCustomEventDelayedSeconds(nameof(JailCallIsOver), _AudioManager.CurrentSFXLength());
|
||||
SendCustomEventDelayedSeconds(nameof(JailCallIsOver), _AudioManager.CurrentSFXLength() + 0.5f);
|
||||
|
||||
_CameraControllerRound2.DisableAllSwitchers();
|
||||
_CameraControllerRound2.SwitchToWinningPlayerCamera();
|
||||
|
||||
Reference in New Issue
Block a user