Minor correction to code that isn't even used anywhere.
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@ -694,7 +694,7 @@ public class GameManagerRound1 : GameManagerBase
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{
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{
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for (int i = 0; i < _PlayerPodiums.Length; i++)
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for (int i = 0; i < _PlayerPodiums.Length; i++)
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{
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{
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_PlayerPodiums[i].SendCustomNetworkEvent(NetworkEventTarget.All, "LockInChoice");
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_PlayerPodiums[i].SendCustomNetworkEvent(NetworkEventTarget.Owner, "LockInChoice");
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_PlayerPodiums[i].SendCustomNetworkEvent(NetworkEventTarget.Owner, "ShowAuxiliaryMapScreen", false);
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_PlayerPodiums[i].SendCustomNetworkEvent(NetworkEventTarget.Owner, "ShowAuxiliaryMapScreen", false);
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}
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}
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