- Added blinds to round 1 window.

- Round 1 window shatter effect now plays at more random pitches.
- Added a proper camera switcher for the Chase intro, and adjusted timing.
- Added the basic ability for a camera to follow multiple players.
This commit is contained in:
2026-03-20 03:53:34 -04:00
parent 718cb33ac8
commit 6b376463ba
27 changed files with 1569 additions and 461 deletions
@@ -0,0 +1,31 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_DarkGreenPaint_DoubleSidedGI
m_Shader: {fileID: 4800000, guid: 0b7113dea2069fc4e8943843eff19f70, type: 3}
m_Parent: {fileID: 2100000, guid: bc5888e576e9cb34bab7b7af42d2b63f, type: 2}
m_ModifiedSerializedProperties: 8
m_ValidKeywords:
- _ENABLE_GEOMETRIC_SPECULAR_AA
m_InvalidKeywords:
- _NORMALMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs: []
m_Ints: []
m_Floats: []
m_Colors: []
m_BuildTextureStacks: []
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 77b16945d3aad454fb793d2f16c64249
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant: