- Added blinds to round 1 window.

- Round 1 window shatter effect now plays at more random pitches.
- Added a proper camera switcher for the Chase intro, and adjusted timing.
- Added the basic ability for a camera to follow multiple players.
This commit is contained in:
2026-03-20 03:53:34 -04:00
parent 718cb33ac8
commit 6b376463ba
27 changed files with 1569 additions and 461 deletions
@@ -894,8 +894,12 @@ public class GameManagerRound1 : GameManagerBase
private void PlayTheChaseMusic()
{
_CameraControllerRound1.DisableAllSwitchers();
_CameraControllerRound1.SwitchToWideShotCamera();
_CameraControllerRound1.ActivateTheChaseStartToHostAllPlayersCameraSwitcher();
HostCardBetweenRoundsInterface Interface =
(HostCardBetweenRoundsInterface)GetHostCardInterface(RoundSegmentType.BetweenSegments);
Interface.HeaderUI.text = RoundSegmentTypeToString(RoundSegmentType.TheChase);
Interface.CommentUI.text = "All of these questions are worth 5 Acme Crimebucks. Hands on your buzzers, watch the monitor, listen carefully. Here we go.";
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(PlayTheChaseAnimation_Private));
}
@@ -910,13 +914,6 @@ public class GameManagerRound1 : GameManagerBase
{
_TheChaseAnimator.SetBool("Play The Chase", false);
_CameraControllerRound1.ActivateHostAllPlayersCameraSwitcher();
HostCardBetweenRoundsInterface Interface =
(HostCardBetweenRoundsInterface)GetHostCardInterface(RoundSegmentType.BetweenSegments);
Interface.HeaderUI.text = RoundSegmentTypeToString(RoundSegmentType.TheChase);
Interface.CommentUI.text = "All of these questions are worth 5 Acme Crimebucks. Hands on your buzzers, watch the monitor, listen carefully. Here we go.";
EnableBuzzers();
EnableInteraction("Here We Go");