- Added blinds to round 1 window.
- Round 1 window shatter effect now plays at more random pitches. - Added a proper camera switcher for the Chase intro, and adjusted timing. - Added the basic ability for a camera to follow multiple players.
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@@ -46,7 +46,7 @@ public class GlassShatter : UdonSharpBehaviour
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{
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if (Shattered)
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{
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_AudioManager.PlaySFX(SFXEventType.GlassShatter);
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_AudioManager.PlaySFXAtPitch(SFXEventType.GlassShatter, Random.Range(0.9f, 1.1f));
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}
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}
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