- Added blinds to round 1 window.

- Round 1 window shatter effect now plays at more random pitches.
- Added a proper camera switcher for the Chase intro, and adjusted timing.
- Added the basic ability for a camera to follow multiple players.
This commit is contained in:
2026-03-20 03:53:34 -04:00
parent 718cb33ac8
commit 6b376463ba
27 changed files with 1569 additions and 461 deletions
+1 -1
View File
@@ -46,7 +46,7 @@ public class GlassShatter : UdonSharpBehaviour
{
if (Shattered)
{
_AudioManager.PlaySFX(SFXEventType.GlassShatter);
_AudioManager.PlaySFXAtPitch(SFXEventType.GlassShatter, Random.Range(0.9f, 1.1f));
}
}