- Added a method for animating FOV, and added it to the ending cameras.

- Started reworking Modem cameras.
- Finally fixed ScreenUV shader, so the Modem's static looks correct.
This commit is contained in:
2026-03-11 02:34:00 -04:00
parent 23133f3aee
commit 6ba521ea56
15 changed files with 815 additions and 320 deletions
+2 -2
View File
@@ -45,8 +45,8 @@ Material:
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: cb072d3765e9cf443b3c71b63f2c4b9c, type: 3}
m_Scale: {x: 0.1, y: 0.1}
m_Offset: {x: 0, y: 0}
m_Scale: {x: 0.25, y: 0.25}
m_Offset: {x: -512, y: 128}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
+2
View File
@@ -96,9 +96,11 @@ Material:
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _Flip: {r: 1, g: 1, b: 1, a: 1}
- _LeftColour: {r: 1, g: 1, b: 0.78431374, a: 1}
- _LeftLineColour: {r: 0.19607843, g: 0.19607843, b: 0, a: 1}
- _LineColour: {r: 0, g: 0, b: 0, a: 1}
- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
- _RightColour: {r: 1, g: 0.39215687, b: 0, a: 1}
- _RightLineColour: {r: 0.19607843, g: 0.078431375, b: 0, a: 1}
- _Scale: {r: 1, g: 1, b: 0, a: 0}
- _ScaleAndSkew: {r: 1, g: 1, b: 0, a: 0}
- _Skew: {r: 0, g: 0, b: 0, a: 0}