- Added a method for animating FOV, and added it to the ending cameras.
- Started reworking Modem cameras. - Finally fixed ScreenUV shader, so the Modem's static looks correct.
This commit is contained in:
@@ -45,8 +45,8 @@ Material:
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: cb072d3765e9cf443b3c71b63f2c4b9c, type: 3}
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m_Scale: {x: 0.1, y: 0.1}
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m_Offset: {x: 0, y: 0}
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m_Scale: {x: 0.25, y: 0.25}
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m_Offset: {x: -512, y: 128}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -96,9 +96,11 @@ Material:
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _Flip: {r: 1, g: 1, b: 1, a: 1}
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- _LeftColour: {r: 1, g: 1, b: 0.78431374, a: 1}
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- _LeftLineColour: {r: 0.19607843, g: 0.19607843, b: 0, a: 1}
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- _LineColour: {r: 0, g: 0, b: 0, a: 1}
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- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
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- _RightColour: {r: 1, g: 0.39215687, b: 0, a: 1}
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- _RightLineColour: {r: 0.19607843, g: 0.078431375, b: 0, a: 1}
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- _Scale: {r: 1, g: 1, b: 0, a: 0}
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- _ScaleAndSkew: {r: 1, g: 1, b: 0, a: 0}
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- _Skew: {r: 0, g: 0, b: 0, a: 0}
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