- Added a method for animating FOV, and added it to the ending cameras.
- Started reworking Modem cameras. - Finally fixed ScreenUV shader, so the Modem's static looks correct.
This commit is contained in:
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- gameObject: {fileID: 0}
|
||||||
ID: 118
|
ID: 118
|
||||||
SerializedTypeNames:
|
SerializedTypeNames:
|
||||||
- VRC.Udon.UdonBehaviour
|
- VRC.Udon.UdonBehaviour
|
||||||
|
|||||||
@ -14,7 +14,7 @@ Shader "Carmen/Logo"
|
|||||||
Properties
|
Properties
|
||||||
{
|
{
|
||||||
_MainTex ("Logo Image", 2D) = "white" {}
|
_MainTex ("Logo Image", 2D) = "white" {}
|
||||||
_Tint ("Tint", Color) = (1.0, 1.0, 1.0, 1.0)
|
_Color ("Colour", Color) = (1.0, 1.0, 1.0, 1.0)
|
||||||
|
|
||||||
[ShowAsVector2] _Skew ("Scale And Skew", Vector) = (0.0, 0.0, 0.0, 0.0)
|
[ShowAsVector2] _Skew ("Scale And Skew", Vector) = (0.0, 0.0, 0.0, 0.0)
|
||||||
}
|
}
|
||||||
@ -38,7 +38,7 @@ Shader "Carmen/Logo"
|
|||||||
|
|
||||||
UNITY_DECLARE_TEX2D(_MainTex);
|
UNITY_DECLARE_TEX2D(_MainTex);
|
||||||
UNITY_DECLARE_TEX2D(_FadeMask);
|
UNITY_DECLARE_TEX2D(_FadeMask);
|
||||||
half4 _Tint;
|
half4 _Color;
|
||||||
half4 _Skew;
|
half4 _Skew;
|
||||||
|
|
||||||
struct Data
|
struct Data
|
||||||
@ -74,7 +74,7 @@ Shader "Carmen/Logo"
|
|||||||
|
|
||||||
fixed4 frag(V2F i) : SV_TARGET
|
fixed4 frag(V2F i) : SV_TARGET
|
||||||
{
|
{
|
||||||
return UNITY_SAMPLE_TEX2D(_MainTex, i.uv) * _Tint;
|
return UNITY_SAMPLE_TEX2D(_MainTex, i.uv) * _Color;
|
||||||
}
|
}
|
||||||
ENDCG
|
ENDCG
|
||||||
}
|
}
|
||||||
|
|||||||
@ -20,7 +20,8 @@ Shader "Carmen/SDF/The Chase"
|
|||||||
_LeftColour ("Left Colour", Color) = (1.0, 0.0, 0.0, 1.0)
|
_LeftColour ("Left Colour", Color) = (1.0, 0.0, 0.0, 1.0)
|
||||||
_RightColour ("Right Colour", Color) = (0.0, 0.0, 1.0, 1.0)
|
_RightColour ("Right Colour", Color) = (0.0, 0.0, 1.0, 1.0)
|
||||||
|
|
||||||
_LineColour ("Line Colour", Color) = (0.0, 0.0, 0.0, 1.0)
|
_LeftLineColour ("Left Line Colour", Color) = (0.0, 0.0, 0.0, 1.0)
|
||||||
|
_RightLineColour ("Right Line Colour", Color) = (0.0, 0.0, 0.0, 1.0)
|
||||||
_LineThickness ("Line Thickness", float) = 0.25
|
_LineThickness ("Line Thickness", float) = 0.25
|
||||||
}
|
}
|
||||||
SubShader
|
SubShader
|
||||||
@ -31,8 +32,8 @@ Shader "Carmen/SDF/The Chase"
|
|||||||
Pass {
|
Pass {
|
||||||
Cull Back
|
Cull Back
|
||||||
Lighting Off
|
Lighting Off
|
||||||
ZWrite Off
|
//ZWrite Off
|
||||||
ZTest Always
|
//ZTest Always
|
||||||
|
|
||||||
CGPROGRAM
|
CGPROGRAM
|
||||||
#include "UnityCG.cginc"
|
#include "UnityCG.cginc"
|
||||||
@ -47,7 +48,8 @@ Shader "Carmen/SDF/The Chase"
|
|||||||
half4 _LeftColour;
|
half4 _LeftColour;
|
||||||
half4 _RightColour;
|
half4 _RightColour;
|
||||||
|
|
||||||
half4 _LineColour;
|
half4 _LeftLineColour;
|
||||||
|
half4 _RightLineColour;
|
||||||
float _LineThickness;
|
float _LineThickness;
|
||||||
|
|
||||||
struct Data
|
struct Data
|
||||||
@ -95,9 +97,10 @@ Shader "Carmen/SDF/The Chase"
|
|||||||
if (alphastep < 0.5) discard;
|
if (alphastep < 0.5) discard;
|
||||||
|
|
||||||
half linestep = step(texsample, 0.1);
|
half linestep = step(texsample, 0.1);
|
||||||
|
half uvrange = i.uv.x % 1.0;
|
||||||
return lerp(
|
return lerp(
|
||||||
_LineColour,
|
lerp(_LeftLineColour, _RightLineColour, uvrange),
|
||||||
lerp(_LeftColour, _RightColour, i.uv.x % 1.0),
|
lerp(_LeftColour, _RightColour, uvrange),
|
||||||
linestep);
|
linestep);
|
||||||
}
|
}
|
||||||
ENDCG
|
ENDCG
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
Shader "Custom/ScreenNoise"
|
Shader "Custom/ScreenFill"
|
||||||
{
|
{
|
||||||
Properties
|
Properties
|
||||||
{
|
{
|
||||||
@ -21,6 +21,7 @@
|
|||||||
#pragma fragment frag
|
#pragma fragment frag
|
||||||
|
|
||||||
sampler2D _MainTex;
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
|
||||||
CBUFFER_START(UnityPerMaterial)
|
CBUFFER_START(UnityPerMaterial)
|
||||||
uniform float4 _Colour1;
|
uniform float4 _Colour1;
|
||||||
@ -30,28 +31,29 @@
|
|||||||
struct Data
|
struct Data
|
||||||
{
|
{
|
||||||
float4 vertex : POSITION;
|
float4 vertex : POSITION;
|
||||||
float2 uv : TEXCOORD0;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct V2F
|
struct V2F
|
||||||
{
|
{
|
||||||
float4 position : SV_POSITION;
|
float4 position : SV_POSITION;
|
||||||
float4 screenPosition : TEXCOORD0;
|
float4 screenuv : TEXCOORD0;
|
||||||
};
|
};
|
||||||
|
|
||||||
V2F vert(Data v)
|
V2F vert(Data v)
|
||||||
{
|
{
|
||||||
V2F o;
|
V2F o;
|
||||||
o.position = UnityObjectToClipPos(v.vertex);
|
o.position = UnityObjectToClipPos(v.vertex);
|
||||||
o.screenPosition = ComputeScreenPos(o.position);
|
o.screenuv = ComputeScreenPos(o.position);
|
||||||
return o;
|
return o;
|
||||||
}
|
}
|
||||||
|
|
||||||
fixed4 frag(V2F i) : SV_TARGET
|
fixed4 frag(V2F i) : SV_TARGET
|
||||||
{
|
{
|
||||||
float2 textureCoordinate = (i.screenPosition.xy / i.screenPosition.w) + (_Time * 512);
|
half2 textureCoordinate = ((i.screenuv.xy / i.screenuv.w) % 1.0) * _MainTex_ST.xy;
|
||||||
float staticImage = tex2D(_MainTex, textureCoordinate).r;
|
half coordoffset = (_MainTex_ST.zw * _Time) % 1.0;
|
||||||
return lerp(_Colour1, _Colour2, staticImage);
|
textureCoordinate.x += coordoffset;
|
||||||
|
textureCoordinate.y += coordoffset;
|
||||||
|
return lerp(_Colour1, _Colour2, tex2D(_MainTex, textureCoordinate).r);
|
||||||
}
|
}
|
||||||
ENDCG
|
ENDCG
|
||||||
}
|
}
|
||||||
|
|||||||
@ -44,7 +44,7 @@ MonoBehaviour:
|
|||||||
Data:
|
Data:
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 12
|
Entry: 12
|
||||||
Data: 3
|
Data: 5
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data:
|
Data:
|
||||||
@ -213,6 +213,139 @@ MonoBehaviour:
|
|||||||
- Name:
|
- Name:
|
||||||
Entry: 8
|
Entry: 8
|
||||||
Data:
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data:
|
||||||
|
- Name: $k
|
||||||
|
Entry: 1
|
||||||
|
Data: CameraRoot
|
||||||
|
- Name: $v
|
||||||
|
Entry: 7
|
||||||
|
Data: 12|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
|
- Name: <Name>k__BackingField
|
||||||
|
Entry: 1
|
||||||
|
Data: CameraRoot
|
||||||
|
- Name: <UserType>k__BackingField
|
||||||
|
Entry: 7
|
||||||
|
Data: 13|System.RuntimeType, mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 1
|
||||||
|
Data: UnityEngine.Transform, UnityEngine.CoreModule
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name: <SystemType>k__BackingField
|
||||||
|
Entry: 9
|
||||||
|
Data: 13
|
||||||
|
- Name: <SyncMode>k__BackingField
|
||||||
|
Entry: 7
|
||||||
|
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 6
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name: <IsSerialized>k__BackingField
|
||||||
|
Entry: 5
|
||||||
|
Data: true
|
||||||
|
- Name: _fieldAttributes
|
||||||
|
Entry: 7
|
||||||
|
Data: 14|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 12
|
||||||
|
Data: 3
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data: 15|UnityEngine.SpaceAttribute, UnityEngine.CoreModule
|
||||||
|
- Name: height
|
||||||
|
Entry: 4
|
||||||
|
Data: 8
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data: 16|UnityEngine.TooltipAttribute, UnityEngine.CoreModule
|
||||||
|
- Name: tooltip
|
||||||
|
Entry: 1
|
||||||
|
Data: Changing the Z scale of this object will change the FOV of the attached
|
||||||
|
camera.
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data: 17|UnityEngine.SerializeField, UnityEngine.CoreModule
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 13
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data:
|
||||||
|
- Name: $k
|
||||||
|
Entry: 1
|
||||||
|
Data: _AttachedCamera
|
||||||
|
- Name: $v
|
||||||
|
Entry: 7
|
||||||
|
Data: 18|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
|
- Name: <Name>k__BackingField
|
||||||
|
Entry: 1
|
||||||
|
Data: _AttachedCamera
|
||||||
|
- Name: <UserType>k__BackingField
|
||||||
|
Entry: 7
|
||||||
|
Data: 19|System.RuntimeType, mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 1
|
||||||
|
Data: UnityEngine.Camera, UnityEngine.CoreModule
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name: <SystemType>k__BackingField
|
||||||
|
Entry: 9
|
||||||
|
Data: 19
|
||||||
|
- Name: <SyncMode>k__BackingField
|
||||||
|
Entry: 7
|
||||||
|
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 6
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name: <IsSerialized>k__BackingField
|
||||||
|
Entry: 5
|
||||||
|
Data: false
|
||||||
|
- Name: _fieldAttributes
|
||||||
|
Entry: 7
|
||||||
|
Data: 20|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 12
|
||||||
|
Data: 0
|
||||||
|
- Name:
|
||||||
|
Entry: 13
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 13
|
Entry: 13
|
||||||
Data:
|
Data:
|
||||||
|
|||||||
@ -12,16 +12,38 @@ public class CameraAnchor : UdonSharpBehaviour
|
|||||||
[SerializeField] private float FOV = 60.0f;
|
[SerializeField] private float FOV = 60.0f;
|
||||||
[SerializeField] private float NearClippingPlane = 0.3f;
|
[SerializeField] private float NearClippingPlane = 0.3f;
|
||||||
[SerializeField] private float FarClippingPlane = 1000.0f;
|
[SerializeField] private float FarClippingPlane = 1000.0f;
|
||||||
|
[Space]
|
||||||
|
[Tooltip("Changing the Z scale of this object will change the FOV of the attached camera.")]
|
||||||
|
[SerializeField] private Transform CameraRoot;
|
||||||
|
|
||||||
|
private Camera _AttachedCamera = null;
|
||||||
|
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
if (_AttachedCamera)
|
||||||
|
{
|
||||||
|
if (CameraRoot.childCount <= 0)
|
||||||
|
{
|
||||||
|
_AttachedCamera = null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_AttachedCamera.fieldOfView = FOV * CameraRoot.transform.localScale.z;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
public void AttachCamera(Camera CameraComponent)
|
public void AttachCamera(Camera CameraComponent)
|
||||||
{
|
{
|
||||||
CameraComponent.gameObject.SetActive(true);
|
_AttachedCamera = CameraComponent;
|
||||||
CameraComponent.transform.parent = transform;
|
_AttachedCamera.gameObject.SetActive(true);
|
||||||
CameraComponent.fieldOfView = FOV;
|
_AttachedCamera.transform.parent = CameraRoot;
|
||||||
CameraComponent.nearClipPlane = NearClippingPlane;
|
_AttachedCamera.fieldOfView = FOV;
|
||||||
CameraComponent.farClipPlane = FarClippingPlane;
|
_AttachedCamera.nearClipPlane = NearClippingPlane;
|
||||||
CameraComponent.GetComponent<LightSync>().TeleportToLocalSpace(Vector3.zero, Quaternion.identity, true);
|
_AttachedCamera.farClipPlane = FarClippingPlane;
|
||||||
|
_AttachedCamera.GetComponent<LightSync>().TeleportToLocalSpace(Vector3.zero, Quaternion.identity, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -46,6 +46,7 @@ public class CameraControllerRound2 : CameraControllerBase
|
|||||||
Player2CameraAnchor.AttachCamera(Player2Camera);
|
Player2CameraAnchor.AttachCamera(Player2Camera);
|
||||||
HostAndWinnerCameraAnchor.AttachCamera(HostAndWinnerCamera);
|
HostAndWinnerCameraAnchor.AttachCamera(HostAndWinnerCamera);
|
||||||
LocationBoardCameraAnchor.AttachCamera(LocationBoardCamera);
|
LocationBoardCameraAnchor.AttachCamera(LocationBoardCamera);
|
||||||
|
ModemCameraAnchor.AttachCamera(PrimaryFocusCamera);
|
||||||
VideoPlayerCameraAnchor.AttachCamera(VideoPlayerCamera);
|
VideoPlayerCameraAnchor.AttachCamera(VideoPlayerCamera);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -102,6 +103,11 @@ public class CameraControllerRound2 : CameraControllerBase
|
|||||||
SwitchToLiveCamera(LocationBoardCamera);
|
SwitchToLiveCamera(LocationBoardCamera);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SwitchToModemCamera()
|
||||||
|
{
|
||||||
|
SwitchToLiveCamera(PrimaryFocusCamera);
|
||||||
|
}
|
||||||
|
|
||||||
public void SwitchToVideoPlayerCamera()
|
public void SwitchToVideoPlayerCamera()
|
||||||
{
|
{
|
||||||
SwitchToLiveCamera(VideoPlayerCamera);
|
SwitchToLiveCamera(VideoPlayerCamera);
|
||||||
|
|||||||
@ -72,6 +72,7 @@ public class GameManagerRound2 : GameManagerBase
|
|||||||
|
|
||||||
_CameraControllerRound2.InitialiseCameras();
|
_CameraControllerRound2.InitialiseCameras();
|
||||||
_CameraControllerRound2.DisableAllSwitchers();
|
_CameraControllerRound2.DisableAllSwitchers();
|
||||||
|
_CameraControllerRound2.SwitchToModemCamera();
|
||||||
_CameraControllerRound2.ActivateHostAllPlayersCameraTrigger();
|
_CameraControllerRound2.ActivateHostAllPlayersCameraTrigger();
|
||||||
|
|
||||||
RequestSerialization();
|
RequestSerialization();
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user