- Added functional map points, and a mostly-functional map marker.
- Added the missing Top Grunge portrait and intro theme. - Added In Jail and Video Music Clue sound effects.
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@@ -4,11 +4,11 @@
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// - no Main Color
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// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
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Shader "Carmen/Maps/SDF Border"
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Shader "Carmen/Maps/SDF Map Borders"
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{
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Properties
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{
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_MainTex ("SDF Border", 2D) = "white" {}
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_MainTex ("SDF", 2D) = "white" {}
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_ColourTex ("Country Colours", 2D) = "white" {}
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}
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@@ -4,11 +4,11 @@
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// - no Main Color
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// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
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Shader "Carmen/Maps/SDF Dot"
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Shader "Carmen/Maps/SDF Map Dot"
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{
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Properties
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{
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_MainTex ("SDF Dot", 2D) = "white" {}
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_MainTex ("SDF", 2D) = "white" {}
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}
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SubShader
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@@ -62,7 +62,7 @@ Shader "Carmen/Maps/SDF Dot"
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half alphastep = step(UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex), 0.99);
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if (alphastep < 0.5) discard;
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half dotstep = step(UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex), 0.5);
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half dotstep = step(UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex), 0.4);
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o.Albedo = lerp(half4(1.0, 1.0, 1.0, 1.0), half4(0.8, 0.0, 0.0, 1.0), dotstep);
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o.Alpha = alphastep;
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