- Added functional map points, and a mostly-functional map marker.

- Added the missing Top Grunge portrait and intro theme.
- Added In Jail and Video Music Clue sound effects.
This commit is contained in:
Jamie Greunbaum
2025-06-21 23:39:32 -04:00
parent 621ffcaea9
commit 6cb81308f7
78 changed files with 8873 additions and 320 deletions
@@ -4,11 +4,11 @@
// - no Main Color
// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
Shader "Carmen/Maps/SDF Border"
Shader "Carmen/Maps/SDF Map Borders"
{
Properties
{
_MainTex ("SDF Border", 2D) = "white" {}
_MainTex ("SDF", 2D) = "white" {}
_ColourTex ("Country Colours", 2D) = "white" {}
}
@@ -4,11 +4,11 @@
// - no Main Color
// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
Shader "Carmen/Maps/SDF Dot"
Shader "Carmen/Maps/SDF Map Dot"
{
Properties
{
_MainTex ("SDF Dot", 2D) = "white" {}
_MainTex ("SDF", 2D) = "white" {}
}
SubShader
@@ -62,7 +62,7 @@ Shader "Carmen/Maps/SDF Dot"
half alphastep = step(UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex), 0.99);
if (alphastep < 0.5) discard;
half dotstep = step(UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex), 0.5);
half dotstep = step(UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex), 0.4);
o.Albedo = lerp(half4(1.0, 1.0, 1.0, 1.0), half4(0.8, 0.0, 0.0, 1.0), dotstep);
o.Alpha = alphastep;