Video player now uses a different method for hiding unused screens.
This commit is contained in:
parent
4def129b09
commit
6cce92caaf
@ -225,23 +225,23 @@ public class CaseVideoSyncPlayer : UdonSharpBehaviour
|
|||||||
{
|
{
|
||||||
case ClueScreenType.Blank:
|
case ClueScreenType.Blank:
|
||||||
{
|
{
|
||||||
_BlankScreenMesh.gameObject.SetActive(true);
|
_BlankScreenMesh.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f);
|
||||||
_VideoScreenMesh.gameObject.SetActive(false);
|
_VideoScreenMesh.transform.localPosition = new Vector3(0.0f, -1000.0f, 0.0f);
|
||||||
_MapScreenMesh.gameObject.SetActive(false);
|
_MapScreenMesh.transform.localPosition = new Vector3(0.0f, -1000.0f, 0.0f);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case ClueScreenType.Video:
|
case ClueScreenType.Video:
|
||||||
{
|
{
|
||||||
_BlankScreenMesh.gameObject.SetActive(false);
|
_BlankScreenMesh.transform.localPosition = new Vector3(0.0f, -1000.0f, 0.0f);
|
||||||
_VideoScreenMesh.gameObject.SetActive(true);
|
_VideoScreenMesh.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f);
|
||||||
_MapScreenMesh.gameObject.SetActive(false);
|
_MapScreenMesh.transform.localPosition = new Vector3(0.0f, -1000.0f, 0.0f);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case ClueScreenType.Map:
|
case ClueScreenType.Map:
|
||||||
{
|
{
|
||||||
_BlankScreenMesh.gameObject.SetActive(false);
|
_BlankScreenMesh.transform.localPosition = new Vector3(0.0f, -1000.0f, 0.0f);
|
||||||
_VideoScreenMesh.gameObject.SetActive(false);
|
_VideoScreenMesh.transform.localPosition = new Vector3(0.0f, -1000.0f, 0.0f);
|
||||||
_MapScreenMesh.gameObject.SetActive(true);
|
_MapScreenMesh.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user