Timer and marker counter UI is functional. Next step is to show it on cameras.

This commit is contained in:
Jamie Greunbaum 2026-03-21 01:05:05 -04:00
parent 0b6a8440fc
commit 6f20dd1c47
40 changed files with 2990 additions and 316 deletions

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@ -86,6 +86,7 @@
<Compile Include="Assets\UdonSharp\Podium\ChoiceCardGroup.cs" />
<Compile Include="Assets\UdonSharp\Host Card Interfaces\HostCardRecoverTheLootEndInterface.cs" />
<Compile Include="Assets\UdonSharp\PlayerTeleporter.cs" />
<Compile Include="Assets\UdonSharp\Timer\TimerDisplay.cs" />
<Compile Include="Assets\UdonSharp\Game Managers\GameManagerBase.cs" />
<Compile Include="Assets\UdonSharp\Podium\PlayerPedestal.cs" />
<Compile Include="Assets\UdonSharp\Host Card Interfaces\HostCardRecoverTheLootInterface.cs" />
@ -173,6 +174,7 @@
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile SSD.shader" />
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
<None Include="Assets\Shaders\SDF Timer.shader" />
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
<None Include="Assets\Shaders\SDF Map Dot.shader" />
<None Include="Assets\VRChatCameraSystem\Ottpossum\Camera System\Shaders\CameraJackShader.shader" />
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<None Include="Assets\UdonSharp\UtilityScripts\ExampleUtilityTemplate.txt" />
<None Include="Assets\csc.rsp" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Masking.shader" />
<None Include="Assets\Shaders\RenderTextureUI.shader" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF Overlay.shader" />
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap-Mobile.shader" />
<None Include="Assets\TextMesh Pro\Fonts\LiberationSans - OFL.txt" />

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@ -384,6 +384,7 @@ MonoBehaviour:
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_Headline: {fileID: 7465527118717481133}
_CarmenPortrait: {fileID: 2025158899292727713}
_Animator: {fileID: 5216652645283146527}
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@ -1,4 +1,4 @@
Shader "Carmen/Map/Marker Lamp"
Shader "Carmen/Marker Lamp"
{
Properties
{

View File

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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
// Simplified Diffuse shader. Differences from regular Diffuse one:
// - no Main Color
// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
Shader "Carmen/Render Texture UI"
{
Properties
{
_MainTex ("Logo Image", 2D) = "white" {}
_Color ("Colour", Color) = (1.0, 1.0, 1.0, 1.0)
}
SubShader
{
Tags { "Queue"="Overlay" "RenderType"="Transparent" "CanUseSpriteAtlas"="True" }
LOD 200
Pass {
Cull Back
Lighting Off
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
ZTest Always
CGPROGRAM
#include "UnityCG.cginc"
#pragma target 4.5
#pragma vertex vert
#pragma fragment frag
UNITY_DECLARE_TEX2D(_MainTex);
float4 _MainTex_ST;
half4 _Color;
half4 _Skew;
struct Data
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct V2F
{
float4 position : SV_POSITION;
float2 uv : TEXCOORD0;
};
V2F vert(Data v)
{
V2F o;
o.position = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
fixed4 frag(V2F i) : SV_TARGET
{
return UNITY_SAMPLE_TEX2D(_MainTex, i.uv) * _Color;
}
ENDCG
}
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
// Simplified Diffuse shader. Differences from regular Diffuse one:
// - no Main Color
// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
Shader "Carmen/SDF/Timer"
{
Properties
{
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_Crosshairs ("Crosshairs", 2D) = "white" {}
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}
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LOD 200
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Cull Back
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Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#include "UnityCG.cginc"
#pragma target 4.5
#pragma vertex vert
#pragma fragment frag
half4 _Tint;
UNITY_DECLARE_TEX2D(_Crosshairs);
half4 _Crosshairs_ST;
half _CrosshairsThickness;
half _WiperProgress;
struct Data
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct V2F
{
float4 position : SV_POSITION;
float2 uv : TEXCOORD0;
};
V2F vert(Data v)
{
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o.uv = TRANSFORM_TEX(v.uv, _Crosshairs);
return o;
}
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{
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half crosshairs_halfchange = (abs(ddx(crosshairs_sample)) + abs(ddy(crosshairs_sample))) / 2.0;
half crosshairs_loweredge = 0.5 - crosshairs_halfchange;
half crosshairs_upperedge = 0.5 + crosshairs_halfchange;
half crosshairs = saturate((crosshairs_sample - crosshairs_loweredge) / (crosshairs_upperedge - crosshairs_loweredge));
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half wiper_circlemask_upperedge = 0.5 + wiper_circlemask_halfchange;
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half2 wiper_quadrantmask_sample = ceil((i.uv) - half2(0.5, 0.5));
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half2 uvcentre = i.uv - 0.5;
half pixelsize = ((1.0 / _ScreenParams.x) + (1.0 / _ScreenParams.y)) / 2.0;
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ENDCG
}
}
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@ -224,16 +224,76 @@ MonoBehaviour:
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Entry: 1
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Data: 13|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Data: _AudioManager
Data: _Animator
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Data: UnityEngine.Animator, UnityEngine.AnimationModule
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Data: AudioManager, Assembly-CSharp
@ -242,7 +302,7 @@ MonoBehaviour:
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Data: 19|System.RuntimeType, mscorlib
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@ -263,13 +323,13 @@ MonoBehaviour:
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@ -293,13 +353,13 @@ MonoBehaviour:
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Data: NewspaperAnimation, Assembly-CSharp
@ -308,7 +368,7 @@ MonoBehaviour:
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Entry: 7
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@ -329,19 +389,19 @@ MonoBehaviour:
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@ -365,13 +425,13 @@ MonoBehaviour:
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@ -380,7 +440,7 @@ MonoBehaviour:
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@ -395,19 +455,19 @@ MonoBehaviour:
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View File

@ -20,20 +20,13 @@ public class CaptureCarmenNewspaper : UdonSharpBehaviour
[SerializeField] private TextMeshProUGUI _Date;
[SerializeField] private TextMeshProUGUI _Headline;
[SerializeField] private MeshRenderer _CarmenPortrait;
[SerializeField] private Animator _Animator;
[SerializeField] private AudioManager _AudioManager;
[UdonSynced, FieldChangeCallback(nameof(PlayAnimation))] private NewspaperAnimation _PlayAnimation;
[UdonSynced, FieldChangeCallback(nameof(WinningPlayer))] private string _WinningPlayer;
private Animator _Animator;
public void Start()
{
_Animator = GetComponent<Animator>();
}
public void PlayWinAnimation(string Winner)
{

View File

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@ -1052,7 +1112,7 @@ MonoBehaviour:
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@ -38,6 +38,7 @@ public class GameManagerRound3 : GameManagerBase
[SerializeField] private FloorMapMarker[] _Markers;
[SerializeField] private CaptureCarmenNewspaper _CaptureCarmenNewspaper;
[SerializeField] private NewspaperDisplay _NewspaperPublicDisplay;
[SerializeField] private TimerDisplay _TimerPublicDisplay;
[SerializeField] private RandomVideoPlayer _EndingPlayer;
[UdonSynced, FieldChangeCallback(nameof(CurrentlyActiveMap))] private ContinentMap _CurrentlyActiveMap = ContinentMap.INDEX_MAX;
@ -90,6 +91,7 @@ public class GameManagerRound3 : GameManagerBase
_EndingPlayer.PlayVideo = false;
_CaptureCarmenNewspaper.ResetAnimation();
_NewspaperPublicDisplay.Activate(false);
_TimerPublicDisplay.Initialise();
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(EnableAudienceSilencer), false);
@ -232,6 +234,7 @@ public class GameManagerRound3 : GameManagerBase
if (!_RunTimer) return;
_Timer--;
_TimerPublicDisplay.SecondsElapsed(TIMER_LENGTH - _Timer);
if (_Timer < 0)
{
SendCustomNetworkEvent(NetworkEventTarget.Owner, nameof(GameIsOver), false, false);
@ -250,6 +253,7 @@ public class GameManagerRound3 : GameManagerBase
{
FloorMapMarker CurrentMarker = GetCurrentMarker();
CurrentMarker.SendCustomNetworkEvent(NetworkEventTarget.Owner, "SetLit", true);
_TimerPublicDisplay.NewCorrectMarker();
PlayCorrectSound();
SuccessCounter++;

View File

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using TMPro;
using UdonSharp;
using UnityEngine;
using UnityEngine.UI;
using VRC.Udon.Common;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class TimerDisplay : UdonSharpBehaviour
{
[SerializeField] private RawImage _Timer;
[SerializeField] private Material _TimerMaterial;
[SerializeField] private int _MaxSeconds = 45;
[SerializeField] private TextMeshProUGUI _CounterText;
private int _ElapsedSeconds = 0;
private int _CorrectMarkers = 0;
public override void OnDeserialization(DeserializationResult Result)
{
_SyncedValues();
base.OnDeserialization(Result);
}
public void Initialise()
{
_ElapsedSeconds = 0;
_CorrectMarkers = 0;
_SyncedValues();
RequestSerialization();
}
public void SecondsElapsed(int ElapsedSeconds)
{
_ElapsedSeconds = ElapsedSeconds;
_SyncedValues();
RequestSerialization();
}
public void NewCorrectMarker()
{
_CorrectMarkers++;
_SyncedValues();
RequestSerialization();
}
private void _SyncedValues()
{
Debug.Log("[TimerDisplay] Elapsed seconds: " + _ElapsedSeconds);
_Timer.material.SetFloat("_WiperProgress", (float)_ElapsedSeconds / (float)_MaxSeconds);
_CounterText.text = _CorrectMarkers.ToString();
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@ -10,8 +10,8 @@ AudioManager:
Default Speaker Mode: 2
m_SampleRate: 48000
m_DSPBufferSize: 1024
m_VirtualVoiceCount: 64
m_RealVoiceCount: 32
m_VirtualVoiceCount: 32
m_RealVoiceCount: 24
m_EnableOutputSuspension: 1
m_SpatializerPlugin: OculusSpatializer
m_AmbisonicDecoderPlugin: OculusSpatializer

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