- Improved camera switcher enable/disable code.
- Added new round 1 switchers, and fixed overlap issues with the existing ones. - Improved camera switch buttons on the host panel. - Potato Mode button on the camera host panel now toggles properly. - Potato Mode button renamed to the more appropriate Performance button. - Glass shatter window effect now works from both directions. - Round 1 window looks much prettier. - Added the ability to scroll through overflowing text on the host card. - Improved scrolling on the credits panel.
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@@ -225,6 +225,18 @@ public class GameManagerRound1 : GameManagerBase
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{
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InitialiseQuestion();
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DisableChoiceCards();
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DisableRiskCards();
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DisableBuzzers();
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_CameraControllerRound1.ActivateAllPlayersAssignStarterPointsCameraSwitcher();
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SendCustomEventDelayedSeconds(nameof(AssignStarterPoints_Delayed), 0.5f);
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ShowBetweenQuestionsInterface();
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_GameHasBegun = true;
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}
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public void AssignStarterPoints_Delayed()
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{
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for (int i = 0; i < _PlayerPodiums.Length; i++)
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{
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_PlayerPodiums[i].SendCustomNetworkEvent(NetworkEventTarget.All, "DisplayScore");
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@@ -232,16 +244,6 @@ public class GameManagerRound1 : GameManagerBase
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_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All,
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"PlaySFXAtPitch", SFXEventType.Ding, AudioManager.D6);
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DisableChoiceCards();
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DisableRiskCards();
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DisableBuzzers();
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_CameraControllerRound1.ActivateHostAllPlayersCameraSwitcher();
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ShowBetweenQuestionsInterface();
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_GameHasBegun = true;
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}
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@@ -1956,8 +1958,6 @@ public class GameManagerRound1 : GameManagerBase
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{
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_VideoPlayer.ShowScreen = ClueScreenType.Blank;
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_CameraControllerRound1.ActivateHostAllPlayersCameraSwitcher();
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HostCardBetweenRoundsInterface Interface =
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(HostCardBetweenRoundsInterface)GetHostCardInterface(RoundSegmentType.BetweenSegments);
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