Serious work has started on Round 2, and also a system for loading case files.

This commit is contained in:
Jamie Greunbaum
2025-06-15 04:28:44 -04:00
parent 00c171b7e5
commit 73f5d4fe1c
39 changed files with 5029 additions and 1476 deletions
@@ -44,25 +44,25 @@ MonoBehaviour:
Data:
- Name:
Entry: 12
Data: 1
Data: 2
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: _Animator
Data: LocationPanelText
- Name: $v
Entry: 7
Data: 2|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _Animator
Data: LocationPanelText
- Name: <UserType>k__BackingField
Entry: 7
Data: 3|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: UnityEngine.Animator, UnityEngine.AnimationModule
Data: TMPro.TextMeshProUGUI[], Unity.TextMeshPro
- Name:
Entry: 8
Data:
@@ -80,7 +80,7 @@ MonoBehaviour:
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: false
Data: true
- Name: _fieldAttributes
Entry: 7
Data: 4|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
@@ -99,6 +99,60 @@ MonoBehaviour:
- Name:
Entry: 8
Data:
- Name:
Entry: 7
Data:
- Name: $k
Entry: 1
Data: _Animator
- Name: $v
Entry: 7
Data: 5|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _Animator
- Name: <UserType>k__BackingField
Entry: 7
Data: 6|System.RuntimeType, mscorlib
- Name:
Entry: 1
Data: UnityEngine.Animator, UnityEngine.AnimationModule
- Name:
Entry: 8
Data:
- Name: <SystemType>k__BackingField
Entry: 9
Data: 6
- Name: <SyncMode>k__BackingField
Entry: 7
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
- Name:
Entry: 6
Data:
- Name:
Entry: 8
Data:
- Name: <IsSerialized>k__BackingField
Entry: 5
Data: false
- Name: _fieldAttributes
Entry: 7
Data: 7|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
- Name:
Entry: 12
Data: 0
- Name:
Entry: 13
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 8
Data:
- Name:
Entry: 13
Data:
@@ -1,4 +1,5 @@
using TMPro;
using UdonSharp;
using UnityEngine;
using VRC.SDK3.UdonNetworkCalling;
@@ -10,8 +11,11 @@ using VRC.Udon.Common.Interfaces;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class LocationBoard : UdonSharpBehaviour
{
public TextMeshProUGUI[] LocationPanelText;
private Animator _Animator;
private void Start()
{
_Animator = GetComponent<Animator>();