- Built out the basic layout for the game's rooms.
- Added a new music track for between rounds 1 and 2. - Music now plays between rounds. - Round 2 now resets properly, even when not reloading the entire case.
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@@ -6,7 +6,6 @@ using VRC.SDK3.UdonNetworkCalling;
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using VRC.Udon.Common.Interfaces;
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using VRC.SDKBase;
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using VRC.SDK3.StringLoading;
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using VRC.SDKBase.Midi;
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public enum PresentationMedium
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@@ -948,7 +947,9 @@ public class GameManagerRound1 : GameManagerBase
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HostCardBetweenRoundsInterface Interface =
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(HostCardBetweenRoundsInterface)GetHostCardInterface(RoundSegmentType.BetweenSegments);
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Interface.HeaderUI.text = "Round is over. Move to the loot recovery area.";
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_CaseManager.ContinueToRound2();
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EnableInteraction("End Game");
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}
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}
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@@ -36,13 +36,20 @@ public class GameManagerRound2 : GameManagerBase
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_CurrentPlayerCounter = 0;
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_LocationBoard.RandomiseLocations();
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InitialiseLocationBoard();
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_LocationBoard.SetLootImageURL(_CaseManager.GetLootImage());
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RequestSerialization();
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base.InitialiseGameMode();
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}
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private void InitialiseLocationBoard()
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{
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_LocationBoard.RandomiseLocations();
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_LocationBoard.RandomiseMaterials();
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LocationBoardReset();
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}
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public override void LoadQuestionData(DataToken Data)
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{
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@@ -76,14 +83,8 @@ public class GameManagerRound2 : GameManagerBase
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_Landmarks = NewLandmarks;
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_LocationBoard.SendCustomNetworkEvent(NetworkEventTarget.All, "PopulateLandmarks", NewLandmarks);
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_LocationBoard.RandomiseMaterials();
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LocationBoardReset();
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// Make sure we have the correct interface up after resetting the location board
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HostCardBetweenRoundsInterface Interface =
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(HostCardBetweenRoundsInterface)GetHostCardInterface(RoundSegmentType.BetweenSegments);
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RequestSerialization();
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}
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else
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@@ -106,6 +107,9 @@ public class GameManagerRound2 : GameManagerBase
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RecoverTheLootInterface.HeaderUI.text = RoundSegmentTypeToString(RoundSegmentType.RecoverTheLootExplainer);
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_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All,
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"PlayMusicLoop", MusicEventType.CapitalLoop);
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EnableInteraction("Begin Round");
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}
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@@ -122,6 +126,7 @@ public class GameManagerRound2 : GameManagerBase
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HostCardRecoverTheLootInterface RecoverTheLootInterface =
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(HostCardRecoverTheLootInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLoot);
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RecoverTheLootInterface.SetComment(_Players[_CurrentPlayerCounter % _Players.Length] + ", you're up first.", Color.black);
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RecoverTheLootInterface.EnableAllPanelButtons(true);
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for (int i = 0; i < _Landmarks.Length; i++)
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{
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@@ -224,11 +229,12 @@ public class GameManagerRound2 : GameManagerBase
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HostCardBetweenRoundsInterface Interface =
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(HostCardBetweenRoundsInterface)GetHostCardInterface(RoundSegmentType.BetweenSegments);
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Interface.HeaderUI.text = "Round is over. Let's go to the map!";
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_CaseManager.ContinueToRound3();
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}
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public void LocationBoardReset()
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public void LocationBoardReset(bool UpdateHostCardInterface = false)
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{
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_CurrentPlayerCounter++;
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@@ -237,12 +243,13 @@ public class GameManagerRound2 : GameManagerBase
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NetworkEventTarget.All,
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"ResetPanelBoard");
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HostCardRecoverTheLootInterface Interface =
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(HostCardRecoverTheLootInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLoot);
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Interface.EnableAllPanelButtons(true);
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Interface.SetComment(_Players[_CurrentPlayerCounter % _Players.Length] + ", your turn.", Color.black);
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if (UpdateHostCardInterface)
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{
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HostCardRecoverTheLootInterface Interface =
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(HostCardRecoverTheLootInterface)GetHostCardInterface(RoundSegmentType.RecoverTheLoot);
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Interface.SetComment(_Players[_CurrentPlayerCounter % _Players.Length] + ", your turn.", Color.black);
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Interface.EnableAllPanelButtons(true);
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}
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RequestSerialization();
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}
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@@ -127,6 +127,9 @@ public class GameManagerRound3 : GameManagerBase
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CaptureCarmenExplainerInterface.HeaderUI.text = RoundSegmentTypeToString(RoundSegmentType.CaptureCarmenExplainer);
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_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All,
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"PlayMusicLoop", MusicEventType.IFeelGood);
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EnableInteraction("Begin");
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}
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