Buzz-in flashing now resets properly when the flashing is finished.

This commit is contained in:
2026-01-01 05:14:16 -05:00
parent b319d3fb20
commit 77e302f9c3
13 changed files with 68 additions and 54 deletions
@@ -12,15 +12,15 @@ Material:
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHATEST_ON
- _ALPHAPREMULTIPLY_ON
m_InvalidKeywords:
- _ENABLE_GEOMETRIC_SPECULAR_AA
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: 2450
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: TransparentCutout
RenderType: Transparent
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
@@ -68,14 +68,14 @@ Material:
- _BumpScale: 0.225
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlend: 10
- _EnableGeometricSpecularAA: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 1
- _LightmapType: 0
- _Metallic: 0
- _Mode: 1
- _Mode: 3
- _OcclusionStrength: 1
- _Parallax: 0.02
- _SmoothnessTextureChannel: 0
@@ -84,7 +84,7 @@ Material:
- _SpecularHighlights: 1
- _SrcBlend: 1
- _UVSec: 0
- _ZWrite: 1
- _ZWrite: 0
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}