- Camera at the end of The Chase now auto-switches to host/player view.
- The Chase now also ends itself when it's over.
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@ -967,7 +967,9 @@ public class GameManagerRound1 : GameManagerBase
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if (_QuestionSubstage >= CluesList.Count)
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{
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_QuestionSubstage = 0;
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EnableInteraction("End The Chase");
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SendCustomEventDelayedSeconds(nameof(_TheChase_AdvanceToNextQuestion), 2.0f);
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DisableInteraction();
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return;
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}
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@ -1065,6 +1067,10 @@ public class GameManagerRound1 : GameManagerBase
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_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All,
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"PlaySFXAtPitch", SFXEventType.Ding, AudioManager.D6);
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}
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public void _TheChase_AdvanceToNextQuestion()
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{
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AdvanceToNextQuestion();
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}
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private void IntroduceFinalRound()
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@ -1083,6 +1089,13 @@ public class GameManagerRound1 : GameManagerBase
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LoadMapsIntoQueue();
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DataDictionary Presentation = _CurrentQuestion["Presentation"].DataDictionary;
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if (Presentation.ContainsKey("Videos"))
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{
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DataList Videos = Presentation["Videos"].DataList;
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_VideoPlayer.SetVideoIndex((int)Videos[_QuestionSubstage].Number);
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}
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EnableInteraction("Show Map Preview");
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}
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@ -1847,7 +1860,6 @@ public class GameManagerRound1 : GameManagerBase
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case 2: MultipleChoiceRevealChoice1(); break;
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case 3: MultipleChoiceRevealChoice2(); break;
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case 4: MultipleChoiceRevealChoice3(); break;
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//case 5: MultipleChoiceLockAnswers(); break;
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case 5: MultipleChoiceFocusOnPlayer(1); break;
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case 6: MultipleChoiceFocusOnPlayer(2); break;
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case 7: MultipleChoiceFocusOnPlayer(3); break;
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