Added indicators to round 1 that show the video load status for each player.
This commit is contained in:
@@ -44,7 +44,7 @@ MonoBehaviour:
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@@ -848,25 +848,25 @@ MonoBehaviour:
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@@ -908,19 +908,25 @@ MonoBehaviour:
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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@@ -1022,10 +1022,70 @@ MonoBehaviour:
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@@ -1049,13 +1109,13 @@ MonoBehaviour:
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Data: _ScorecardUI
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Data: _ScorecardBackground
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Entry: 1
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Entry: 1
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Data: _SpawnPoint
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Data: 86|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Entry: 1
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Data: _SpawnPoint
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Data: _ScorecardBackground
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- Name: <UserType>k__BackingField
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Entry: 9
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Entry: 7
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Entry: 1
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Data: UnityEngine.UI.Image, UnityEngine.UI
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Data:
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Entry: 9
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Data: 57
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Data: 87
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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Data: 90|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <SyncMode>k__BackingField
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Entry: 7
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Data: 88|UnityEngine.SpaceAttribute, UnityEngine.CoreModule
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Data: 92|UnityEngine.SpaceAttribute, UnityEngine.CoreModule
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- Name: height
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Entry: 4
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Entry: 1
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Data: Miscellaneous
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Data: _FlashingScoreboardCounter
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Entry: 7
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Data: 91|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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Data: 95|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: _FlashingScoreboardCounter
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- Name:
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Entry: 12
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Data: 0
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@@ -32,6 +32,7 @@ public class PlayerPodium : UdonSharpBehaviour
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[SerializeField] private RiskCardGroup _RiskCards;
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[SerializeField] private Buzzer _Buzzer;
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[SerializeField] private GameObject _Pedestal;
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[SerializeField] private VideoLoadIndicator _VideoLoadIndicator;
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[SerializeField] private Transform _AuxiliaryVideoScreen;
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[SerializeField] private Transform _AuxiliaryMapScreen;
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@@ -101,6 +102,7 @@ public class PlayerPodium : UdonSharpBehaviour
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Networking.SetOwner(Networking.LocalPlayer, _ChoiceCards.gameObject);
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Networking.SetOwner(Networking.LocalPlayer, _RiskCards.gameObject);
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Networking.SetOwner(Networking.LocalPlayer, _Buzzer.gameObject);
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Networking.SetOwner(Networking.LocalPlayer, _VideoLoadIndicator.gameObject);
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PlayerName = Networking.LocalPlayer.displayName;
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_PlayerID = Networking.LocalPlayer.playerId;
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Reference in New Issue
Block a user