- The Chase is now fully implemented. It's scary how fast this is happening.

- Changed shaders for the ACME Crimenet logo to something with proper alpha.
- Implemented EasyQuestSwitch for mobile optimisation.
This commit is contained in:
Jamie Greunbaum
2025-06-06 04:39:00 -04:00
parent 3ca027c381
commit 818cefa74f
20 changed files with 6604 additions and 709 deletions
@@ -10,7 +10,7 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
m_Name: AdminPanelInterface
m_Name: HostPanelInterface
m_EditorClassIdentifier:
serializedUdonProgramAsset: {fileID: 11400000, guid: 140ab004ae5ff7d42ae7f58b405562f2,
type: 2}
@@ -21,7 +21,7 @@ MonoBehaviour:
compiledVersion: 2
behaviourSyncMode: 4
hasInteractEvent: 0
scriptID: -5892168241610966170
scriptID: 2160492204100492399
serializationData:
SerializedFormat: 2
SerializedBytes:
@@ -50,13 +50,13 @@ MonoBehaviour:
Data:
- Name: $k
Entry: 1
Data: _PlayersPanel
Data: _GameConfigPanel
- Name: $v
Entry: 7
Data: 2|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
- Name: <Name>k__BackingField
Entry: 1
Data: _PlayersPanel
Data: _GameConfigPanel
- Name: <UserType>k__BackingField
Entry: 7
Data: 3|System.RuntimeType, mscorlib
@@ -8,23 +8,23 @@ using VRC.Udon.Common.Interfaces;
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
public class AdminPanelInterface : UdonSharpBehaviour
public class HostPanelInterface : UdonSharpBehaviour
{
[SerializeField] private GameObject _PlayersPanel;
[SerializeField] private GameObject _GameConfigPanel;
[SerializeField] private GameObject _CamerasPanel;
[SerializeField] private PlayerPodium[] _PlayerPodiums;
public void ShowPlayersAdminView()
public void ShowGameConfigView()
{
_PlayersPanel.SetActive(true);
_GameConfigPanel.SetActive(true);
_CamerasPanel.SetActive(false);
}
public void ShowCamerasAdminView()
public void ShowCamerasView()
{
_PlayersPanel.SetActive(false);
_GameConfigPanel.SetActive(false);
_CamerasPanel.SetActive(true);
}