- The Chase is now fully implemented. It's scary how fast this is happening.
- Changed shaders for the ACME Crimenet logo to something with proper alpha. - Implemented EasyQuestSwitch for mobile optimisation.
This commit is contained in:
+4
-4
@@ -10,7 +10,7 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
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m_Name: AdminPanelInterface
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m_Name: HostPanelInterface
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m_EditorClassIdentifier:
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serializedUdonProgramAsset: {fileID: 11400000, guid: 140ab004ae5ff7d42ae7f58b405562f2,
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type: 2}
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@@ -21,7 +21,7 @@ MonoBehaviour:
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compiledVersion: 2
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behaviourSyncMode: 4
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hasInteractEvent: 0
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scriptID: -5892168241610966170
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scriptID: 2160492204100492399
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serializationData:
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SerializedFormat: 2
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SerializedBytes:
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@@ -50,13 +50,13 @@ MonoBehaviour:
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Data:
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- Name: $k
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Entry: 1
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Data: _PlayersPanel
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Data: _GameConfigPanel
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- Name: $v
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Entry: 7
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Data: 2|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: _PlayersPanel
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Data: _GameConfigPanel
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- Name: <UserType>k__BackingField
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Entry: 7
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Data: 3|System.RuntimeType, mscorlib
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+6
-6
@@ -8,23 +8,23 @@ using VRC.Udon.Common.Interfaces;
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[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
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public class AdminPanelInterface : UdonSharpBehaviour
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public class HostPanelInterface : UdonSharpBehaviour
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{
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[SerializeField] private GameObject _PlayersPanel;
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[SerializeField] private GameObject _GameConfigPanel;
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[SerializeField] private GameObject _CamerasPanel;
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[SerializeField] private PlayerPodium[] _PlayerPodiums;
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public void ShowPlayersAdminView()
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public void ShowGameConfigView()
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{
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_PlayersPanel.SetActive(true);
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_GameConfigPanel.SetActive(true);
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_CamerasPanel.SetActive(false);
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}
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public void ShowCamerasAdminView()
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public void ShowCamerasView()
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{
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_PlayersPanel.SetActive(false);
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_GameConfigPanel.SetActive(false);
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_CamerasPanel.SetActive(true);
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}
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