- Lightning strike animations are now fully working.

- Added an alternate spawn marker, since it was needed for testing anyway.
- Round 1 podium name placard now has baked shading.
- Fixed umbrella model's blend shape normals.
- Removed a lot of unnecessary materials and textures.
- KNOWN ISSUE: Winner camera in round 2 no longer follows winner. Again.
This commit is contained in:
2026-05-13 22:27:55 -04:00
parent 3a7076121b
commit 820df6c2bd
138 changed files with 31467 additions and 2989 deletions
@@ -129,6 +129,7 @@ public class GameManagerRound2 : GameManagerBase
_PlayerPodiums[i].ResetOwner();
}
_CameraControllerRound2.WinningPlayerCamera_StopFollowingPlayers();
_CameraControllerRound2.DeinitialiseCameras();
_CameraControllerRound2.PlayModemZoom(false);
@@ -396,6 +397,8 @@ public class GameManagerRound2 : GameManagerBase
public void YoureWinnerDelayedFunctions2()
{
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "PlayMusic", MusicEventType.YoureWinner);
_JailCallCameraOverlay.EnableOverlayElements(true);
}
[NetworkCallable]
public void YoureWinnerConfettiPlayer()
@@ -593,8 +596,6 @@ public class GameManagerRound2 : GameManagerBase
{
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "PlaySFX", SFXEventType.PhoneRing);
_JailCallCameraOverlay.EnableOverlayElements(true);
_CameraControllerRound2.DeactivateHostWinnerCameraTrigger();
_CameraControllerRound2.DisableAllSwitchers();
_CameraControllerRound2.SwitchToHostAndWinnerCamera();
@@ -603,10 +604,7 @@ public class GameManagerRound2 : GameManagerBase
[NetworkCallable]
public void FollowPlayerHoldingPhone(string PlayerToFollow)
{
if (_CaseManager.GetCurrentWinningPlayers()[0] == "")
{
_CameraControllerRound2.WinningPlayerCamera_FollowPlayers(new string[1] { PlayerToFollow });
}
_CameraControllerRound2.WinningPlayerCamera_FollowPlayers(new string[1] { PlayerToFollow });
}
[NetworkCallable]