- Marker lamps glow much brighter now.

- Added a live indicator lamp over the door to the camera room.
- All set walls are now proper models and not just stretched cubes.
- Tweaked glow effect on clue screen.
- Removed post processing filter on the video capture camera.
- Lightmaps updated to pack lighting data more efficiently.
This commit is contained in:
2025-12-16 14:47:57 -05:00
parent 36cb9813d7
commit 874dc94cfa
49 changed files with 3058 additions and 1902 deletions
@@ -198,7 +198,7 @@
#endif
#ifdef _EMISSION
o.Emission = _EmissionColor * frac(sin(_Time * 150.0) / 2.0 + 1.5);
o.Emission = _EmissionColor * frac(sin(_Time * 200.0) / 2.0 + 1.5);
#endif
}
ENDCG
+2 -2
View File
@@ -67,10 +67,10 @@ Shader "Carmen/UVGlow"
fixed4 frag(V2F i) : SV_TARGET
{
return HSVtoRGB(float3(i.uv.x, 1.0, 1.0)) * (i.uv.y * 100.0);
return HSVtoRGB(float3(i.uv.x, 1.0, 1.0)) * (i.uv.y * 30.0);
}
ENDCG
ENDCG
}
}