- Marker lamps glow much brighter now.
- Added a live indicator lamp over the door to the camera room. - All set walls are now proper models and not just stretched cubes. - Tweaked glow effect on clue screen. - Removed post processing filter on the video capture camera. - Lightmaps updated to pack lighting data more efficiently.
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@@ -198,7 +198,7 @@
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#endif
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#ifdef _EMISSION
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o.Emission = _EmissionColor * frac(sin(_Time * 150.0) / 2.0 + 1.5);
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o.Emission = _EmissionColor * frac(sin(_Time * 200.0) / 2.0 + 1.5);
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#endif
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}
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ENDCG
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@@ -67,10 +67,10 @@ Shader "Carmen/UVGlow"
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fixed4 frag(V2F i) : SV_TARGET
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{
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return HSVtoRGB(float3(i.uv.x, 1.0, 1.0)) * (i.uv.y * 100.0);
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return HSVtoRGB(float3(i.uv.x, 1.0, 1.0)) * (i.uv.y * 30.0);
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}
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ENDCG
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ENDCG
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}
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}
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