- Video screen textures now use unshaded mobile materials instead of emissives.
- Video player render texture fixed to work on Android. - Adjusted texture sizes for Android builds.
This commit is contained in:
@@ -8,14 +8,13 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: M_ClueVideoScreen_Blank
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m_Shader: {fileID: 4800000, guid: 0b7113dea2069fc4e8943843eff19f70, type: 3}
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m_Shader: {fileID: 10708, guid: 0000000000000000f000000000000000, type: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _EMISSION
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m_ValidKeywords: []
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m_InvalidKeywords:
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- _ENABLE_GEOMETRIC_SPECULAR_AA
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m_InvalidKeywords: []
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m_LightmapFlags: 2
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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@@ -46,7 +45,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 2800000, guid: af700528afae4494395def34ee70846c, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -85,6 +84,6 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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@@ -8,14 +8,13 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: M_ClueVideoScreen_Maps
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m_Shader: {fileID: 4800000, guid: 0b7113dea2069fc4e8943843eff19f70, type: 3}
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m_Shader: {fileID: 10708, guid: 0000000000000000f000000000000000, type: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _EMISSION
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m_ValidKeywords: []
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m_InvalidKeywords:
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- _ENABLE_GEOMETRIC_SPECULAR_AA
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m_InvalidKeywords: []
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m_LightmapFlags: 1
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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@@ -48,7 +47,7 @@ Material:
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 0.5, y: 0.33333334}
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m_Offset: {x: 0, y: 0.6666667}
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m_Offset: {x: 0.5, y: 0.33333334}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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@@ -85,6 +84,6 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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@@ -8,14 +8,13 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: M_VideoPlayer
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m_Shader: {fileID: 4800000, guid: 0b7113dea2069fc4e8943843eff19f70, type: 3}
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m_Shader: {fileID: 10708, guid: 0000000000000000f000000000000000, type: 0}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _EMISSION
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m_ValidKeywords: []
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m_InvalidKeywords:
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- _ENABLE_GEOMETRIC_SPECULAR_AA
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m_InvalidKeywords: []
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m_LightmapFlags: 2
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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@@ -46,7 +45,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 8600000, guid: 4ddd9ec3c4599e14c8050a554582bc3e, type: 2}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -85,6 +84,6 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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m_BuildTextureStacks: []
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