- Video screen textures now use unshaded mobile materials instead of emissives.

- Video player render texture fixed to work on Android.
- Adjusted texture sizes for Android builds.
This commit is contained in:
2026-05-06 01:46:22 -04:00
parent 7b113a5c8a
commit 9aa4339e8c
26 changed files with 155 additions and 151 deletions
@@ -8,14 +8,13 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_ClueVideoScreen_Blank
m_Shader: {fileID: 4800000, guid: 0b7113dea2069fc4e8943843eff19f70, type: 3}
m_Shader: {fileID: 10708, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
m_ValidKeywords: []
m_InvalidKeywords:
- _ENABLE_GEOMETRIC_SPECULAR_AA
m_InvalidKeywords: []
m_LightmapFlags: 2
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
@@ -46,7 +45,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 2800000, guid: af700528afae4494395def34ee70846c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@@ -85,6 +84,6 @@ Material:
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
@@ -8,14 +8,13 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_ClueVideoScreen_Maps
m_Shader: {fileID: 4800000, guid: 0b7113dea2069fc4e8943843eff19f70, type: 3}
m_Shader: {fileID: 10708, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
m_ValidKeywords: []
m_InvalidKeywords:
- _ENABLE_GEOMETRIC_SPECULAR_AA
m_InvalidKeywords: []
m_LightmapFlags: 1
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
@@ -48,7 +47,7 @@ Material:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 0.5, y: 0.33333334}
m_Offset: {x: 0, y: 0.6666667}
m_Offset: {x: 0.5, y: 0.33333334}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -85,6 +84,6 @@ Material:
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []
+6 -7
View File
@@ -8,14 +8,13 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_VideoPlayer
m_Shader: {fileID: 4800000, guid: 0b7113dea2069fc4e8943843eff19f70, type: 3}
m_Shader: {fileID: 10708, guid: 0000000000000000f000000000000000, type: 0}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _EMISSION
m_ValidKeywords: []
m_InvalidKeywords:
- _ENABLE_GEOMETRIC_SPECULAR_AA
m_InvalidKeywords: []
m_LightmapFlags: 2
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
@@ -46,7 +45,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Texture: {fileID: 8600000, guid: 4ddd9ec3c4599e14c8050a554582bc3e, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@@ -85,6 +84,6 @@ Material:
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []