- Video screen textures now use unshaded mobile materials instead of emissives.
- Video player render texture fixed to work on Android. - Adjusted texture sizes for Android builds.
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@@ -285,7 +285,7 @@ public class CaseVideoSyncPlayer : UdonSharpBehaviour
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if (MapPage >= 0)
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{
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_MapScreenMaterial.SetTexture("_EmissionMap", _MapImages[MapPage]);
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_MapScreenMaterial.SetTexture("_MainTex", _MapImages[MapPage]);
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}
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}
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