- Video screen textures now use unshaded mobile materials instead of emissives.

- Video player render texture fixed to work on Android.
- Adjusted texture sizes for Android builds.
This commit is contained in:
2026-05-06 01:46:22 -04:00
parent 7b113a5c8a
commit 9aa4339e8c
26 changed files with 155 additions and 151 deletions
@@ -285,7 +285,7 @@ public class CaseVideoSyncPlayer : UdonSharpBehaviour
if (MapPage >= 0)
{
_MapScreenMaterial.SetTexture("_EmissionMap", _MapImages[MapPage]);
_MapScreenMaterial.SetTexture("_MainTex", _MapImages[MapPage]);
}
}