- Improved map loading.

- Added extra video and map screens for the players to see better.
This commit is contained in:
Jamie Greunbaum 2025-07-31 00:49:31 -04:00
parent 83bea35e17
commit 9b847375c7
10 changed files with 631 additions and 48 deletions

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View File

@ -63,10 +63,24 @@ public class CaseVideoSyncPlayer : UdonSharpBehaviour
{ {
if (_MapDownloadsInProgress) if (_MapDownloadsInProgress)
{ {
Debug.LogError("[CaseVideoSyncPlayer] Cannot currently requeue a map download while one is in progress."); // Concatenate both caches into a new bigger cache and await new downloads as usual
return; int[] NewMapIndicesCache = new int[_CachedMapIndices.Length + MapIndices.Length];
Texture2D[] NewMapImages = new Texture2D[_CachedMapIndices.Length + MapIndices.Length];
for (int i = 0; i < _CachedMapIndices.Length; i++)
{
NewMapIndicesCache[i] = _CachedMapIndices[i];
NewMapImages[i] = _MapImages[i];
} }
for (int i = 0; i < MapIndices.Length; i++)
{
NewMapIndicesCache[i + _CachedMapIndices.Length] = MapIndices[i];
NewMapImages[i + _CachedMapIndices.Length] = _PlaceholderMapTexture;
}
_CachedMapIndices = NewMapIndicesCache;
_MapImages = NewMapImages;
}
else
{
_MapDownloadsInProgress = true; _MapDownloadsInProgress = true;
_CachedMapIndices = MapIndices; _CachedMapIndices = MapIndices;
@ -80,6 +94,7 @@ public class CaseVideoSyncPlayer : UdonSharpBehaviour
_MapDownloadIndex = 0; _MapDownloadIndex = 0;
LoadMapFromIndex(_CachedMapIndices[_MapDownloadIndex]); LoadMapFromIndex(_CachedMapIndices[_MapDownloadIndex]);
} }
}
private void LoadMapFromIndex(int MapIndex) private void LoadMapFromIndex(int MapIndex)
{ {
VRCUrl MapURL = _GameManager.GetMapURL(MapIndex); VRCUrl MapURL = _GameManager.GetMapURL(MapIndex);
@ -88,15 +103,14 @@ public class CaseVideoSyncPlayer : UdonSharpBehaviour
AdditionalTextureInfo.WrapModeU = TextureWrapMode.Clamp; AdditionalTextureInfo.WrapModeU = TextureWrapMode.Clamp;
AdditionalTextureInfo.WrapModeV = TextureWrapMode.Clamp; AdditionalTextureInfo.WrapModeV = TextureWrapMode.Clamp;
AdditionalTextureInfo.GenerateMipMaps = true; AdditionalTextureInfo.GenerateMipMaps = true;
_MapDownloader.DownloadImage( _MapDownloader.DownloadImage(MapURL, null, _UdonEventReceiverThis, AdditionalTextureInfo);
MapURL, null, _UdonEventReceiverThis, AdditionalTextureInfo);
} }
public override void OnImageLoadSuccess(IVRCImageDownload Result) public override void OnImageLoadSuccess(IVRCImageDownload Result)
{ {
_MapImages[_MapDownloadIndex] = Result.Result; _MapImages[_MapDownloadIndex] = Result.Result;
int MapPage = SubMapIndex / IMAGES_PER_MAP_ATLAS; int MapPage = SubMapIndex / IMAGES_PER_MAP_ATLAS;
if (MapPage == _CachedMapIndices[MapPage]) if (MapPage == _MapDownloadIndex)
{ {
_MapScreenMesh.sharedMaterial.SetTexture("_EmissionMap", _MapImages[MapPage]); _MapScreenMesh.sharedMaterial.SetTexture("_EmissionMap", _MapImages[MapPage]);
} }

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udonAssembly: udonAssembly:
assemblyError: assemblyError: