- Velvet rope model has improved UVs and lightmaps.

- Cardboard boxes in alleyway no longer float above the surface they're on.
- Added a larger suitcase model and added it to round 2 room.
- Location board in round 2 has visible space behind spinners.
- Location board in round 2 has additional baked lighting on the front panel.
- Player marker in round 3 moved up to be visible when a floor map overlaps it.
- Player pedestals have separated tops, to allow baked lighting.
- Lightmap compression settings tuned to save a few kilobytes.
- Lightmap margins reduced to only 2 texels, saving tons of map space.
This commit is contained in:
2026-05-04 17:45:15 -04:00
parent 7d275ae426
commit 9cda4eaf7c
41 changed files with 427 additions and 52 deletions
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@@ -5,8 +5,8 @@ TextureImporter:
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
mipMapMode: 1
enableMipMap: 0
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linearTexture: 0
fadeOut: 0
@@ -34,12 +34,12 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
filterMode: 2
aniso: 3
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
wrapU: 2
wrapV: 2
wrapW: 2
nPOTScale: 1
lightmap: 0
compressionQuality: 50
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@@ -5,8 +5,8 @@ TextureImporter:
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 1
mipMapMode: 1
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
@@ -34,12 +34,12 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
filterMode: 2
aniso: 3
mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
wrapU: 2
wrapV: 2
wrapW: 2
nPOTScale: 1
lightmap: 0
compressionQuality: 50
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