- Velvet rope model has improved UVs and lightmaps.

- Cardboard boxes in alleyway no longer float above the surface they're on.
- Added a larger suitcase model and added it to round 2 room.
- Location board in round 2 has visible space behind spinners.
- Location board in round 2 has additional baked lighting on the front panel.
- Player marker in round 3 moved up to be visible when a floor map overlaps it.
- Player pedestals have separated tops, to allow baked lighting.
- Lightmap compression settings tuned to save a few kilobytes.
- Lightmap margins reduced to only 2 texels, saving tons of map space.
This commit is contained in:
2026-05-04 17:45:15 -04:00
parent 7d275ae426
commit 9cda4eaf7c
41 changed files with 427 additions and 52 deletions
+1 -1
View File
@@ -19,7 +19,7 @@ LightingSettings:
m_BakeBackend: 2
m_LightmapMaxSize: 1024
m_BakeResolution: 16
m_Padding: 6
m_Padding: 2
m_LightmapCompression: 3
m_AO: 1
m_AOMaxDistance: 1