- Velvet rope model has improved UVs and lightmaps.
- Cardboard boxes in alleyway no longer float above the surface they're on. - Added a larger suitcase model and added it to round 2 room. - Location board in round 2 has visible space behind spinners. - Location board in round 2 has additional baked lighting on the front panel. - Player marker in round 3 moved up to be visible when a floor map overlaps it. - Player pedestals have separated tops, to allow baked lighting. - Lightmap compression settings tuned to save a few kilobytes. - Lightmap margins reduced to only 2 texels, saving tons of map space.
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@@ -19,7 +19,7 @@ LightingSettings:
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m_BakeBackend: 2
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m_LightmapMaxSize: 1024
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m_BakeResolution: 16
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m_Padding: 6
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m_Padding: 2
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m_LightmapCompression: 3
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m_AO: 1
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m_AOMaxDistance: 1
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