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index f8fc24d..6cc8d61 100644 Binary files a/Assets/Scenes/witwics/ReflectionProbe-2.exr and b/Assets/Scenes/witwics/ReflectionProbe-2.exr differ diff --git a/Assets/Scenes/witwics/ReflectionProbe-3.exr b/Assets/Scenes/witwics/ReflectionProbe-3.exr index 55c9c7b..af3fbb0 100644 Binary files a/Assets/Scenes/witwics/ReflectionProbe-3.exr and b/Assets/Scenes/witwics/ReflectionProbe-3.exr differ diff --git a/Assets/Scenes/witwics/ReflectionProbe-4.exr b/Assets/Scenes/witwics/ReflectionProbe-4.exr index fd89733..463e4cd 100644 Binary files a/Assets/Scenes/witwics/ReflectionProbe-4.exr and b/Assets/Scenes/witwics/ReflectionProbe-4.exr differ diff --git a/Assets/Shaders/Wood.shader b/Assets/Shaders/Wood.shader new file mode 100644 index 0000000..5319008 --- /dev/null +++ b/Assets/Shaders/Wood.shader @@ -0,0 +1,247 @@ +// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) + +// Simplified Diffuse shader. Differences from regular Diffuse one: +// - no Main Color +// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH. + +Shader "Carmen/Wood" +{ + Properties + { + _MainTex ("Noise Texture", 2D) = "white" {} + _Color("Colour 1", Color) = (0,0,0,1) + _Color2("Colour 2", Color) = (1,1,1,1) + } + + SubShader + { + Tags { "Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout" } + LOD 200 + + CGPROGRAM + + #include "UnityCG.cginc" + #include "UnityPBSLighting.cginc" + + #define _SPECULARHIGHLIGHTS_OFF + #define _GLOSSYREFLECTIONS_OFF + + // Use our squeezed BRDF on mobile + // In general we want FLOAT_MIN to be the smallest value such that (1.0f + FLOAT_MIN) != FLOAT_MIN + #if defined(SHADER_API_MOBILE) + #define VRC_BRDF_PBS BRDF2_VRC_PBS + #define FLOAT_MIN 1e-4 + #else + #define VRC_BRDF_PBS UNITY_BRDF_PBS + #define FLOAT_MIN 1e-6 + #endif + + #pragma target 4.5 + #pragma surface surf LambertVRC alphatest:_Cutoff exclude_path:prepass exclude_path:deferred noforwardadd + + UNITY_DECLARE_TEX2D(_MainTex); + + struct SurfaceOutputVRC + { + fixed3 Albedo; + fixed3 Normal; + fixed3 Emission; + half Specular; + fixed Gloss; + fixed Alpha; + }; + + struct Input + { + float2 uv_MainTex; + half4 colour : COLOR; + half4 colour2 : COLOR; + }; + + half4 _Color; + half4 _Color2; + + void surf (Input IN, inout SurfaceOutputVRC o) + { + o.Albedo = lerp(_Color, _Color2, UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex).r); + o.Alpha = 1.0; + + o.Gloss = 0.0; + o.Normal = fixed3(0.0, 0.0, 1.0); + } + + + inline half3 VRC_SafeNormalize(half3 value) + { + float lenSqr = max((float)dot(value, value), FLOAT_MIN); + return value * (half) rsqrt(lenSqr); + } + + inline half shEvaluateDiffuseL1Geomerics(half L0, half3 L1, half3 n) + { + // avg direction of incoming light + half3 R1 = 0.5f * L1; + + // directional brightness + half lenR1 = length(R1); + + // linear angle between normal and direction 0-1, saturate fix from filamented + half q = dot(VRC_SafeNormalize(R1), n) * 0.5 + 0.5; + q = isnan(q) ? 1 : q; + q = saturate(q); + + // power for q + // lerps from 1 (linear) to 3 (cubic) based on directionality + //half p = 1.0f + 2.0f * lenR1 / L0; + + // dynamic range constant + // should vary between 4 (highly directional) and 0 (ambient) + //half a = (1.0f - lenR1 / L0) / (1.0f + lenR1 / L0); + + // negative ambient fix, if L0 <= 0, return 0 + //return (L0 <= 0.f) ? 0.f : (L0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p))); + + // optimized reordering. thanks wolfram + return (L0 <= 0.f) ? 0.f : ( 4. * lenR1 * pow(q, (2 * lenR1) / L0 + 1) + ( L0 * (L0 - lenR1) )/(L0 + lenR1)); + } + + inline UnityGI UnityGI_BaseVRC(UnityGIInput data, half occlusion, half3 normalWorld, half3 eyeVec, half smoothness, half hasReflProbe) + { + UnityGI o_gi; + + // Base pass with Lightmap support is responsible for handling ShadowMask / blending here for performance reason + #if defined(HANDLE_SHADOWS_BLENDING_IN_GI) + half bakedAtten = UnitySampleBakedOcclusion(data.lightmapUV.xy, data.worldPos); + float zDist = dot(_WorldSpaceCameraPos - data.worldPos, UNITY_MATRIX_V[2].xyz); + float fadeDist = UnityComputeShadowFadeDistance(data.worldPos, zDist); + data.atten = UnityMixRealtimeAndBakedShadows(data.atten, bakedAtten, UnityComputeShadowFade(fadeDist)); + #endif + + o_gi.light = data.light; + o_gi.light.color *= data.atten; + + #if defined(LIGHTMAP_ON) + #if defined(_MONOSH) + BakeryMonoSH(o_gi.indirect.diffuse, o_gi.indirect.specular, data.lightmapUV.xy, normalWorld, eyeVec, smoothness, occlusion); + #else + // Baked lightmaps + + half3 bakedColor = half3(1.0, 1.0, 1.0); + half4 bakedColorTex = UNITY_SAMPLE_TEX2D(unity_Lightmap, data.lightmapUV.xy); + #if defined(FORCE_UNITY_DLDR_LIGHTMAP_ENCODING) + bakedColor = DecodeLightmapDoubleLDR(bakedColorTex, unity_Lightmap_HDR); + #elif defined(FORCE_UNITY_RGBM_LIGHTMAP_ENCODING) + bakedColor = DecodeLightmapRGBM(bakedColorTex, unity_Lightmap_HDR); + #elif defined(FORCE_UNITY_LIGHTMAP_FULL_HDR_ENCODING) + bakedColor = bakedColorTex; + #else + bakedColor = DecodeLightmap(bakedColorTex); + #endif + + // Can be set if the renderer has a valid lightmap but the shader doesn't use it + #if !defined(UNITY_LIGHTMAP_NONE) + #if defined(DIRLIGHTMAP_COMBINED) + fixed4 bakedDirTex = UNITY_SAMPLE_TEX2D_SAMPLER(unity_LightmapInd, unity_Lightmap, data.lightmapUV.xy); + o_gi.indirect.diffuse = DecodeDirectionalLightmap(bakedColor, bakedDirTex, normalWorld); + #else // not directional lightmap + o_gi.indirect.diffuse = bakedColor; + #endif + #else + o_gi.indirect.diffuse = 1; + #endif + + o_gi.indirect.specular = 0; + #endif + o_gi.indirect.diffuse *= occlusion; + #elif defined(UNITY_SHOULD_SAMPLE_SH) + o_gi.indirect.diffuse.r = shEvaluateDiffuseL1Geomerics(unity_SHAr.w, unity_SHAr.xyz, normalWorld); + o_gi.indirect.diffuse.g = shEvaluateDiffuseL1Geomerics(unity_SHAg.w, unity_SHAg.xyz, normalWorld); + o_gi.indirect.diffuse.b = shEvaluateDiffuseL1Geomerics(unity_SHAb.w, unity_SHAb.xyz, normalWorld); + + #if !defined(_SPECULARHIGHLIGHTS_OFF) + UNITY_BRANCH + #if !defined(_GLOSSYREFLECTIONS_OFF) + if(!any(o_gi.light.color) && !hasReflProbe) + #else + if(!any(o_gi.light.color)) + #endif + { + half3 L0rgb = half3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w); + half3x3 L1rgb = half3x3(unity_SHAr.x, unity_SHAg.x, unity_SHAb.x, + unity_SHAr.y, unity_SHAg.y, unity_SHAb.y, + unity_SHAr.z, unity_SHAg.z, unity_SHAb.z); + half3 L1 = unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz; + + half3 dominantDir = VRC_SafeNormalize(L1); + + // Light can be anywhere from 'fully sparse' to 'completely focused' based on how much of it is L0 or L1rgb. + half L1len = length(L1); + half focus = L1len / (length(L0rgb) + L1len); + half specularTerm = ComputeSpecularGGX(dominantDir, eyeVec, normalWorld, smoothness * focus); + + // L0 + L1, the total light energy expected, is the same over the whole mesh. This is a problem with specular highlights + // as they have a second peak in the negative direction - normally hidden by the fact that light energy there is normally zero. + // Multiplying by non-linear diffuse gives satisfactory results, though isn't particularly physically accurate. + // The brightness vs ground truth (a reflection probe) is too low though... closest we can get appears to be + // a dimensionless version, shEvaluateDiffuseL1Geometrics but applied to just the ratio. + half energyFactor = shEvaluateDiffuseL1Normalized(dot(L0rgb, 1), L1, normalWorld); + half3 sh = (L0rgb + mul(dominantDir, L1rgb)) * energyFactor; + + o_gi.indirect.specular = max(specularTerm * sh, 0.0); + + // Reflection Probes use occlusion, direct lights don't. MonoSH and Specular Hack are both somewhere in between, + // so we use focus to split the difference - 1.0 is direct, 0.0 is reflection probe, so we invert. + o_gi.indirect.specular *= LerpOneTo(occlusion, 1 - focus); + } + else + { + o_gi.indirect.specular = 0; + } + #else + o_gi.indirect.specular = 0; + #endif + o_gi.indirect.diffuse += data.ambient; + o_gi.indirect.diffuse *= occlusion; + #else + o_gi.indirect.specular = 0; + o_gi.indirect.diffuse = 0; + #endif + + return o_gi; + } + + inline fixed4 UnityLambertVRCLight (SurfaceOutputVRC s, UnityLight light) + { + fixed diff = max (0, dot (s.Normal, light.dir)); + + fixed4 c; + c.rgb = s.Albedo * light.color * diff; + c.a = s.Alpha; + return c; + } + + inline fixed4 LightingLambertVRC (SurfaceOutputVRC s, UnityGI gi) + { + fixed4 c; + c = UnityLambertVRCLight (s, gi.light); + + #if defined(UNITY_LIGHT_FUNCTION_APPLY_INDIRECT) + c.rgb += s.Albedo * gi.indirect.diffuse; + #endif + + return c; + } + + inline void LightingLambertVRC_GI ( + SurfaceOutputVRC s, + UnityGIInput data, + inout UnityGI gi) + { + gi = UnityGI_BaseVRC(data, 1.0, s.Normal, half3(0, 0, 0), half(0), 0); + } + + ENDCG + } + + FallBack "Diffuse" +} diff --git a/Assets/Shaders/Wood.shader.meta b/Assets/Shaders/Wood.shader.meta new file mode 100644 index 0000000..392df3d --- /dev/null +++ b/Assets/Shaders/Wood.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 288f9fd8f4f97774eadbafa338f9617c +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/UdonSharp/PlayerTeleporter.cs b/Assets/UdonSharp/PlayerTeleporter.cs index 0388d2a..ce8750b 100644 --- a/Assets/UdonSharp/PlayerTeleporter.cs +++ b/Assets/UdonSharp/PlayerTeleporter.cs @@ -27,20 +27,20 @@ public class PlayerTeleporter : UdonSharpBehaviour public void TeleportToPlayer1Position() { - Networking.LocalPlayer.TeleportTo(_Player1TeleportLocation.position, _Player1TeleportLocation.rotation); _PlayerPodiums[0].SetPlayerName(); + Networking.LocalPlayer.TeleportTo(_Player1TeleportLocation.position, _Player1TeleportLocation.rotation); } public void TeleportToPlayer2Position() { - Networking.LocalPlayer.TeleportTo(_Player2TeleportLocation.position, _Player2TeleportLocation.rotation); _PlayerPodiums[1].SetPlayerName(); + Networking.LocalPlayer.TeleportTo(_Player2TeleportLocation.position, _Player2TeleportLocation.rotation); } public void TeleportToPlayer3Position() { - Networking.LocalPlayer.TeleportTo(_Player3TeleportLocation.position, _Player3TeleportLocation.rotation); _PlayerPodiums[2].SetPlayerName(); + Networking.LocalPlayer.TeleportTo(_Player3TeleportLocation.position, _Player3TeleportLocation.rotation); } public void TeleportToAudience() diff --git a/Assets/UdonSharp/Podium/PlayerPodium.asset b/Assets/UdonSharp/Podium/PlayerPodium.asset index 0add28a..e2d55fb 100644 --- a/Assets/UdonSharp/Podium/PlayerPodium.asset +++ b/Assets/UdonSharp/Podium/PlayerPodium.asset @@ -44,7 +44,7 @@ MonoBehaviour: Data: - Name: Entry: 12 - Data: 22 + Data: 23 - Name: Entry: 7 Data: @@ -1322,10 +1322,82 @@ MonoBehaviour: Data: - Name: $k Entry: 1 - Data: _FlashingScoreboardCounter + Data: _SpawnPoint - Name: $v Entry: 7 Data: 86|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor + - Name: k__BackingField + Entry: 1 + Data: _SpawnPoint + - Name: k__BackingField + Entry: 9 + Data: 57 + - Name: k__BackingField + Entry: 9 + Data: 57 + - Name: k__BackingField + Entry: 7 + Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib + - Name: + Entry: 6 + Data: + - Name: + Entry: 8 + Data: + - Name: k__BackingField + Entry: 5 + Data: true + - Name: _fieldAttributes + Entry: 7 + Data: 87|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + - Name: + Entry: 12 + Data: 3 + - Name: + Entry: 7 + Data: 88|UnityEngine.SpaceAttribute, UnityEngine.CoreModule + - Name: height + Entry: 4 + Data: 8 + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 89|UnityEngine.HeaderAttribute, UnityEngine.CoreModule + - Name: header + Entry: 1 + Data: Miscellaneous + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: 90|UnityEngine.SerializeField, UnityEngine.CoreModule + - Name: + Entry: 8 + Data: + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 7 + Data: + - Name: $k + Entry: 1 + Data: _FlashingScoreboardCounter + - Name: $v + Entry: 7 + Data: 91|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor - Name: k__BackingField Entry: 1 Data: _FlashingScoreboardCounter @@ -1349,7 +1421,7 @@ MonoBehaviour: Data: false - Name: _fieldAttributes Entry: 7 - Data: 87|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib + Data: 92|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib - Name: Entry: 12 Data: 0 diff --git a/Assets/UdonSharp/Podium/PlayerPodium.cs b/Assets/UdonSharp/Podium/PlayerPodium.cs index 21663e2..338a017 100644 --- a/Assets/UdonSharp/Podium/PlayerPodium.cs +++ b/Assets/UdonSharp/Podium/PlayerPodium.cs @@ -48,6 +48,11 @@ public class PlayerPodium : UdonSharpBehaviour [SerializeField] private TextMeshProUGUI _ScorecardUI; [SerializeField] private Image _ScorecardBackground; + [Space] + + [Header("Miscellaneous")] + [SerializeField] private Transform _SpawnPoint; + private int _FlashingScoreboardCounter = 0; private const int MAX_FLASH_COUNTER = 8; @@ -74,6 +79,11 @@ public class PlayerPodium : UdonSharpBehaviour if (Player.playerId == _PlayerID) { AdjustPedestalHeight(Player); + + if (Player == Networking.LocalPlayer) + { + Player.TeleportTo(_SpawnPoint.position, _SpawnPoint.rotation); + } } base.OnAvatarEyeHeightChanged(Player, PrevEyeHeightAsMeters); @@ -95,7 +105,6 @@ public class PlayerPodium : UdonSharpBehaviour PlayerName = Networking.LocalPlayer.displayName; _PlayerID = Networking.LocalPlayer.playerId; - _Pedestal.SetActive(true); AdjustPedestalHeight(Networking.LocalPlayer); EnableOwnershipTransfer = false; @@ -110,7 +119,6 @@ public class PlayerPodium : UdonSharpBehaviour _PlayerID = -1; EnableOwnershipTransfer = true; - _Pedestal.SetActive(false); RequestSerialization(); } diff --git a/Packages/manifest.json b/Packages/manifest.json index 87610eb..367dbc6 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,5 +1,6 @@ { "dependencies": { + "com.unity.formats.fbx": "4.2.1", "com.unity.ide.rider": "3.0.26", "com.unity.ide.visualstudio": "2.0.22", "com.unity.ide.vscode": "1.2.5", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index ad35908..95034d7 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -1,5 +1,12 @@ { "dependencies": { + "com.autodesk.fbx": { + "version": "4.2.1", + "depth": 1, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, "com.mmmaellon.lightsync": { "version": "file:com.mmmaellon.lightsync", "depth": 0, @@ -52,6 +59,16 @@ "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.formats.fbx": { + "version": "4.2.1", + "depth": 0, + "source": "registry", + "dependencies": { + "com.autodesk.fbx": "4.2.1", + "com.unity.timeline": "1.7.1" + }, + "url": "https://packages.unity.com" + }, "com.unity.ide.rider": { "version": "3.0.26", "depth": 0, diff --git a/Raw Files/Entire Set.fbx b/Raw Files/Entire Set.fbx new file mode 100644 index 0000000..d87769d Binary files /dev/null and b/Raw Files/Entire Set.fbx differ diff --git a/Raw Files/Round1FloorAndMainFloor.fbx b/Raw Files/Round1FloorAndMainFloor.fbx new file mode 100644 index 0000000..837c6fa Binary files /dev/null and b/Raw Files/Round1FloorAndMainFloor.fbx differ diff --git a/Raw Files/Round1Walls.fbx b/Raw Files/Round1Walls.fbx new file mode 100644 index 0000000..d4a6feb Binary files /dev/null and b/Raw Files/Round1Walls.fbx differ diff --git a/Raw Files/Round2Walls.fbx b/Raw Files/Round2Walls.fbx new file mode 100644 index 0000000..6100a14 Binary files /dev/null and b/Raw Files/Round2Walls.fbx differ diff --git a/UdonSharp.Editor.csproj b/UdonSharp.Editor.csproj index f726177..96c8e41 100644 --- a/UdonSharp.Editor.csproj +++ b/UdonSharp.Editor.csproj @@ -171,8 +171,8 @@ - + diff --git a/UniTask.csproj b/UniTask.csproj index ad456c2..1bdff38 100644 --- a/UniTask.csproj +++ b/UniTask.csproj @@ -62,8 +62,8 @@ - + diff --git a/VRC.Udon.Serialization.OdinSerializer.csproj b/VRC.Udon.Serialization.OdinSerializer.csproj index 67bf9ec..00336f1 100644 --- a/VRC.Udon.Serialization.OdinSerializer.csproj +++ b/VRC.Udon.Serialization.OdinSerializer.csproj @@ -176,8 +176,8 @@ - + diff --git a/kernelsCache/AIDenoiser-30c45d9b.v.01070000BBCFD912.gfx1036.3640.0 (PAL,LC)_64.bin b/kernelsCache/AIDenoiser-30c45d9b.v.01070000BBCFD912.gfx1036.3640.0 (PAL,LC)_64.bin new file mode 100644 index 0000000..af02591 Binary files /dev/null and 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