- Adjusted camera positions for round 2, to suit the new room layout.
- Added a position marker for the winning player in round 2. - Added borders and a blinking lightning bolt icon for the jail call overlay. - Enlarged the location board by 20%. - Do It Rockapella camera animation now starts much more zoomed in.
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@@ -38,12 +38,14 @@ Shader "Carmen/UVGradient"
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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fixed4 colour : COLOR0;
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};
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struct V2F
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{
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float2 uv : TEXCOORD0;
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float4 position : SV_POSITION;
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fixed4 colour : COLOR0;
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};
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@@ -52,6 +54,7 @@ Shader "Carmen/UVGradient"
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V2F o;
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o.uv = TRANSFORM_TEX(v.uv, _MainTex);
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o.position = UnityObjectToClipPos(v.vertex);
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o.colour = v.colour;
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return o;
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}
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