- Added chase music that may end up being temporary, but is usable.

- Fixed risk amount defaulting to -1 if no risk cards were chosen.
- Fixed reference to Think About It music.
- Resolved a bunch of fucking merge conflicts that keep popping up because git sucks shit.
This commit is contained in:
Jamie Greunbaum 2025-06-08 16:55:22 -04:00
parent fd2807a940
commit a66d3f1465

View File

@ -18,7 +18,7 @@ public class RiskCardGroup : UdonSharpBehaviour
[SerializeField] private GameObject _PCCardHeldPosition;
[SerializeField] private Animator _PCCardAnimator;
[UdonSynced] private int _SelectedRiskAmount = 0;
[UdonSynced] private int _SelectedRiskAmount = -1;
void Start()
@ -104,7 +104,7 @@ public class RiskCardGroup : UdonSharpBehaviour
public int GetSelectedChoice()
{
return _SelectedRiskAmount;
return (_SelectedRiskAmount < 0) ? 0 : _SelectedRiskAmount;
}
[NetworkCallable]
@ -142,7 +142,6 @@ public class RiskCardGroup : UdonSharpBehaviour
RiskCard Card = _RiskCards[i];
Card.ResetPosition();
_RiskCardText[i].text = "";
_RiskCardText[i].gameObject.SetActive(false);
Card.DisableInteractive = IsInVR;