Recover The Loot is now completely functional as a game mode, and can be
controlled entirely with the host card.
This commit is contained in:
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@@ -15,8 +15,6 @@ public class HostCardManager : UdonSharpBehaviour
|
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{
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||||
[SerializeField] private GameManagerBase _GameManager;
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private int[] _FinalRoundPlayersSortedByScore;
|
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private bool _IsBeingHeld = false;
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private float _StoredJumpImpulse = 0.0f;
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@@ -27,7 +25,7 @@ public class HostCardManager : UdonSharpBehaviour
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[SerializeField] private HostCardTheChaseInterface _TheChaseInterface;
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[SerializeField] private HostCardFinalRoundInterface _FinalRoundInterface;
|
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||||
//[SerializeField] private HostCardRound2Interface _Round2Interface;
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[SerializeField] private HostCardRecoverTheLootInterface _RecoverTheLootInterface;
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[SerializeField] private HostPanelInterface _AdminPanelInterface;
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@@ -100,7 +98,7 @@ public class HostCardManager : UdonSharpBehaviour
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_TheChaseInterface.gameObject.SetActive(false);
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_FinalRoundInterface.gameObject.SetActive(false);
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//_Round2Interface.gameObject.SetActive(false);
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_RecoverTheLootInterface.gameObject.SetActive(false);
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switch (Game)
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{
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@@ -122,14 +120,18 @@ public class HostCardManager : UdonSharpBehaviour
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_FinalRoundInterface.gameObject.SetActive(true);
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return _FinalRoundInterface;
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case GameType.RecoverTheLoot:
|
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{
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|
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||||
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|
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|
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|
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|
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|
||||
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Data:
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||||
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@@ -0,0 +1,8 @@
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assetBundleVariant:
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@@ -0,0 +1,47 @@
|
||||
|
||||
using TMPro;
|
||||
using UnityEngine.UI;
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
|
||||
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
|
||||
public class HostCardRecoverTheLootInterface : HostCardInterfaceBase
|
||||
{
|
||||
[SerializeField] private TextMeshProUGUI _CommentUI;
|
||||
|
||||
private Color[] _ButtonColours;
|
||||
|
||||
private Color _ButtonColourEnabled = Color.white;
|
||||
private Color _ButtonColourDisabled = Color.gray;
|
||||
private Color _ButtonColourAlreadyChosen = Color.yellow;
|
||||
|
||||
|
||||
public void SetComment(string Comment, Color CommentColour)
|
||||
{
|
||||
_CommentUI.text = Comment;
|
||||
_CommentUI.color = CommentColour;
|
||||
}
|
||||
|
||||
public void AddLandmarkName(int ButtonIndex, string LandmarkName)
|
||||
{
|
||||
ChoiceUI[ButtonIndex].text = LandmarkName;
|
||||
}
|
||||
|
||||
public void DisablePanelButton(int Panel)
|
||||
{
|
||||
ChoiceButtons[Panel - 1].enabled = false;
|
||||
ChoiceButtonImages[Panel - 1].color = _ButtonColourDisabled;
|
||||
}
|
||||
|
||||
public void EnableAllPanelButtons(bool Enable)
|
||||
{
|
||||
for (int i = 0; i < ChoiceButtons.Length; i++)
|
||||
{
|
||||
ChoiceButtons[i].enabled = Enable;
|
||||
ChoiceButtonImages[i].color = Enable ? _ButtonColourEnabled : _ButtonColourDisabled;
|
||||
}
|
||||
}
|
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}
|
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@@ -0,0 +1,11 @@
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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Reference in New Issue
Block a user