- Decreased glossiness for paint materials.
- View tablet spawns in the correct orientation on player respawn. - Added posters, cardboard boxes, barrel, and fire hydrant to alleyway. - Adjusted UV maps for corkboard in round 1. - Added travel posters and shipping crates to round 2 room. - Wall behind players in round 2 moved further back and made slightly larger. - Added moulding and split colours to round 2 walls. - Remade round 2 modem sign SDF textures, making them clearer to read. - Tweaked lightmaps for the location board in round 2. - Lowered resolution of poster and magazine cover textures. - Increased compression on VHS cassette texture. - Posters that were previously shadow casters no longer are. - Camera models also no longer cast shadows.
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1.5, y: 1.5}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 0.25, y: 0.5}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: da36a7c4a4672294fa282cc67a2a6362, type: 3}
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m_Scale: {x: 0.25, y: 0.5}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _DetailNormalMapScale: 1
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m_Colors:
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- _EmissionColor: {r: 0.78431374, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 03943341e30772e44ba4bbd3d57d75ee
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user