- Decreased glossiness for paint materials.
- View tablet spawns in the correct orientation on player respawn. - Added posters, cardboard boxes, barrel, and fire hydrant to alleyway. - Adjusted UV maps for corkboard in round 1. - Added travel posters and shipping crates to round 2 room. - Wall behind players in round 2 moved further back and made slightly larger. - Added moulding and split colours to round 2 walls. - Remade round 2 modem sign SDF textures, making them clearer to read. - Tweaked lightmaps for the location board in round 2. - Lowered resolution of poster and magazine cover textures. - Increased compression on VHS cassette texture. - Posters that were previously shadow casters no longer are. - Camera models also no longer cast shadows.
This commit is contained in:
@@ -4,7 +4,6 @@ using TMPro;
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using VRC.SDK3.UdonNetworkCalling;
|
||||
using VRC.Udon.Common.Interfaces;
|
||||
|
||||
|
||||
@@ -188,23 +187,19 @@ public class HostPanelInterface : UdonSharpBehaviour
|
||||
|
||||
public void Round2_Player1_ResetOwner()
|
||||
{
|
||||
Debug.Log("[HostPanelInterface] Resetting owner of Player 1 podium.");
|
||||
_Round2Podiums[0].ResetOwner(true);
|
||||
}
|
||||
public void Round2_Player2_ResetOwner()
|
||||
{
|
||||
Debug.Log("[HostPanelInterface] Resetting owner of Player 2 podium.");
|
||||
_Round2Podiums[1].ResetOwner(true);
|
||||
}
|
||||
|
||||
public void Round2_Player1_ResetPodium()
|
||||
{
|
||||
Debug.Log("[HostPanelInterface] Resetting Player 1 podium.");
|
||||
_Round2Podiums[0].ResetPodium(true);
|
||||
}
|
||||
public void Round2_Player2_ResetPodium()
|
||||
{
|
||||
Debug.Log("[HostPanelInterface] Resetting Player 2 podium.");
|
||||
_Round2Podiums[1].ResetPodium(true);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user