This is a big one:
- Added more camera switches to the end of round 3. - Made round 3 camera animations reset more reliably. - Added more decorations, including self-updating Wanted and Missing posters. - Added a crook portrait for Carmen Sandiego as part of the above. - Uncommented seemingly useless code in CaseVideoSyncPlayer; not so useless. - RandomVideoPlayer now sets ownership properly on ownership transfer. - Location board crook portraits no longer use a shared material. - Lowered resolution of crook portraits. - Paper materials now have their normal map on the detail UVs instead. - Drew more of Robocrook's lower half, and filled out his portrait more.
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Shader "Carmen/Crook Portrait"
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{
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Properties
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{
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_MainTex ("Portrait", 2D) = "white" {}
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}
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SubShader
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{
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Tags { "RenderType" = "Opaque" }
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LOD 200
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CGPROGRAM
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#pragma surface surf Standard
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//#pragma vertex vert
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//#pragma fragment frag
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UNITY_DECLARE_TEX2D(_MainTex);
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// struct Data
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// {
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// float4 vertex : POSITION;
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// float2 uv : TEXCOORD0;
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// };
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// struct Vert2Frag
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// {
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// float4 position : SV_POSITION;
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// float2 uv : TEXCOORD0;
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// };
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struct Input
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{
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float2 uv_MainTex;
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};
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// Vert2Frag vert(inout Data v)
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// {
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// Vert2Frag o;
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// o.position = UnityObjectToClipPos(v.vertex);
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// o.uv = v.uv;
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// return o;
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// }
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// fixed4 frag(Vert2Frag i) : SV_TARGET
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// {
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// return UNITY_SAMPLE_TEX2D(_MainTex, i.uv);
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// }
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void surf (Input IN, inout SurfaceOutputStandard o)
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{
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o.Albedo = UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex).rgb;
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}
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ENDCG
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}
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Fallback "Diffuse"
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}
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fileFormatVersion: 2
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guid: 641abdabd9209424ca74aad6223f1752
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ShaderImporter:
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externalObjects: {}
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defaultTextures: []
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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