This is a big one:
- Added more camera switches to the end of round 3. - Made round 3 camera animations reset more reliably. - Added more decorations, including self-updating Wanted and Missing posters. - Added a crook portrait for Carmen Sandiego as part of the above. - Uncommented seemingly useless code in CaseVideoSyncPlayer; not so useless. - RandomVideoPlayer now sets ownership properly on ownership transfer. - Location board crook portraits no longer use a shared material. - Lowered resolution of crook portraits. - Paper materials now have their normal map on the detail UVs instead. - Drew more of Robocrook's lower half, and filled out his portrait more.
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@@ -371,7 +371,7 @@ public class LocationBoard : UdonSharpBehaviour
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MeshRenderer CrookMesh;
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if (CrookMesh = _LocationPanelsCrook[CrookLocation - 1].GetComponent<MeshRenderer>())
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{
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CrookMesh.sharedMaterial.SetTexture("_MainTex", _GameManager.GetCrookPortrait());
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CrookMesh.material.SetTexture("_MainTex", _GameManager.GetCrookPortrait());
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}
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}
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