Work has begun on the Europe map.

This commit is contained in:
Jamie Greunbaum 2025-06-24 04:27:10 -04:00
parent 34146555fb
commit b117a18c5c
25 changed files with 13335 additions and 46 deletions

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@ -30,6 +30,9 @@ public class GameManagerRound3 : GameManagerBase
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private int _StageIndex = 0; private int _StageIndex = 0;
private int _Timer = TIMER_LENGTH;
private const int TIMER_LENGTH = 45;
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private int _FailureCounter = 0; private int _FailureCounter = 0;
private const int MAX_FAILURE_COUNT = 2; private const int MAX_FAILURE_COUNT = 2;
@ -94,16 +97,11 @@ public class GameManagerRound3 : GameManagerBase
_SuccessCounter++; _SuccessCounter++;
if (_SuccessCounter >= MAX_SUCCESS_COUNT) if (_SuccessCounter >= MAX_SUCCESS_COUNT)
{ {
HostCardBetweenRoundsInterface GameWinInterface = GameHasBeenWon();
(HostCardBetweenRoundsInterface)GetHostCardInterface(RoundSegmentType.BetweenSegments);
GameWinInterface.HeaderUI.text = "The player has won the game.";
} }
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{ {
int NextCountry = GetCurrentMap().NextCountry(); SetUpNextCountry();
_Markers[NextCountry].EnablePickup(true);
UpdateInterface();
} }
} }
@ -114,10 +112,8 @@ public class GameManagerRound3 : GameManagerBase
{ {
_FailureCounter = 0; _FailureCounter = 0;
GetCurrentMarker().EnablePickup(false); GetCurrentMarker().EnablePickup(false);
int NextCountry = GetCurrentMap().NextCountry();
_Markers[NextCountry].EnablePickup(true);
UpdateInterface(); SetUpNextCountry();
} }
PlayIncorrectSound(); PlayIncorrectSound();
@ -144,6 +140,32 @@ public class GameManagerRound3 : GameManagerBase
return GetCurrentMap().GetCurrentCity(); return GetCurrentMap().GetCurrentCity();
} }
public void SetUpNextCountry()
{
int NextCountry = GetCurrentMap().NextCountry();
if (NextCountry < 0)
{
// If we ran out of countries, lose the game here.
GameHasBeenLost(true);
return;
}
_Markers[NextCountry].EnablePickup(true);
UpdateInterface();
}
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{
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}
public void GameHasBeenLost(bool RanOutOfMarkers = false)
{
Debug.LogError("Game was lost. Ran out of " + (RanOutOfMarkers ? "markers" : "time") + ".");
}
public void PlayCorrectSound() public void PlayCorrectSound()
{ {

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@ -53,7 +53,11 @@ public class FloorMap : UdonSharpBehaviour
public int NextCountry() public int NextCountry()
{ {
_CurrentCountry++; _CurrentCountry++;
Debug.LogError("Current location: " + _ChosenCities[_CurrentCountry] + ", " + _ChosenCountries[_CurrentCountry]); if (_CurrentCountry >= MAX_SELECTED_COUNTRIES)
{
Debug.LogError("We ran out of countries. Just end the game here.");
return -1;
}
return _CurrentCountry; return _CurrentCountry;
} }

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