Work has begun on the Europe map.
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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swizzle: 50462976
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cookieLightType: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: 9
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: iPhone
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maxTextureSize: 1024
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resizeAlgorithm: 0
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textureFormat: 63
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 1
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 1024
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resizeAlgorithm: 0
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textureFormat: 63
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textureCompression: 1
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compressionQuality: 0
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 1
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -44,7 +44,7 @@ MonoBehaviour:
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 12
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Data: 11
|
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Data: 12
|
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- Name:
|
||||
Entry: 7
|
||||
Data:
|
||||
@ -578,13 +578,13 @@ MonoBehaviour:
|
||||
Data:
|
||||
- Name: $k
|
||||
Entry: 1
|
||||
Data: _SuccessCounter
|
||||
Data: _Timer
|
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- Name: $v
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Entry: 7
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Data: 36|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
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- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: _SuccessCounter
|
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Data: _Timer
|
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- Name: <UserType>k__BackingField
|
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Entry: 9
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Data: 29
|
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@ -626,13 +626,13 @@ MonoBehaviour:
|
||||
Data:
|
||||
- Name: $k
|
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Entry: 1
|
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Data: _FailureCounter
|
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Data: _SuccessCounter
|
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- Name: $v
|
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Entry: 7
|
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Data: 38|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
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- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: _FailureCounter
|
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Data: _SuccessCounter
|
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- Name: <UserType>k__BackingField
|
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Entry: 9
|
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Data: 29
|
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@ -669,6 +669,54 @@ MonoBehaviour:
|
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- Name:
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Entry: 8
|
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Data:
|
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- Name:
|
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Entry: 7
|
||||
Data:
|
||||
- Name: $k
|
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Entry: 1
|
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Data: _FailureCounter
|
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- Name: $v
|
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Entry: 7
|
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Data: 40|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
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- Name: <Name>k__BackingField
|
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Entry: 1
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Data: _FailureCounter
|
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- Name: <UserType>k__BackingField
|
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Entry: 9
|
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Data: 29
|
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- Name: <SystemType>k__BackingField
|
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Entry: 9
|
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Data: 29
|
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- Name: <SyncMode>k__BackingField
|
||||
Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
|
||||
Entry: 6
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 8
|
||||
Data:
|
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- Name: <IsSerialized>k__BackingField
|
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Entry: 5
|
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Data: false
|
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- Name: _fieldAttributes
|
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Entry: 7
|
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Data: 41|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
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- Name:
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Entry: 12
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Data: 0
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- Name:
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Entry: 13
|
||||
Data:
|
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- Name:
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Entry: 8
|
||||
Data:
|
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- Name:
|
||||
Entry: 8
|
||||
Data:
|
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- Name:
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Entry: 8
|
||||
Data:
|
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- Name:
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Entry: 13
|
||||
Data:
|
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|
||||
@ -30,6 +30,9 @@ public class GameManagerRound3 : GameManagerBase
|
||||
private DataDictionary _ContinentData;
|
||||
private int _StageIndex = 0;
|
||||
|
||||
private int _Timer = TIMER_LENGTH;
|
||||
private const int TIMER_LENGTH = 45;
|
||||
|
||||
private int _SuccessCounter = 0;
|
||||
private int _FailureCounter = 0;
|
||||
private const int MAX_FAILURE_COUNT = 2;
|
||||
@ -94,16 +97,11 @@ public class GameManagerRound3 : GameManagerBase
|
||||
_SuccessCounter++;
|
||||
if (_SuccessCounter >= MAX_SUCCESS_COUNT)
|
||||
{
|
||||
HostCardBetweenRoundsInterface GameWinInterface =
|
||||
(HostCardBetweenRoundsInterface)GetHostCardInterface(RoundSegmentType.BetweenSegments);
|
||||
|
||||
GameWinInterface.HeaderUI.text = "The player has won the game.";
|
||||
GameHasBeenWon();
|
||||
}
|
||||
else
|
||||
{
|
||||
int NextCountry = GetCurrentMap().NextCountry();
|
||||
_Markers[NextCountry].EnablePickup(true);
|
||||
UpdateInterface();
|
||||
SetUpNextCountry();
|
||||
}
|
||||
}
|
||||
|
||||
@ -114,10 +112,8 @@ public class GameManagerRound3 : GameManagerBase
|
||||
{
|
||||
_FailureCounter = 0;
|
||||
GetCurrentMarker().EnablePickup(false);
|
||||
int NextCountry = GetCurrentMap().NextCountry();
|
||||
_Markers[NextCountry].EnablePickup(true);
|
||||
|
||||
UpdateInterface();
|
||||
SetUpNextCountry();
|
||||
}
|
||||
|
||||
PlayIncorrectSound();
|
||||
@ -144,6 +140,32 @@ public class GameManagerRound3 : GameManagerBase
|
||||
return GetCurrentMap().GetCurrentCity();
|
||||
}
|
||||
|
||||
public void SetUpNextCountry()
|
||||
{
|
||||
int NextCountry = GetCurrentMap().NextCountry();
|
||||
if (NextCountry < 0)
|
||||
{
|
||||
// If we ran out of countries, lose the game here.
|
||||
GameHasBeenLost(true);
|
||||
return;
|
||||
}
|
||||
_Markers[NextCountry].EnablePickup(true);
|
||||
UpdateInterface();
|
||||
}
|
||||
|
||||
public void GameHasBeenWon()
|
||||
{
|
||||
HostCardBetweenRoundsInterface GameWinInterface =
|
||||
(HostCardBetweenRoundsInterface)GetHostCardInterface(RoundSegmentType.BetweenSegments);
|
||||
|
||||
GameWinInterface.HeaderUI.text = "The player has won the game.";
|
||||
}
|
||||
|
||||
public void GameHasBeenLost(bool RanOutOfMarkers = false)
|
||||
{
|
||||
Debug.LogError("Game was lost. Ran out of " + (RanOutOfMarkers ? "markers" : "time") + ".");
|
||||
}
|
||||
|
||||
|
||||
public void PlayCorrectSound()
|
||||
{
|
||||
|
||||
@ -53,7 +53,11 @@ public class FloorMap : UdonSharpBehaviour
|
||||
public int NextCountry()
|
||||
{
|
||||
_CurrentCountry++;
|
||||
Debug.LogError("Current location: " + _ChosenCities[_CurrentCountry] + ", " + _ChosenCountries[_CurrentCountry]);
|
||||
if (_CurrentCountry >= MAX_SELECTED_COUNTRIES)
|
||||
{
|
||||
Debug.LogError("We ran out of countries. Just end the game here.");
|
||||
return -1;
|
||||
}
|
||||
return _CurrentCountry;
|
||||
}
|
||||
|
||||
|
||||
@ -10,8 +10,8 @@ AudioManager:
|
||||
Default Speaker Mode: 2
|
||||
m_SampleRate: 48000
|
||||
m_DSPBufferSize: 1024
|
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m_VirtualVoiceCount: 64
|
||||
m_RealVoiceCount: 32
|
||||
m_VirtualVoiceCount: 32
|
||||
m_RealVoiceCount: 24
|
||||
m_EnableOutputSuspension: 1
|
||||
m_SpatializerPlugin: OculusSpatializer
|
||||
m_AmbisonicDecoderPlugin: OculusSpatializer
|
||||
|
||||
BIN
Raw Files/Meshes/EuropeFloorMap.blend
Normal file
621
Raw Files/T_Africa.svg
Normal file
|
After Width: | Height: | Size: 182 KiB |
1088
Raw Files/T_Europe.svg
Normal file
|
After Width: | Height: | Size: 332 KiB |
2044
Raw Files/T_WorldShapes.svg
Normal file
|
After Width: | Height: | Size: 1.3 MiB |