From b319d3fb201cf36d69f473467f35f651d672949c Mon Sep 17 00:00:00 2001 From: Jamie Greunbaum Date: Thu, 1 Jan 2026 05:07:57 -0500 Subject: [PATCH] Ending player now disappears when the round ends or is reset mid-playback. --- Assets/UdonSharp/Game Managers/GameManagerRound3.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Assets/UdonSharp/Game Managers/GameManagerRound3.cs b/Assets/UdonSharp/Game Managers/GameManagerRound3.cs index 3fb9f32..57dc331 100644 --- a/Assets/UdonSharp/Game Managers/GameManagerRound3.cs +++ b/Assets/UdonSharp/Game Managers/GameManagerRound3.cs @@ -101,6 +101,7 @@ public class GameManagerRound3 : GameManagerBase public override void DeinitialiseGameMode() { + _EndingPlayer.PlayVideo = false; _CameraControllerRound3.DeinitialiseCameras(); base.DeinitialiseGameMode(); @@ -445,6 +446,7 @@ public class GameManagerRound3 : GameManagerBase Interface.HeaderUI.text = "Game is over. Load a new case file to start again."; Interface.CommentUI.text = ""; + _EndingPlayer.PlayVideo = false; _AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "FadeOutMusic"); _CameraControllerRound3.PlayIFeelGood(false);