- Jail chain now shows and hides itself at the appropriate times.
- Jail chain now syncs a lot more smoothly.
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@@ -56,6 +56,8 @@ public class GameManagerRound2 : GameManagerBase
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_JailChain.Initialise();
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_JailPlayer.PlayVideo = false;
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RequestSerialization();
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base.InitialiseGameMode();
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}
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@@ -265,6 +267,8 @@ public class GameManagerRound2 : GameManagerBase
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(HostCardRecoverTheLootEndInterface)GetHostCardInterface(RoundSegmentType.EndRecoverTheLoot);
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EndRecoverTheLootInterface.HeaderUI.text = "END";
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_JailChain.Show = true;
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EnableInteraction("Go To The Map");
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}
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@@ -275,7 +279,9 @@ public class GameManagerRound2 : GameManagerBase
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(HostCardBetweenRoundsInterface)GetHostCardInterface(RoundSegmentType.BetweenSegments);
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Interface.HeaderUI.text = "Round is over.";
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Interface.CommentUI.text = "Let's go to the map!";
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_JailPlayer.PlayVideo = false;
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_CaseManager.ContinueToRound3();
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_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All,
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@@ -368,11 +374,16 @@ public class GameManagerRound2 : GameManagerBase
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_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "PlaySFX", SFXEventType.FogHorn);
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SendCustomEventDelayedSeconds(nameof(PlayCrookInJail), 1.5f);
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}
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public void PlayCrookInJail()
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{
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_JailPlayer.PlayVideo = true;
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_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "PlayCrookInJail", _CaseManager.GetCrook());
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SendCustomEventDelayedSeconds(nameof(HideJailChain), 1.5f);
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}
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public void HideJailChain()
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{
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_JailChain.Show = false;
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}
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public void PlayJailCallAfrica()
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