- Added a placeholder jail call camera overlay.
- Tile floors and pedestals now have double-sided GI, making lightmaps cleaner. - Removed unnecessary collision from the location board. - Camera overlays now all default to inactive and zero scale.
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@@ -19,7 +19,7 @@ Material:
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- _NORMALMAP
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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m_DoubleSidedGI: 0
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m_DoubleSidedGI: 1
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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