- Added markers to show players where to stand during round 2.

- Added a brick material and lined the walls of the alleyway with it.
- Added a concrete walkway to the alleyway.
- Map dots, map borders, and The Chase title are all now anti-aliased.
- Improved the look of the concrete material.
- Wood textures no longer use a transparency render queue.
This commit is contained in:
2026-03-27 04:15:15 -04:00
parent 6491ab71ec
commit c11a39d065
70 changed files with 3696 additions and 1259 deletions
+8 -4
View File
@@ -8,13 +8,13 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_MapDot
m_Shader: {fileID: 4800000, guid: 4a6a7578b4e624749b7e468421281b66, type: 3}
m_Shader: {fileID: 4800000, guid: 425fd677d4694b044973d26bd5f48af5, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords:
m_ValidKeywords:
- _DETAIL
- _ENABLE_GEOMETRIC_SPECULAR_AA
m_InvalidKeywords:
- _NORMALMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
@@ -47,7 +47,7 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 3f516eeb4315b4349a3a394222837a6b, type: 3}
m_Texture: {fileID: 2800000, guid: 6c66a343bb6aab449b87e1bc5b1e3a75, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
@@ -65,11 +65,13 @@ Material:
m_Ints: []
m_Floats:
- _Bicubic: 0
- _BorderSize: 0.95
- _BumpScale: 0.225
- _Cutoff: 0.5
- _DetailNormalMapScale: 0.225
- _DstBlend: 0
- _EnableGeometricSpecularAA: 1
- _FillSize: 0.33333334
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
@@ -86,6 +88,8 @@ Material:
- _UVSec: 0
- _ZWrite: 1
m_Colors:
- _BorderColour: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _FillColour: {r: 0.78431374, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []