- Added markers to show players where to stand during round 2.
- Added a brick material and lined the walls of the alleyway with it. - Added a concrete walkway to the alleyway. - Map dots, map borders, and The Chase title are all now anti-aliased. - Improved the look of the concrete material. - Wood textures no longer use a transparency render queue.
This commit is contained in:
@@ -8,13 +8,13 @@ Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: M_MapDot
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m_Shader: {fileID: 4800000, guid: 4a6a7578b4e624749b7e468421281b66, type: 3}
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m_Shader: {fileID: 4800000, guid: 425fd677d4694b044973d26bd5f48af5, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords:
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m_ValidKeywords:
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- _DETAIL
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- _ENABLE_GEOMETRIC_SPECULAR_AA
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m_InvalidKeywords:
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- _NORMALMAP
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 1
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@@ -47,7 +47,7 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 2800000, guid: 3f516eeb4315b4349a3a394222837a6b, type: 3}
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m_Texture: {fileID: 2800000, guid: 6c66a343bb6aab449b87e1bc5b1e3a75, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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@@ -65,11 +65,13 @@ Material:
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m_Ints: []
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m_Floats:
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- _Bicubic: 0
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- _BorderSize: 0.95
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- _BumpScale: 0.225
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 0.225
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- _DstBlend: 0
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- _EnableGeometricSpecularAA: 1
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- _FillSize: 0.33333334
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- _GlossMapScale: 1
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- _Glossiness: 0
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- _GlossyReflections: 1
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@@ -86,6 +88,8 @@ Material:
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _BorderColour: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _FillColour: {r: 0.78431374, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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