- Added markers to show players where to stand during round 2.
- Added a brick material and lined the walls of the alleyway with it. - Added a concrete walkway to the alleyway. - Map dots, map borders, and The Chase title are all now anti-aliased. - Improved the look of the concrete material. - Wood textures no longer use a transparency render queue.
@ -152,6 +152,7 @@
|
|||||||
<Compile Include="Assets\UdonSharp\UtilityScripts\Synced\GlobalToggleObject.cs" />
|
<Compile Include="Assets\UdonSharp\UtilityScripts\Synced\GlobalToggleObject.cs" />
|
||||||
<Compile Include="Assets\UdonSharp\Host Card Interfaces\HostCardTiebreakerInterface.cs" />
|
<Compile Include="Assets\UdonSharp\Host Card Interfaces\HostCardTiebreakerInterface.cs" />
|
||||||
<Compile Include="Assets\UdonSharp\Cameras\CameraManager.cs" />
|
<Compile Include="Assets\UdonSharp\Cameras\CameraManager.cs" />
|
||||||
|
<Compile Include="Assets\UdonSharp\PositionMarker.cs" />
|
||||||
<Compile Include="Assets\UdonSharp\Cameras\Camera Switchers\CameraSwitchTrigger.cs" />
|
<Compile Include="Assets\UdonSharp\Cameras\Camera Switchers\CameraSwitchTrigger.cs" />
|
||||||
<Compile Include="Assets\UdonSharp\Game Managers\GameManagerRound1.cs" />
|
<Compile Include="Assets\UdonSharp\Game Managers\GameManagerRound1.cs" />
|
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</ItemGroup>
|
</ItemGroup>
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||||||
@ -161,7 +162,9 @@
|
|||||||
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|
<None Include="Assets\Shaders\SDF Map Borders.shader" />
|
||||||
<None Include="Assets\Shaders\SDF The Chase.shader" />
|
<None Include="Assets\Shaders\SDF The Chase.shader" />
|
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<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMP_Bitmap.shader" />
|
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|
<None Include="Assets\Shaders\Marker.shader" />
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<None Include="Assets\Shaders\Billboard.shader" />
|
<None Include="Assets\Shaders\Billboard.shader" />
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|
<None Include="Assets\Shaders\Brick.shader" />
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<None Include="Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Mobile.cginc" />
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<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF SSD.shader" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMP_SDF SSD.shader" />
|
||||||
<None Include="Assets\Shaders\CrookPortrait.shader" />
|
<None Include="Assets\Shaders\CrookPortrait.shader" />
|
||||||
@ -179,7 +182,6 @@
|
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<None Include="Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Properties.cginc" />
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<None Include="Assets\Shaders\SDF Timer.shader" />
|
<None Include="Assets\Shaders\SDF Timer.shader" />
|
||||||
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
|
<None Include="Assets\TextMesh Pro\Shaders\TMPro_Surface.cginc" />
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||||||
<None Include="Assets\Shaders\SDF Map Dot.shader" />
|
|
||||||
<None Include="Assets\VRChatCameraSystem\Ottpossum\Camera System\Shaders\CameraJackShader.shader" />
|
<None Include="Assets\VRChatCameraSystem\Ottpossum\Camera System\Shaders\CameraJackShader.shader" />
|
||||||
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
|
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
|
||||||
<None Include="Assets\UdonSharp\UtilityScripts\ExampleUtilityTemplate.txt" />
|
<None Include="Assets\UdonSharp\UtilityScripts\ExampleUtilityTemplate.txt" />
|
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|
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101
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108
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||||||
|
textureCompression: 2
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: iPhone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
48
Assets/Shaders/Brick.shader
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
Shader "Carmen/Brick"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Colour", 2D) = "white" {}
|
||||||
|
_NormalTex ("Normal", 2D) = "bump" {}
|
||||||
|
_AOTex ("Ambient Occlusion", 2D) = "white" {}
|
||||||
|
|
||||||
|
_DetailTex ("Detail Colour", 2D) = "gray" {}
|
||||||
|
_DetailNormal ("Detail Normal", 2D) = "bump" {}
|
||||||
|
_DetailIntensity ("Detail Intensity", Range(0.0, 1.0)) = 1.0
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "RenderType" = "Opaque" }
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma surface surf Lambert
|
||||||
|
|
||||||
|
struct Input {
|
||||||
|
float2 uv_MainTex;
|
||||||
|
float2 uv_NormalTex;
|
||||||
|
float2 uv_AOTex;
|
||||||
|
float2 uv_DetailTex;
|
||||||
|
float2 uv_DetailNormal;
|
||||||
|
};
|
||||||
|
|
||||||
|
UNITY_DECLARE_TEX2D(_MainTex);
|
||||||
|
UNITY_DECLARE_TEX2D(_NormalTex);
|
||||||
|
UNITY_DECLARE_TEX2D(_AOTex);
|
||||||
|
UNITY_DECLARE_TEX2D(_DetailTex);
|
||||||
|
UNITY_DECLARE_TEX2D(_DetailNormal);
|
||||||
|
half _DetailIntensity;
|
||||||
|
|
||||||
|
void surf (Input IN, inout SurfaceOutput o) {
|
||||||
|
o.Albedo = UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex).rgb;
|
||||||
|
o.Albedo *= UNITY_SAMPLE_TEX2D(_AOTex, IN.uv_MainTex).r;
|
||||||
|
o.Albedo *= saturate((UNITY_SAMPLE_TEX2D(_DetailTex, IN.uv_DetailTex).rgb * 2.0) * _DetailIntensity);
|
||||||
|
|
||||||
|
half3 normaltex = UnpackNormal(UNITY_SAMPLE_TEX2D(_NormalTex, IN.uv_NormalTex));
|
||||||
|
half3 normaldetail = UnpackNormal(UNITY_SAMPLE_TEX2D(_DetailNormal, IN.uv_DetailNormal));
|
||||||
|
o.Normal = normalize(half3(normaltex.xy + normaldetail.xy, normaltex.z));
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
Fallback "VRChat/Mobile/Standard Lite"
|
||||||
|
}
|
||||||
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 4a6a7578b4e624749b7e468421281b66
|
guid: 73221e691bb7f9d449fc6a0db165b958
|
||||||
ShaderImporter:
|
ShaderImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
defaultTextures: []
|
defaultTextures: []
|
||||||
82
Assets/Shaders/Marker.shader
Normal file
@ -0,0 +1,82 @@
|
|||||||
|
Shader "Carmen/SDF/Marker"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("SDF", 2D) = "white" {}
|
||||||
|
|
||||||
|
_BorderColour ("Border Colour", Color) = (1.0, 1.0, 1.0, 1.0)
|
||||||
|
_BorderSize ("Border Size", Range(0.05, 0.95)) = 0.95
|
||||||
|
|
||||||
|
_FillColour ("Fill Colour", Color) = (0.0, 0.0, 0.0, 1.0)
|
||||||
|
_FillSize ("Fill Size", Range(0.05, 0.95)) = 0.66666666666666
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "Queue"="Transparent" "RenderType" = "Transparent" }
|
||||||
|
LOD 200
|
||||||
|
|
||||||
|
Pass {
|
||||||
|
Cull Back
|
||||||
|
Lighting Off
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
Offset -1, -1
|
||||||
|
|
||||||
|
CGPROGRAM
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
#pragma target 4.5
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
UNITY_DECLARE_TEX2D(_MainTex);
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
half4 _BorderColour;
|
||||||
|
half _BorderSize;
|
||||||
|
half4 _FillColour;
|
||||||
|
half _FillSize;
|
||||||
|
|
||||||
|
|
||||||
|
struct Data
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct V2F
|
||||||
|
{
|
||||||
|
float4 position : SV_POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
V2F vert(Data v)
|
||||||
|
{
|
||||||
|
V2F o;
|
||||||
|
o.position = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag(V2F i) : SV_TARGET
|
||||||
|
{
|
||||||
|
half sdf_sample = UNITY_SAMPLE_TEX2D(_MainTex, i.uv).r;
|
||||||
|
|
||||||
|
half border_halfchange = (abs(ddx(sdf_sample)) + abs(ddy(sdf_sample))) / 2.0;
|
||||||
|
half border_loweredge = (1.0 - _BorderSize) - border_halfchange;
|
||||||
|
half border_upperedge = (1.0 - _BorderSize) + border_halfchange;
|
||||||
|
half border_mask = saturate((sdf_sample - border_loweredge) / (border_upperedge - border_loweredge));
|
||||||
|
|
||||||
|
half fill_halfchange = (abs(ddx(sdf_sample)) + abs(ddy(sdf_sample))) / 2.0;
|
||||||
|
half fill_loweredge = (1.0 - _FillSize) - fill_halfchange;
|
||||||
|
half fill_upperedge = (1.0 - _FillSize) + fill_halfchange;
|
||||||
|
half fill_mask = saturate((sdf_sample - fill_loweredge) / (fill_upperedge - fill_loweredge));
|
||||||
|
|
||||||
|
half3 blend_colour = lerp(_BorderColour, _FillColour, fill_mask);
|
||||||
|
|
||||||
|
return fixed4(blend_colour, border_mask);
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
Fallback "VRChat/Mobile/Standard Lite"
|
||||||
|
}
|
||||||
9
Assets/Shaders/Marker.shader.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 425fd677d4694b044973d26bd5f48af5
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -37,7 +37,6 @@ Shader "Carmen/Render Texture UI"
|
|||||||
UNITY_DECLARE_TEX2D(_MainTex);
|
UNITY_DECLARE_TEX2D(_MainTex);
|
||||||
float4 _MainTex_ST;
|
float4 _MainTex_ST;
|
||||||
half4 _Color;
|
half4 _Color;
|
||||||
half4 _Skew;
|
|
||||||
|
|
||||||
struct Data
|
struct Data
|
||||||
{
|
{
|
||||||
|
|||||||
@ -6,245 +6,250 @@
|
|||||||
|
|
||||||
Shader "Carmen/Maps/SDF Map Borders"
|
Shader "Carmen/Maps/SDF Map Borders"
|
||||||
{
|
{
|
||||||
Properties
|
Properties
|
||||||
{
|
{
|
||||||
_MainTex ("SDF", 2D) = "white" {}
|
_MainTex ("SDF", 2D) = "white" {}
|
||||||
_ColourTex ("Country Colours", 2D) = "white" {}
|
_ColourTex ("Country Colours", 2D) = "white" {}
|
||||||
|
|
||||||
_LineThickness ("Line Thickness", float) = 0.15
|
_LineThickness ("Line Thickness", float) = 0.15
|
||||||
_VerticalLineCorrection ("Vertical Line Correction", float) = 0.0
|
_VerticalLineCorrection ("Vertical Line Correction", float) = 0.0
|
||||||
}
|
}
|
||||||
|
|
||||||
SubShader
|
SubShader
|
||||||
{
|
{
|
||||||
Tags { "RenderType"="Opaque" }
|
Tags { "RenderType"="Opaque" }
|
||||||
LOD 200
|
LOD 200
|
||||||
|
|
||||||
CGPROGRAM
|
CGPROGRAM
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
#include "UnityCG.cginc"
|
||||||
#include "UnityPBSLighting.cginc"
|
#include "UnityPBSLighting.cginc"
|
||||||
|
|
||||||
#define _SPECULARHIGHLIGHTS_OFF
|
#define _SPECULARHIGHLIGHTS_OFF
|
||||||
#define _GLOSSYREFLECTIONS_OFF
|
#define _GLOSSYREFLECTIONS_OFF
|
||||||
|
|
||||||
// Use our squeezed BRDF on mobile
|
// Use our squeezed BRDF on mobile
|
||||||
// In general we want FLOAT_MIN to be the smallest value such that (1.0f + FLOAT_MIN) != FLOAT_MIN
|
// In general we want FLOAT_MIN to be the smallest value such that (1.0f + FLOAT_MIN) != FLOAT_MIN
|
||||||
#if defined(SHADER_API_MOBILE)
|
#if defined(SHADER_API_MOBILE)
|
||||||
#define VRC_BRDF_PBS BRDF2_VRC_PBS
|
#define VRC_BRDF_PBS BRDF2_VRC_PBS
|
||||||
#define FLOAT_MIN 1e-4
|
#define FLOAT_MIN 1e-4
|
||||||
#else
|
#else
|
||||||
#define VRC_BRDF_PBS UNITY_BRDF_PBS
|
#define VRC_BRDF_PBS UNITY_BRDF_PBS
|
||||||
#define FLOAT_MIN 1e-6
|
#define FLOAT_MIN 1e-6
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#pragma target 4.5
|
#pragma target 4.5
|
||||||
#pragma surface surf LambertVRC exclude_path:prepass exclude_path:deferred noforwardadd
|
#pragma surface surf LambertVRC exclude_path:prepass exclude_path:deferred noforwardadd
|
||||||
|
|
||||||
UNITY_DECLARE_TEX2D(_MainTex);
|
UNITY_DECLARE_TEX2D(_MainTex);
|
||||||
UNITY_DECLARE_TEX2D(_ColourTex);
|
UNITY_DECLARE_TEX2D(_ColourTex);
|
||||||
|
|
||||||
CBUFFER_START(UnityPerMaterial)
|
CBUFFER_START(UnityPerMaterial)
|
||||||
float _LineThickness;
|
float _LineThickness;
|
||||||
float _VerticalLineCorrection;
|
float _VerticalLineCorrection;
|
||||||
CBUFFER_END
|
CBUFFER_END
|
||||||
|
|
||||||
struct SurfaceOutputVRC
|
struct SurfaceOutputVRC
|
||||||
{
|
{
|
||||||
fixed3 Albedo;
|
fixed3 Albedo;
|
||||||
fixed3 Normal;
|
fixed3 Normal;
|
||||||
fixed3 Emission;
|
fixed3 Emission;
|
||||||
half Specular;
|
half Specular;
|
||||||
fixed Gloss;
|
fixed Gloss;
|
||||||
fixed Alpha;
|
fixed Alpha;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Input
|
struct Input
|
||||||
{
|
{
|
||||||
float2 uv_MainTex;
|
float2 uv_MainTex;
|
||||||
half4 colour : COLOR;
|
half4 colour : COLOR;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
void surf (Input IN, inout SurfaceOutputVRC o)
|
void surf (Input IN, inout SurfaceOutputVRC o)
|
||||||
{
|
{
|
||||||
half linestep = step(UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex), _LineThickness + (_VerticalLineCorrection * IN.uv_MainTex.y));
|
half linestep_sample = UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex).r;
|
||||||
o.Albedo = lerp(UNITY_SAMPLE_TEX2D(_ColourTex, IN.uv_MainTex), half4(0.0, 0.0, 0.0, 1.0), linestep);
|
half linestep_halfchange = (abs(ddx(linestep_sample)) + abs(ddy(linestep_sample))) / 2.0;
|
||||||
o.Alpha = 1.0f;
|
half linestep_loweredge = (1.0 - _LineThickness) - linestep_halfchange;
|
||||||
}
|
half linestep_upperedge = (1.0 - _LineThickness) + linestep_halfchange;
|
||||||
|
half linestep_mask = saturate((linestep_sample - linestep_loweredge) / (linestep_upperedge - linestep_loweredge));
|
||||||
|
|
||||||
|
o.Albedo = lerp(UNITY_SAMPLE_TEX2D(_ColourTex, IN.uv_MainTex), half4(0.0, 0.0, 0.0, 1.0), linestep_mask);
|
||||||
|
o.Alpha = 1.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
inline half3 VRC_SafeNormalize(half3 value)
|
inline half3 VRC_SafeNormalize(half3 value)
|
||||||
{
|
{
|
||||||
float lenSqr = max((float)dot(value, value), FLOAT_MIN);
|
float lenSqr = max((float)dot(value, value), FLOAT_MIN);
|
||||||
return value * (half) rsqrt(lenSqr);
|
return value * (half) rsqrt(lenSqr);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline half shEvaluateDiffuseL1Geomerics(half L0, half3 L1, half3 n)
|
inline half shEvaluateDiffuseL1Geomerics(half L0, half3 L1, half3 n)
|
||||||
{
|
{
|
||||||
// avg direction of incoming light
|
// avg direction of incoming light
|
||||||
half3 R1 = 0.5f * L1;
|
half3 R1 = 0.5f * L1;
|
||||||
|
|
||||||
// directional brightness
|
// directional brightness
|
||||||
half lenR1 = length(R1);
|
half lenR1 = length(R1);
|
||||||
|
|
||||||
// linear angle between normal and direction 0-1, saturate fix from filamented
|
// linear angle between normal and direction 0-1, saturate fix from filamented
|
||||||
half q = dot(VRC_SafeNormalize(R1), n) * 0.5 + 0.5;
|
half q = dot(VRC_SafeNormalize(R1), n) * 0.5 + 0.5;
|
||||||
q = isnan(q) ? 1 : q;
|
q = isnan(q) ? 1 : q;
|
||||||
q = saturate(q);
|
q = saturate(q);
|
||||||
|
|
||||||
// power for q
|
// power for q
|
||||||
// lerps from 1 (linear) to 3 (cubic) based on directionality
|
// lerps from 1 (linear) to 3 (cubic) based on directionality
|
||||||
//half p = 1.0f + 2.0f * lenR1 / L0;
|
//half p = 1.0f + 2.0f * lenR1 / L0;
|
||||||
|
|
||||||
// dynamic range constant
|
// dynamic range constant
|
||||||
// should vary between 4 (highly directional) and 0 (ambient)
|
// should vary between 4 (highly directional) and 0 (ambient)
|
||||||
//half a = (1.0f - lenR1 / L0) / (1.0f + lenR1 / L0);
|
//half a = (1.0f - lenR1 / L0) / (1.0f + lenR1 / L0);
|
||||||
|
|
||||||
// negative ambient fix, if L0 <= 0, return 0
|
// negative ambient fix, if L0 <= 0, return 0
|
||||||
//return (L0 <= 0.f) ? 0.f : (L0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)));
|
//return (L0 <= 0.f) ? 0.f : (L0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)));
|
||||||
|
|
||||||
// optimized reordering. thanks wolfram
|
// optimized reordering. thanks wolfram
|
||||||
return (L0 <= 0.f) ? 0.f : ( 4. * lenR1 * pow(q, (2 * lenR1) / L0 + 1) + ( L0 * (L0 - lenR1) )/(L0 + lenR1));
|
return (L0 <= 0.f) ? 0.f : ( 4. * lenR1 * pow(q, (2 * lenR1) / L0 + 1) + ( L0 * (L0 - lenR1) )/(L0 + lenR1));
|
||||||
}
|
}
|
||||||
|
|
||||||
inline UnityGI UnityGI_BaseVRC(UnityGIInput data, half occlusion, half3 normalWorld, half3 eyeVec, half smoothness, half hasReflProbe)
|
inline UnityGI UnityGI_BaseVRC(UnityGIInput data, half occlusion, half3 normalWorld, half3 eyeVec, half smoothness, half hasReflProbe)
|
||||||
{
|
{
|
||||||
UnityGI o_gi;
|
UnityGI o_gi;
|
||||||
|
|
||||||
// Base pass with Lightmap support is responsible for handling ShadowMask / blending here for performance reason
|
// Base pass with Lightmap support is responsible for handling ShadowMask / blending here for performance reason
|
||||||
#if defined(HANDLE_SHADOWS_BLENDING_IN_GI)
|
#if defined(HANDLE_SHADOWS_BLENDING_IN_GI)
|
||||||
half bakedAtten = UnitySampleBakedOcclusion(data.lightmapUV.xy, data.worldPos);
|
half bakedAtten = UnitySampleBakedOcclusion(data.lightmapUV.xy, data.worldPos);
|
||||||
float zDist = dot(_WorldSpaceCameraPos - data.worldPos, UNITY_MATRIX_V[2].xyz);
|
float zDist = dot(_WorldSpaceCameraPos - data.worldPos, UNITY_MATRIX_V[2].xyz);
|
||||||
float fadeDist = UnityComputeShadowFadeDistance(data.worldPos, zDist);
|
float fadeDist = UnityComputeShadowFadeDistance(data.worldPos, zDist);
|
||||||
data.atten = UnityMixRealtimeAndBakedShadows(data.atten, bakedAtten, UnityComputeShadowFade(fadeDist));
|
data.atten = UnityMixRealtimeAndBakedShadows(data.atten, bakedAtten, UnityComputeShadowFade(fadeDist));
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
o_gi.light = data.light;
|
o_gi.light = data.light;
|
||||||
o_gi.light.color *= data.atten;
|
o_gi.light.color *= data.atten;
|
||||||
|
|
||||||
#if defined(LIGHTMAP_ON)
|
#if defined(LIGHTMAP_ON)
|
||||||
#if defined(_MONOSH)
|
#if defined(_MONOSH)
|
||||||
BakeryMonoSH(o_gi.indirect.diffuse, o_gi.indirect.specular, data.lightmapUV.xy, normalWorld, eyeVec, smoothness, occlusion);
|
BakeryMonoSH(o_gi.indirect.diffuse, o_gi.indirect.specular, data.lightmapUV.xy, normalWorld, eyeVec, smoothness, occlusion);
|
||||||
#else
|
#else
|
||||||
// Baked lightmaps
|
// Baked lightmaps
|
||||||
|
|
||||||
half3 bakedColor = half3(1.0, 1.0, 1.0);
|
half3 bakedColor = half3(1.0, 1.0, 1.0);
|
||||||
half4 bakedColorTex = UNITY_SAMPLE_TEX2D(unity_Lightmap, data.lightmapUV.xy);
|
half4 bakedColorTex = UNITY_SAMPLE_TEX2D(unity_Lightmap, data.lightmapUV.xy);
|
||||||
#if defined(FORCE_UNITY_DLDR_LIGHTMAP_ENCODING)
|
#if defined(FORCE_UNITY_DLDR_LIGHTMAP_ENCODING)
|
||||||
bakedColor = DecodeLightmapDoubleLDR(bakedColorTex, unity_Lightmap_HDR);
|
bakedColor = DecodeLightmapDoubleLDR(bakedColorTex, unity_Lightmap_HDR);
|
||||||
#elif defined(FORCE_UNITY_RGBM_LIGHTMAP_ENCODING)
|
#elif defined(FORCE_UNITY_RGBM_LIGHTMAP_ENCODING)
|
||||||
bakedColor = DecodeLightmapRGBM(bakedColorTex, unity_Lightmap_HDR);
|
bakedColor = DecodeLightmapRGBM(bakedColorTex, unity_Lightmap_HDR);
|
||||||
#elif defined(FORCE_UNITY_LIGHTMAP_FULL_HDR_ENCODING)
|
#elif defined(FORCE_UNITY_LIGHTMAP_FULL_HDR_ENCODING)
|
||||||
bakedColor = bakedColorTex;
|
bakedColor = bakedColorTex;
|
||||||
#else
|
#else
|
||||||
bakedColor = DecodeLightmap(bakedColorTex);
|
bakedColor = DecodeLightmap(bakedColorTex);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Can be set if the renderer has a valid lightmap but the shader doesn't use it
|
// Can be set if the renderer has a valid lightmap but the shader doesn't use it
|
||||||
#if !defined(UNITY_LIGHTMAP_NONE)
|
#if !defined(UNITY_LIGHTMAP_NONE)
|
||||||
#if defined(DIRLIGHTMAP_COMBINED)
|
#if defined(DIRLIGHTMAP_COMBINED)
|
||||||
fixed4 bakedDirTex = UNITY_SAMPLE_TEX2D_SAMPLER(unity_LightmapInd, unity_Lightmap, data.lightmapUV.xy);
|
fixed4 bakedDirTex = UNITY_SAMPLE_TEX2D_SAMPLER(unity_LightmapInd, unity_Lightmap, data.lightmapUV.xy);
|
||||||
o_gi.indirect.diffuse = DecodeDirectionalLightmap(bakedColor, bakedDirTex, normalWorld);
|
o_gi.indirect.diffuse = DecodeDirectionalLightmap(bakedColor, bakedDirTex, normalWorld);
|
||||||
#else // not directional lightmap
|
#else // not directional lightmap
|
||||||
o_gi.indirect.diffuse = bakedColor;
|
o_gi.indirect.diffuse = bakedColor;
|
||||||
#endif
|
#endif
|
||||||
#else
|
#else
|
||||||
o_gi.indirect.diffuse = 1;
|
o_gi.indirect.diffuse = 1;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
o_gi.indirect.specular = 0;
|
o_gi.indirect.specular = 0;
|
||||||
#endif
|
#endif
|
||||||
o_gi.indirect.diffuse *= occlusion;
|
o_gi.indirect.diffuse *= occlusion;
|
||||||
#elif defined(UNITY_SHOULD_SAMPLE_SH)
|
#elif defined(UNITY_SHOULD_SAMPLE_SH)
|
||||||
o_gi.indirect.diffuse.r = shEvaluateDiffuseL1Geomerics(unity_SHAr.w, unity_SHAr.xyz, normalWorld);
|
o_gi.indirect.diffuse.r = shEvaluateDiffuseL1Geomerics(unity_SHAr.w, unity_SHAr.xyz, normalWorld);
|
||||||
o_gi.indirect.diffuse.g = shEvaluateDiffuseL1Geomerics(unity_SHAg.w, unity_SHAg.xyz, normalWorld);
|
o_gi.indirect.diffuse.g = shEvaluateDiffuseL1Geomerics(unity_SHAg.w, unity_SHAg.xyz, normalWorld);
|
||||||
o_gi.indirect.diffuse.b = shEvaluateDiffuseL1Geomerics(unity_SHAb.w, unity_SHAb.xyz, normalWorld);
|
o_gi.indirect.diffuse.b = shEvaluateDiffuseL1Geomerics(unity_SHAb.w, unity_SHAb.xyz, normalWorld);
|
||||||
|
|
||||||
#if !defined(_SPECULARHIGHLIGHTS_OFF)
|
#if !defined(_SPECULARHIGHLIGHTS_OFF)
|
||||||
UNITY_BRANCH
|
UNITY_BRANCH
|
||||||
#if !defined(_GLOSSYREFLECTIONS_OFF)
|
#if !defined(_GLOSSYREFLECTIONS_OFF)
|
||||||
if(!any(o_gi.light.color) && !hasReflProbe)
|
if(!any(o_gi.light.color) && !hasReflProbe)
|
||||||
#else
|
#else
|
||||||
if(!any(o_gi.light.color))
|
if(!any(o_gi.light.color))
|
||||||
#endif
|
#endif
|
||||||
{
|
{
|
||||||
half3 L0rgb = half3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w);
|
half3 L0rgb = half3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w);
|
||||||
half3x3 L1rgb = half3x3(unity_SHAr.x, unity_SHAg.x, unity_SHAb.x,
|
half3x3 L1rgb = half3x3(unity_SHAr.x, unity_SHAg.x, unity_SHAb.x,
|
||||||
unity_SHAr.y, unity_SHAg.y, unity_SHAb.y,
|
unity_SHAr.y, unity_SHAg.y, unity_SHAb.y,
|
||||||
unity_SHAr.z, unity_SHAg.z, unity_SHAb.z);
|
unity_SHAr.z, unity_SHAg.z, unity_SHAb.z);
|
||||||
half3 L1 = unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz;
|
half3 L1 = unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz;
|
||||||
|
|
||||||
half3 dominantDir = VRC_SafeNormalize(L1);
|
half3 dominantDir = VRC_SafeNormalize(L1);
|
||||||
|
|
||||||
// Light can be anywhere from 'fully sparse' to 'completely focused' based on how much of it is L0 or L1rgb.
|
// Light can be anywhere from 'fully sparse' to 'completely focused' based on how much of it is L0 or L1rgb.
|
||||||
half L1len = length(L1);
|
half L1len = length(L1);
|
||||||
half focus = L1len / (length(L0rgb) + L1len);
|
half focus = L1len / (length(L0rgb) + L1len);
|
||||||
half specularTerm = ComputeSpecularGGX(dominantDir, eyeVec, normalWorld, smoothness * focus);
|
half specularTerm = ComputeSpecularGGX(dominantDir, eyeVec, normalWorld, smoothness * focus);
|
||||||
|
|
||||||
// L0 + L1, the total light energy expected, is the same over the whole mesh. This is a problem with specular highlights
|
// L0 + L1, the total light energy expected, is the same over the whole mesh. This is a problem with specular highlights
|
||||||
// as they have a second peak in the negative direction - normally hidden by the fact that light energy there is normally zero.
|
// as they have a second peak in the negative direction - normally hidden by the fact that light energy there is normally zero.
|
||||||
// Multiplying by non-linear diffuse gives satisfactory results, though isn't particularly physically accurate.
|
// Multiplying by non-linear diffuse gives satisfactory results, though isn't particularly physically accurate.
|
||||||
// The brightness vs ground truth (a reflection probe) is too low though... closest we can get appears to be
|
// The brightness vs ground truth (a reflection probe) is too low though... closest we can get appears to be
|
||||||
// a dimensionless version, shEvaluateDiffuseL1Geometrics but applied to just the ratio.
|
// a dimensionless version, shEvaluateDiffuseL1Geometrics but applied to just the ratio.
|
||||||
half energyFactor = shEvaluateDiffuseL1Normalized(dot(L0rgb, 1), L1, normalWorld);
|
half energyFactor = shEvaluateDiffuseL1Normalized(dot(L0rgb, 1), L1, normalWorld);
|
||||||
half3 sh = (L0rgb + mul(dominantDir, L1rgb)) * energyFactor;
|
half3 sh = (L0rgb + mul(dominantDir, L1rgb)) * energyFactor;
|
||||||
|
|
||||||
o_gi.indirect.specular = max(specularTerm * sh, 0.0);
|
o_gi.indirect.specular = max(specularTerm * sh, 0.0);
|
||||||
|
|
||||||
// Reflection Probes use occlusion, direct lights don't. MonoSH and Specular Hack are both somewhere in between,
|
// Reflection Probes use occlusion, direct lights don't. MonoSH and Specular Hack are both somewhere in between,
|
||||||
// so we use focus to split the difference - 1.0 is direct, 0.0 is reflection probe, so we invert.
|
// so we use focus to split the difference - 1.0 is direct, 0.0 is reflection probe, so we invert.
|
||||||
o_gi.indirect.specular *= LerpOneTo(occlusion, 1 - focus);
|
o_gi.indirect.specular *= LerpOneTo(occlusion, 1 - focus);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
o_gi.indirect.specular = 0;
|
o_gi.indirect.specular = 0;
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
o_gi.indirect.specular = 0;
|
o_gi.indirect.specular = 0;
|
||||||
#endif
|
#endif
|
||||||
o_gi.indirect.diffuse += data.ambient;
|
o_gi.indirect.diffuse += data.ambient;
|
||||||
o_gi.indirect.diffuse *= occlusion;
|
o_gi.indirect.diffuse *= occlusion;
|
||||||
#else
|
#else
|
||||||
o_gi.indirect.specular = 0;
|
o_gi.indirect.specular = 0;
|
||||||
o_gi.indirect.diffuse = 0;
|
o_gi.indirect.diffuse = 0;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return o_gi;
|
return o_gi;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline fixed4 UnityLambertVRCLight (SurfaceOutputVRC s, UnityLight light)
|
inline fixed4 UnityLambertVRCLight (SurfaceOutputVRC s, UnityLight light)
|
||||||
{
|
{
|
||||||
fixed diff = max (0, dot (s.Normal, light.dir));
|
fixed diff = max (0, dot (s.Normal, light.dir));
|
||||||
|
|
||||||
fixed4 c;
|
fixed4 c;
|
||||||
c.rgb = s.Albedo * light.color * diff;
|
c.rgb = s.Albedo * light.color * diff;
|
||||||
c.a = s.Alpha;
|
c.a = s.Alpha;
|
||||||
return c;
|
return c;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline fixed4 LightingLambertVRC (SurfaceOutputVRC s, UnityGI gi)
|
inline fixed4 LightingLambertVRC (SurfaceOutputVRC s, UnityGI gi)
|
||||||
{
|
{
|
||||||
fixed4 c;
|
fixed4 c;
|
||||||
c = UnityLambertVRCLight (s, gi.light);
|
c = UnityLambertVRCLight (s, gi.light);
|
||||||
|
|
||||||
#if defined(UNITY_LIGHT_FUNCTION_APPLY_INDIRECT)
|
#if defined(UNITY_LIGHT_FUNCTION_APPLY_INDIRECT)
|
||||||
c.rgb += s.Albedo * gi.indirect.diffuse;
|
c.rgb += s.Albedo * gi.indirect.diffuse;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return c;
|
return c;
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void LightingLambertVRC_GI (
|
inline void LightingLambertVRC_GI (
|
||||||
SurfaceOutputVRC s,
|
SurfaceOutputVRC s,
|
||||||
UnityGIInput data,
|
UnityGIInput data,
|
||||||
inout UnityGI gi)
|
inout UnityGI gi)
|
||||||
{
|
{
|
||||||
gi = UnityGI_BaseVRC(data, 1.0, s.Normal, half3(0, 0, 0), half(0), 0);
|
gi = UnityGI_BaseVRC(data, 1.0, s.Normal, half3(0, 0, 0), half(0), 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
ENDCG
|
ENDCG
|
||||||
}
|
}
|
||||||
|
|
||||||
FallBack "Diffuse"
|
FallBack "Diffuse"
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,247 +0,0 @@
|
|||||||
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
|
|
||||||
|
|
||||||
// Simplified Diffuse shader. Differences from regular Diffuse one:
|
|
||||||
// - no Main Color
|
|
||||||
// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
|
|
||||||
|
|
||||||
Shader "Carmen/Maps/SDF Map Dot"
|
|
||||||
{
|
|
||||||
Properties
|
|
||||||
{
|
|
||||||
_MainTex ("SDF", 2D) = "white" {}
|
|
||||||
}
|
|
||||||
|
|
||||||
SubShader
|
|
||||||
{
|
|
||||||
Tags { "Queue"="AlphaTest" "IgnoreProjector"="True" "RenderType"="TransparentCutout" }
|
|
||||||
LOD 200
|
|
||||||
|
|
||||||
CGPROGRAM
|
|
||||||
|
|
||||||
#include "UnityCG.cginc"
|
|
||||||
#include "UnityPBSLighting.cginc"
|
|
||||||
|
|
||||||
#define _SPECULARHIGHLIGHTS_OFF
|
|
||||||
#define _GLOSSYREFLECTIONS_OFF
|
|
||||||
|
|
||||||
// Use our squeezed BRDF on mobile
|
|
||||||
// In general we want FLOAT_MIN to be the smallest value such that (1.0f + FLOAT_MIN) != FLOAT_MIN
|
|
||||||
#if defined(SHADER_API_MOBILE)
|
|
||||||
#define VRC_BRDF_PBS BRDF2_VRC_PBS
|
|
||||||
#define FLOAT_MIN 1e-4
|
|
||||||
#else
|
|
||||||
#define VRC_BRDF_PBS UNITY_BRDF_PBS
|
|
||||||
#define FLOAT_MIN 1e-6
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#pragma target 4.5
|
|
||||||
#pragma surface surf LambertVRC alphatest:_Cutoff exclude_path:prepass exclude_path:deferred noforwardadd
|
|
||||||
|
|
||||||
UNITY_DECLARE_TEX2D(_MainTex);
|
|
||||||
UNITY_DECLARE_TEX2D(_ColourTex);
|
|
||||||
|
|
||||||
struct SurfaceOutputVRC
|
|
||||||
{
|
|
||||||
fixed3 Albedo;
|
|
||||||
fixed3 Normal;
|
|
||||||
fixed3 Emission;
|
|
||||||
half Specular;
|
|
||||||
fixed Gloss;
|
|
||||||
fixed Alpha;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Input
|
|
||||||
{
|
|
||||||
float2 uv_MainTex;
|
|
||||||
half4 colour : COLOR;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
void surf (Input IN, inout SurfaceOutputVRC o)
|
|
||||||
{
|
|
||||||
half alphastep = step(UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex), 0.99);
|
|
||||||
if (alphastep < 0.5) discard;
|
|
||||||
|
|
||||||
half dotstep = step(UNITY_SAMPLE_TEX2D(_MainTex, IN.uv_MainTex), 0.4);
|
|
||||||
o.Albedo = lerp(half4(1.0, 1.0, 1.0, 1.0), half4(0.8, 0.0, 0.0, 1.0), dotstep);
|
|
||||||
o.Alpha = alphastep;
|
|
||||||
|
|
||||||
o.Gloss = 0.0;
|
|
||||||
o.Normal = fixed3(0.0, 0.0, 1.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
inline half3 VRC_SafeNormalize(half3 value)
|
|
||||||
{
|
|
||||||
float lenSqr = max((float)dot(value, value), FLOAT_MIN);
|
|
||||||
return value * (half) rsqrt(lenSqr);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline half shEvaluateDiffuseL1Geomerics(half L0, half3 L1, half3 n)
|
|
||||||
{
|
|
||||||
// avg direction of incoming light
|
|
||||||
half3 R1 = 0.5f * L1;
|
|
||||||
|
|
||||||
// directional brightness
|
|
||||||
half lenR1 = length(R1);
|
|
||||||
|
|
||||||
// linear angle between normal and direction 0-1, saturate fix from filamented
|
|
||||||
half q = dot(VRC_SafeNormalize(R1), n) * 0.5 + 0.5;
|
|
||||||
q = isnan(q) ? 1 : q;
|
|
||||||
q = saturate(q);
|
|
||||||
|
|
||||||
// power for q
|
|
||||||
// lerps from 1 (linear) to 3 (cubic) based on directionality
|
|
||||||
//half p = 1.0f + 2.0f * lenR1 / L0;
|
|
||||||
|
|
||||||
// dynamic range constant
|
|
||||||
// should vary between 4 (highly directional) and 0 (ambient)
|
|
||||||
//half a = (1.0f - lenR1 / L0) / (1.0f + lenR1 / L0);
|
|
||||||
|
|
||||||
// negative ambient fix, if L0 <= 0, return 0
|
|
||||||
//return (L0 <= 0.f) ? 0.f : (L0 * (a + (1.0f - a) * (p + 1.0f) * pow(q, p)));
|
|
||||||
|
|
||||||
// optimized reordering. thanks wolfram
|
|
||||||
return (L0 <= 0.f) ? 0.f : ( 4. * lenR1 * pow(q, (2 * lenR1) / L0 + 1) + ( L0 * (L0 - lenR1) )/(L0 + lenR1));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline UnityGI UnityGI_BaseVRC(UnityGIInput data, half occlusion, half3 normalWorld, half3 eyeVec, half smoothness, half hasReflProbe)
|
|
||||||
{
|
|
||||||
UnityGI o_gi;
|
|
||||||
|
|
||||||
// Base pass with Lightmap support is responsible for handling ShadowMask / blending here for performance reason
|
|
||||||
#if defined(HANDLE_SHADOWS_BLENDING_IN_GI)
|
|
||||||
half bakedAtten = UnitySampleBakedOcclusion(data.lightmapUV.xy, data.worldPos);
|
|
||||||
float zDist = dot(_WorldSpaceCameraPos - data.worldPos, UNITY_MATRIX_V[2].xyz);
|
|
||||||
float fadeDist = UnityComputeShadowFadeDistance(data.worldPos, zDist);
|
|
||||||
data.atten = UnityMixRealtimeAndBakedShadows(data.atten, bakedAtten, UnityComputeShadowFade(fadeDist));
|
|
||||||
#endif
|
|
||||||
|
|
||||||
o_gi.light = data.light;
|
|
||||||
o_gi.light.color *= data.atten;
|
|
||||||
|
|
||||||
#if defined(LIGHTMAP_ON)
|
|
||||||
#if defined(_MONOSH)
|
|
||||||
BakeryMonoSH(o_gi.indirect.diffuse, o_gi.indirect.specular, data.lightmapUV.xy, normalWorld, eyeVec, smoothness, occlusion);
|
|
||||||
#else
|
|
||||||
// Baked lightmaps
|
|
||||||
|
|
||||||
half3 bakedColor = half3(1.0, 1.0, 1.0);
|
|
||||||
half4 bakedColorTex = UNITY_SAMPLE_TEX2D(unity_Lightmap, data.lightmapUV.xy);
|
|
||||||
#if defined(FORCE_UNITY_DLDR_LIGHTMAP_ENCODING)
|
|
||||||
bakedColor = DecodeLightmapDoubleLDR(bakedColorTex, unity_Lightmap_HDR);
|
|
||||||
#elif defined(FORCE_UNITY_RGBM_LIGHTMAP_ENCODING)
|
|
||||||
bakedColor = DecodeLightmapRGBM(bakedColorTex, unity_Lightmap_HDR);
|
|
||||||
#elif defined(FORCE_UNITY_LIGHTMAP_FULL_HDR_ENCODING)
|
|
||||||
bakedColor = bakedColorTex;
|
|
||||||
#else
|
|
||||||
bakedColor = DecodeLightmap(bakedColorTex);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// Can be set if the renderer has a valid lightmap but the shader doesn't use it
|
|
||||||
#if !defined(UNITY_LIGHTMAP_NONE)
|
|
||||||
#if defined(DIRLIGHTMAP_COMBINED)
|
|
||||||
fixed4 bakedDirTex = UNITY_SAMPLE_TEX2D_SAMPLER(unity_LightmapInd, unity_Lightmap, data.lightmapUV.xy);
|
|
||||||
o_gi.indirect.diffuse = DecodeDirectionalLightmap(bakedColor, bakedDirTex, normalWorld);
|
|
||||||
#else // not directional lightmap
|
|
||||||
o_gi.indirect.diffuse = bakedColor;
|
|
||||||
#endif
|
|
||||||
#else
|
|
||||||
o_gi.indirect.diffuse = 1;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
o_gi.indirect.specular = 0;
|
|
||||||
#endif
|
|
||||||
o_gi.indirect.diffuse *= occlusion;
|
|
||||||
#elif defined(UNITY_SHOULD_SAMPLE_SH)
|
|
||||||
o_gi.indirect.diffuse.r = shEvaluateDiffuseL1Geomerics(unity_SHAr.w, unity_SHAr.xyz, normalWorld);
|
|
||||||
o_gi.indirect.diffuse.g = shEvaluateDiffuseL1Geomerics(unity_SHAg.w, unity_SHAg.xyz, normalWorld);
|
|
||||||
o_gi.indirect.diffuse.b = shEvaluateDiffuseL1Geomerics(unity_SHAb.w, unity_SHAb.xyz, normalWorld);
|
|
||||||
|
|
||||||
#if !defined(_SPECULARHIGHLIGHTS_OFF)
|
|
||||||
UNITY_BRANCH
|
|
||||||
#if !defined(_GLOSSYREFLECTIONS_OFF)
|
|
||||||
if(!any(o_gi.light.color) && !hasReflProbe)
|
|
||||||
#else
|
|
||||||
if(!any(o_gi.light.color))
|
|
||||||
#endif
|
|
||||||
{
|
|
||||||
half3 L0rgb = half3(unity_SHAr.w, unity_SHAg.w, unity_SHAb.w);
|
|
||||||
half3x3 L1rgb = half3x3(unity_SHAr.x, unity_SHAg.x, unity_SHAb.x,
|
|
||||||
unity_SHAr.y, unity_SHAg.y, unity_SHAb.y,
|
|
||||||
unity_SHAr.z, unity_SHAg.z, unity_SHAb.z);
|
|
||||||
half3 L1 = unity_SHAr.xyz + unity_SHAg.xyz + unity_SHAb.xyz;
|
|
||||||
|
|
||||||
half3 dominantDir = VRC_SafeNormalize(L1);
|
|
||||||
|
|
||||||
// Light can be anywhere from 'fully sparse' to 'completely focused' based on how much of it is L0 or L1rgb.
|
|
||||||
half L1len = length(L1);
|
|
||||||
half focus = L1len / (length(L0rgb) + L1len);
|
|
||||||
half specularTerm = ComputeSpecularGGX(dominantDir, eyeVec, normalWorld, smoothness * focus);
|
|
||||||
|
|
||||||
// L0 + L1, the total light energy expected, is the same over the whole mesh. This is a problem with specular highlights
|
|
||||||
// as they have a second peak in the negative direction - normally hidden by the fact that light energy there is normally zero.
|
|
||||||
// Multiplying by non-linear diffuse gives satisfactory results, though isn't particularly physically accurate.
|
|
||||||
// The brightness vs ground truth (a reflection probe) is too low though... closest we can get appears to be
|
|
||||||
// a dimensionless version, shEvaluateDiffuseL1Geometrics but applied to just the ratio.
|
|
||||||
half energyFactor = shEvaluateDiffuseL1Normalized(dot(L0rgb, 1), L1, normalWorld);
|
|
||||||
half3 sh = (L0rgb + mul(dominantDir, L1rgb)) * energyFactor;
|
|
||||||
|
|
||||||
o_gi.indirect.specular = max(specularTerm * sh, 0.0);
|
|
||||||
|
|
||||||
// Reflection Probes use occlusion, direct lights don't. MonoSH and Specular Hack are both somewhere in between,
|
|
||||||
// so we use focus to split the difference - 1.0 is direct, 0.0 is reflection probe, so we invert.
|
|
||||||
o_gi.indirect.specular *= LerpOneTo(occlusion, 1 - focus);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
o_gi.indirect.specular = 0;
|
|
||||||
}
|
|
||||||
#else
|
|
||||||
o_gi.indirect.specular = 0;
|
|
||||||
#endif
|
|
||||||
o_gi.indirect.diffuse += data.ambient;
|
|
||||||
o_gi.indirect.diffuse *= occlusion;
|
|
||||||
#else
|
|
||||||
o_gi.indirect.specular = 0;
|
|
||||||
o_gi.indirect.diffuse = 0;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return o_gi;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline fixed4 UnityLambertVRCLight (SurfaceOutputVRC s, UnityLight light)
|
|
||||||
{
|
|
||||||
fixed diff = max (0, dot (s.Normal, light.dir));
|
|
||||||
|
|
||||||
fixed4 c;
|
|
||||||
c.rgb = s.Albedo * light.color * diff;
|
|
||||||
c.a = s.Alpha;
|
|
||||||
return c;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline fixed4 LightingLambertVRC (SurfaceOutputVRC s, UnityGI gi)
|
|
||||||
{
|
|
||||||
fixed4 c;
|
|
||||||
c = UnityLambertVRCLight (s, gi.light);
|
|
||||||
|
|
||||||
#if defined(UNITY_LIGHT_FUNCTION_APPLY_INDIRECT)
|
|
||||||
c.rgb += s.Albedo * gi.indirect.diffuse;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
return c;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void LightingLambertVRC_GI (
|
|
||||||
SurfaceOutputVRC s,
|
|
||||||
UnityGIInput data,
|
|
||||||
inout UnityGI gi)
|
|
||||||
{
|
|
||||||
gi = UnityGI_BaseVRC(data, 1.0, s.Normal, half3(0, 0, 0), half(0), 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
ENDCG
|
|
||||||
}
|
|
||||||
|
|
||||||
FallBack "Diffuse"
|
|
||||||
}
|
|
||||||
@ -11,101 +11,120 @@
|
|||||||
|
|
||||||
Shader "Carmen/SDF/The Chase"
|
Shader "Carmen/SDF/The Chase"
|
||||||
{
|
{
|
||||||
Properties
|
Properties
|
||||||
{
|
{
|
||||||
_MainTex ("SDF", 2D) = "white" {}
|
_MainTex ("SDF", 2D) = "white" {}
|
||||||
|
|
||||||
[ShowAsVector2] _Skew ("Skew", Vector) = (0.0, 0.0, 0.0, 0.0)
|
[ShowAsVector2] _Skew ("Skew", Vector) = (0.0, 0.0, 0.0, 0.0)
|
||||||
|
|
||||||
_LeftColour ("Left Colour", Color) = (1.0, 0.0, 0.0, 1.0)
|
_LeftColour ("Left Colour", Color) = (1.0, 0.0, 0.0, 1.0)
|
||||||
_RightColour ("Right Colour", Color) = (0.0, 0.0, 1.0, 1.0)
|
_RightColour ("Right Colour", Color) = (0.0, 0.0, 1.0, 1.0)
|
||||||
|
|
||||||
_LeftLineColour ("Left Line Colour", Color) = (0.0, 0.0, 0.0, 1.0)
|
_LeftLineColour ("Left Line Colour", Color) = (0.0, 0.0, 0.0, 1.0)
|
||||||
_RightLineColour ("Right Line Colour", Color) = (0.0, 0.0, 0.0, 1.0)
|
_RightLineColour ("Right Line Colour", Color) = (0.0, 0.0, 0.0, 1.0)
|
||||||
_LineThickness ("Line Thickness", float) = 0.25
|
_LineThickness ("Line Thickness", float) = 0.25
|
||||||
}
|
_TextThickness ("Text Thickness", float) = 0.1
|
||||||
SubShader
|
}
|
||||||
{
|
SubShader
|
||||||
Tags { "Queue"="Overlay" "RenderType"="Opaque" "CanUseSpriteAtlas"="True" }
|
{
|
||||||
LOD 200
|
Tags { "Queue"="Overlay" "RenderType"="Transparent" "CanUseSpriteAtlas"="True" }
|
||||||
|
LOD 200
|
||||||
|
|
||||||
Pass {
|
Pass {
|
||||||
Cull Back
|
Cull Back
|
||||||
Lighting Off
|
Lighting Off
|
||||||
//ZWrite Off
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
//ZTest Always
|
ZWrite Off
|
||||||
|
//ZTest Always
|
||||||
|
|
||||||
CGPROGRAM
|
CGPROGRAM
|
||||||
#include "UnityCG.cginc"
|
#include "UnityCG.cginc"
|
||||||
#pragma target 4.5
|
#pragma target 4.5
|
||||||
#pragma vertex vert
|
#pragma vertex vert
|
||||||
#pragma fragment frag
|
#pragma fragment frag
|
||||||
|
|
||||||
UNITY_DECLARE_TEX2D(_MainTex);
|
UNITY_DECLARE_TEX2D(_MainTex);
|
||||||
float4 _MainTex_ST;
|
float4 _MainTex_ST;
|
||||||
|
|
||||||
half4 _Skew;
|
half4 _Skew;
|
||||||
half4 _LeftColour;
|
half4 _LeftColour;
|
||||||
half4 _RightColour;
|
half4 _RightColour;
|
||||||
|
|
||||||
half4 _LeftLineColour;
|
half4 _LeftLineColour;
|
||||||
half4 _RightLineColour;
|
half4 _RightLineColour;
|
||||||
float _LineThickness;
|
half _LineThickness;
|
||||||
|
half _TextThickness;
|
||||||
|
|
||||||
struct Data
|
struct Data
|
||||||
{
|
{
|
||||||
float4 vertex : POSITION;
|
float4 vertex : POSITION;
|
||||||
float2 uv : TEXCOORD0;
|
float2 uv : TEXCOORD0;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct V2F
|
struct V2F
|
||||||
{
|
{
|
||||||
float4 position : SV_POSITION;
|
float4 position : SV_POSITION;
|
||||||
float2 uv : TEXCOORD0;
|
float2 uv : TEXCOORD0;
|
||||||
};
|
};
|
||||||
|
|
||||||
V2F vert(Data v)
|
V2F vert(Data v)
|
||||||
{
|
{
|
||||||
V2F o;
|
V2F o;
|
||||||
|
|
||||||
// Skew and scale as needed
|
// Skew and scale as needed
|
||||||
float4x4 skewmatrix = float4x4(
|
float4x4 skewmatrix = float4x4(
|
||||||
1.0, _Skew.x, 0.0, 0.0,
|
1.0, _Skew.x, 0.0, 0.0,
|
||||||
_Skew.y, 1.0, 0.0, 0.0,
|
_Skew.y, 1.0, 0.0, 0.0,
|
||||||
0.0, 0.0, 1.0, 0.0,
|
0.0, 0.0, 1.0, 0.0,
|
||||||
0.0, 0.0, 0.0, 1.0
|
0.0, 0.0, 0.0, 1.0
|
||||||
);
|
);
|
||||||
o.position = mul(skewmatrix, v.vertex);
|
o.position = mul(skewmatrix, v.vertex);
|
||||||
o.position = mul(UNITY_MATRIX_P,
|
o.position = mul(UNITY_MATRIX_P,
|
||||||
mul(UNITY_MATRIX_MV, float4(0.0, 0.0, 0.0, 1.0))
|
mul(UNITY_MATRIX_MV, float4(0.0, 0.0, 0.0, 1.0))
|
||||||
+ float4(o.position.x, o.position.y, 0.0, 0.0)
|
+ float4(o.position.x, o.position.y, 0.0, 0.0)
|
||||||
* float4(
|
* float4(
|
||||||
length(unity_ObjectToWorld._m00_m10_m20),
|
length(unity_ObjectToWorld._m00_m10_m20),
|
||||||
length(unity_ObjectToWorld._m01_m11_m21),
|
length(unity_ObjectToWorld._m01_m11_m21),
|
||||||
1.0, 1.0));
|
1.0, 1.0));
|
||||||
|
|
||||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||||
|
|
||||||
return o;
|
return o;
|
||||||
}
|
}
|
||||||
|
|
||||||
fixed4 frag(V2F i) : SV_TARGET
|
fixed4 frag(V2F i) : SV_TARGET
|
||||||
{
|
{
|
||||||
half texsample = UNITY_SAMPLE_TEX2D(_MainTex, i.uv).r;
|
half sdf_sample = UNITY_SAMPLE_TEX2D(_MainTex, i.uv).r;
|
||||||
|
half sdf_halfchange = (abs(ddx(sdf_sample)) + abs(ddy(sdf_sample))) / 2.0;
|
||||||
|
|
||||||
half alphastep = step(texsample, _LineThickness);
|
half alphastep_loweredge = (1.0 - _LineThickness) - sdf_halfchange;
|
||||||
if (alphastep < 0.5) discard;
|
half alphastep_upperedge = (1.0 - _LineThickness) + sdf_halfchange;
|
||||||
|
half alphastep = saturate((sdf_sample - alphastep_loweredge) / (alphastep_upperedge - alphastep_loweredge));
|
||||||
|
|
||||||
half linestep = step(texsample, 0.1);
|
half textstep_loweredge = (1.0 - _TextThickness) - sdf_halfchange;
|
||||||
half uvrange = i.uv.x % 1.0;
|
half textstep_upperedge = (1.0 - _TextThickness) + sdf_halfchange;
|
||||||
return lerp(
|
half textstep = saturate((sdf_sample - textstep_loweredge) / (textstep_upperedge - textstep_loweredge));
|
||||||
lerp(_LeftLineColour, _RightLineColour, uvrange),
|
|
||||||
lerp(_LeftColour, _RightColour, uvrange),
|
half uvrange = i.uv.x % 1.0;
|
||||||
linestep);
|
|
||||||
}
|
half3 outline = lerp(_LeftLineColour.rgb, _RightLineColour.rgb, uvrange);
|
||||||
ENDCG
|
half3 fill = lerp(_LeftColour.rgb, _RightColour.rgb, uvrange);
|
||||||
}
|
|
||||||
}
|
return fixed4(lerp(outline, fill, textstep).rgb, alphastep);
|
||||||
FallBack "Diffuse"
|
|
||||||
|
//half alphastep = step(texsample, _LineThickness);
|
||||||
|
//if (alphastep < 0.5) discard;
|
||||||
|
|
||||||
|
// half linestep = step(texsample, 0.1);
|
||||||
|
// half uvrange = i.uv.x % 1.0;
|
||||||
|
// return lerp(
|
||||||
|
// lerp(_LeftLineColour, _RightLineColour, uvrange),
|
||||||
|
// lerp(_LeftColour, _RightColour, uvrange),
|
||||||
|
// linestep);
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
FallBack "Diffuse"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
Shader "Custom/ScreenNoise"
|
Shader "Custom/Screen Noise"
|
||||||
{
|
{
|
||||||
Properties
|
Properties
|
||||||
{
|
{
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 6.9 MiB After Width: | Height: | Size: 1.8 MiB |
|
Before Width: | Height: | Size: 6.8 MiB After Width: | Height: | Size: 2.0 MiB |
|
Before Width: | Height: | Size: 19 MiB After Width: | Height: | Size: 2.6 MiB |
|
Before Width: | Height: | Size: 55 KiB |
|
Before Width: | Height: | Size: 36 MiB After Width: | Height: | Size: 7.8 MiB |
|
Before Width: | Height: | Size: 4.6 MiB After Width: | Height: | Size: 1.2 MiB |
BIN
Assets/Textures/T_Brick_AO.png
Normal file
|
After Width: | Height: | Size: 35 KiB |
140
Assets/Textures/T_Brick_AO.png.meta
Normal file
@ -0,0 +1,140 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8fb70a333687198428549edd75a6b812
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 1
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 0
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 1
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
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|
||||||
- Name: <SystemType>k__BackingField
|
|
||||||
Entry: 9
|
|
||||||
Data: 60
|
|
||||||
- Name: <SyncMode>k__BackingField
|
|
||||||
Entry: 7
|
|
||||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
|
||||||
- Name:
|
|
||||||
Entry: 3
|
|
||||||
Data: 1
|
|
||||||
- Name:
|
|
||||||
Entry: 8
|
|
||||||
Data:
|
|
||||||
- Name: <IsSerialized>k__BackingField
|
|
||||||
Entry: 5
|
|
||||||
Data: false
|
|
||||||
- Name: _fieldAttributes
|
|
||||||
Entry: 7
|
|
||||||
Data: 61|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
|
||||||
- Name:
|
|
||||||
Entry: 12
|
|
||||||
Data: 2
|
|
||||||
- Name:
|
|
||||||
Entry: 7
|
|
||||||
Data: 62|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
|
|
||||||
- Name:
|
|
||||||
Entry: 8
|
|
||||||
Data:
|
|
||||||
- Name:
|
|
||||||
Entry: 7
|
|
||||||
Data: 63|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
|
|
||||||
- Name:
|
|
||||||
Entry: 8
|
|
||||||
Data:
|
|
||||||
- Name:
|
|
||||||
Entry: 13
|
|
||||||
Data:
|
|
||||||
- Name:
|
|
||||||
Entry: 8
|
|
||||||
Data:
|
|
||||||
- Name:
|
|
||||||
Entry: 8
|
|
||||||
Data:
|
|
||||||
- Name:
|
|
||||||
Entry: 8
|
|
||||||
Data:
|
|
||||||
- Name:
|
|
||||||
Entry: 7
|
|
||||||
Data:
|
|
||||||
- Name: $k
|
|
||||||
Entry: 1
|
|
||||||
Data: _Landmarks
|
|
||||||
- Name: $v
|
- Name: $v
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 64|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
Data: 64|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
- Name: <Name>k__BackingField
|
- Name: <Name>k__BackingField
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: _Landmarks
|
Data: _Location
|
||||||
- Name: <UserType>k__BackingField
|
- Name: <UserType>k__BackingField
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 65|System.RuntimeType, mscorlib
|
Data: 65|System.RuntimeType, mscorlib
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: System.String[], mscorlib
|
Data: System.String, mscorlib
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 8
|
Entry: 8
|
||||||
Data:
|
Data:
|
||||||
@ -1004,13 +1004,79 @@ MonoBehaviour:
|
|||||||
Data: 66|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
Data: 66|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 12
|
Entry: 12
|
||||||
Data: 1
|
Data: 2
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 67|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
|
Data: 67|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 8
|
Entry: 8
|
||||||
Data:
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data: 68|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 13
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data:
|
||||||
|
- Name: $k
|
||||||
|
Entry: 1
|
||||||
|
Data: _Landmarks
|
||||||
|
- Name: $v
|
||||||
|
Entry: 7
|
||||||
|
Data: 69|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
|
- Name: <Name>k__BackingField
|
||||||
|
Entry: 1
|
||||||
|
Data: _Landmarks
|
||||||
|
- Name: <UserType>k__BackingField
|
||||||
|
Entry: 7
|
||||||
|
Data: 70|System.RuntimeType, mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 1
|
||||||
|
Data: System.String[], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name: <SystemType>k__BackingField
|
||||||
|
Entry: 9
|
||||||
|
Data: 70
|
||||||
|
- Name: <SyncMode>k__BackingField
|
||||||
|
Entry: 7
|
||||||
|
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 3
|
||||||
|
Data: 1
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name: <IsSerialized>k__BackingField
|
||||||
|
Entry: 5
|
||||||
|
Data: false
|
||||||
|
- Name: _fieldAttributes
|
||||||
|
Entry: 7
|
||||||
|
Data: 71|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 12
|
||||||
|
Data: 1
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data: 72|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 13
|
Entry: 13
|
||||||
Data:
|
Data:
|
||||||
@ -1031,13 +1097,13 @@ MonoBehaviour:
|
|||||||
Data: _StageIndex
|
Data: _StageIndex
|
||||||
- Name: $v
|
- Name: $v
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 68|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
Data: 73|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
- Name: <Name>k__BackingField
|
- Name: <Name>k__BackingField
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: _StageIndex
|
Data: _StageIndex
|
||||||
- Name: <UserType>k__BackingField
|
- Name: <UserType>k__BackingField
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 69|System.RuntimeType, mscorlib
|
Data: 74|System.RuntimeType, mscorlib
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: System.Int32, mscorlib
|
Data: System.Int32, mscorlib
|
||||||
@ -1046,7 +1112,7 @@ MonoBehaviour:
|
|||||||
Data:
|
Data:
|
||||||
- Name: <SystemType>k__BackingField
|
- Name: <SystemType>k__BackingField
|
||||||
Entry: 9
|
Entry: 9
|
||||||
Data: 69
|
Data: 74
|
||||||
- Name: <SyncMode>k__BackingField
|
- Name: <SyncMode>k__BackingField
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||||
@ -1061,13 +1127,13 @@ MonoBehaviour:
|
|||||||
Data: false
|
Data: false
|
||||||
- Name: _fieldAttributes
|
- Name: _fieldAttributes
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 70|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
Data: 75|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 12
|
Entry: 12
|
||||||
Data: 1
|
Data: 1
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 71|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
|
Data: 76|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 8
|
Entry: 8
|
||||||
Data:
|
Data:
|
||||||
@ -1091,16 +1157,16 @@ MonoBehaviour:
|
|||||||
Data: _CurrentPlayerCounter
|
Data: _CurrentPlayerCounter
|
||||||
- Name: $v
|
- Name: $v
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 72|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
Data: 77|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
- Name: <Name>k__BackingField
|
- Name: <Name>k__BackingField
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: _CurrentPlayerCounter
|
Data: _CurrentPlayerCounter
|
||||||
- Name: <UserType>k__BackingField
|
- Name: <UserType>k__BackingField
|
||||||
Entry: 9
|
Entry: 9
|
||||||
Data: 69
|
Data: 74
|
||||||
- Name: <SystemType>k__BackingField
|
- Name: <SystemType>k__BackingField
|
||||||
Entry: 9
|
Entry: 9
|
||||||
Data: 69
|
Data: 74
|
||||||
- Name: <SyncMode>k__BackingField
|
- Name: <SyncMode>k__BackingField
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||||
@ -1115,13 +1181,13 @@ MonoBehaviour:
|
|||||||
Data: false
|
Data: false
|
||||||
- Name: _fieldAttributes
|
- Name: _fieldAttributes
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 73|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
Data: 78|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 12
|
Entry: 12
|
||||||
Data: 1
|
Data: 1
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 74|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
|
Data: 79|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 8
|
Entry: 8
|
||||||
Data:
|
Data:
|
||||||
@ -1145,16 +1211,16 @@ MonoBehaviour:
|
|||||||
Data: _Players
|
Data: _Players
|
||||||
- Name: $v
|
- Name: $v
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 75|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
Data: 80|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
- Name: <Name>k__BackingField
|
- Name: <Name>k__BackingField
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: _Players
|
Data: _Players
|
||||||
- Name: <UserType>k__BackingField
|
- Name: <UserType>k__BackingField
|
||||||
Entry: 9
|
Entry: 9
|
||||||
Data: 65
|
Data: 70
|
||||||
- Name: <SystemType>k__BackingField
|
- Name: <SystemType>k__BackingField
|
||||||
Entry: 9
|
Entry: 9
|
||||||
Data: 65
|
Data: 70
|
||||||
- Name: <SyncMode>k__BackingField
|
- Name: <SyncMode>k__BackingField
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||||
@ -1169,13 +1235,13 @@ MonoBehaviour:
|
|||||||
Data: false
|
Data: false
|
||||||
- Name: _fieldAttributes
|
- Name: _fieldAttributes
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 76|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
Data: 81|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 12
|
Entry: 12
|
||||||
Data: 1
|
Data: 1
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 77|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
|
Data: 82|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 8
|
Entry: 8
|
||||||
Data:
|
Data:
|
||||||
@ -1199,7 +1265,7 @@ MonoBehaviour:
|
|||||||
Data: _RoundIsOver
|
Data: _RoundIsOver
|
||||||
- Name: $v
|
- Name: $v
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 78|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
Data: 83|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
- Name: <Name>k__BackingField
|
- Name: <Name>k__BackingField
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: _RoundIsOver
|
Data: _RoundIsOver
|
||||||
@ -1223,13 +1289,13 @@ MonoBehaviour:
|
|||||||
Data: false
|
Data: false
|
||||||
- Name: _fieldAttributes
|
- Name: _fieldAttributes
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 79|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
Data: 84|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 12
|
Entry: 12
|
||||||
Data: 1
|
Data: 1
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 80|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
|
Data: 85|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 8
|
Entry: 8
|
||||||
Data:
|
Data:
|
||||||
@ -1253,13 +1319,13 @@ MonoBehaviour:
|
|||||||
Data: _CameraControllerRound2
|
Data: _CameraControllerRound2
|
||||||
- Name: $v
|
- Name: $v
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 81|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
Data: 86|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
- Name: <Name>k__BackingField
|
- Name: <Name>k__BackingField
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: _CameraControllerRound2
|
Data: _CameraControllerRound2
|
||||||
- Name: <UserType>k__BackingField
|
- Name: <UserType>k__BackingField
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 82|System.RuntimeType, mscorlib
|
Data: 87|System.RuntimeType, mscorlib
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: CameraControllerRound2, Assembly-CSharp
|
Data: CameraControllerRound2, Assembly-CSharp
|
||||||
@ -1283,7 +1349,7 @@ MonoBehaviour:
|
|||||||
Data: false
|
Data: false
|
||||||
- Name: _fieldAttributes
|
- Name: _fieldAttributes
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 83|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
Data: 88|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 12
|
Entry: 12
|
||||||
Data: 0
|
Data: 0
|
||||||
@ -1307,7 +1373,7 @@ MonoBehaviour:
|
|||||||
Data: _PlayingJailCall
|
Data: _PlayingJailCall
|
||||||
- Name: $v
|
- Name: $v
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 84|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
Data: 89|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
- Name: <Name>k__BackingField
|
- Name: <Name>k__BackingField
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: _PlayingJailCall
|
Data: _PlayingJailCall
|
||||||
@ -1329,108 +1395,6 @@ MonoBehaviour:
|
|||||||
- Name: <IsSerialized>k__BackingField
|
- Name: <IsSerialized>k__BackingField
|
||||||
Entry: 5
|
Entry: 5
|
||||||
Data: false
|
Data: false
|
||||||
- Name: _fieldAttributes
|
|
||||||
Entry: 7
|
|
||||||
Data: 85|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
|
||||||
- Name:
|
|
||||||
Entry: 12
|
|
||||||
Data: 0
|
|
||||||
- Name:
|
|
||||||
Entry: 13
|
|
||||||
Data:
|
|
||||||
- Name:
|
|
||||||
Entry: 8
|
|
||||||
Data:
|
|
||||||
- Name:
|
|
||||||
Entry: 8
|
|
||||||
Data:
|
|
||||||
- Name:
|
|
||||||
Entry: 8
|
|
||||||
Data:
|
|
||||||
- Name:
|
|
||||||
Entry: 7
|
|
||||||
Data:
|
|
||||||
- Name: $k
|
|
||||||
Entry: 1
|
|
||||||
Data: _PanelToReveal_Cache
|
|
||||||
- Name: $v
|
|
||||||
Entry: 7
|
|
||||||
Data: 86|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
|
||||||
- Name: <Name>k__BackingField
|
|
||||||
Entry: 1
|
|
||||||
Data: _PanelToReveal_Cache
|
|
||||||
- Name: <UserType>k__BackingField
|
|
||||||
Entry: 9
|
|
||||||
Data: 69
|
|
||||||
- Name: <SystemType>k__BackingField
|
|
||||||
Entry: 9
|
|
||||||
Data: 69
|
|
||||||
- Name: <SyncMode>k__BackingField
|
|
||||||
Entry: 7
|
|
||||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
|
||||||
- Name:
|
|
||||||
Entry: 6
|
|
||||||
Data:
|
|
||||||
- Name:
|
|
||||||
Entry: 8
|
|
||||||
Data:
|
|
||||||
- Name: <IsSerialized>k__BackingField
|
|
||||||
Entry: 5
|
|
||||||
Data: false
|
|
||||||
- Name: _fieldAttributes
|
|
||||||
Entry: 7
|
|
||||||
Data: 87|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
|
||||||
- Name:
|
|
||||||
Entry: 12
|
|
||||||
Data: 0
|
|
||||||
- Name:
|
|
||||||
Entry: 13
|
|
||||||
Data:
|
|
||||||
- Name:
|
|
||||||
Entry: 8
|
|
||||||
Data:
|
|
||||||
- Name:
|
|
||||||
Entry: 8
|
|
||||||
Data:
|
|
||||||
- Name:
|
|
||||||
Entry: 8
|
|
||||||
Data:
|
|
||||||
- Name:
|
|
||||||
Entry: 7
|
|
||||||
Data:
|
|
||||||
- Name: $k
|
|
||||||
Entry: 1
|
|
||||||
Data: COLOR_STANDARD
|
|
||||||
- Name: $v
|
|
||||||
Entry: 7
|
|
||||||
Data: 88|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
|
||||||
- Name: <Name>k__BackingField
|
|
||||||
Entry: 1
|
|
||||||
Data: COLOR_STANDARD
|
|
||||||
- Name: <UserType>k__BackingField
|
|
||||||
Entry: 7
|
|
||||||
Data: 89|System.RuntimeType, mscorlib
|
|
||||||
- Name:
|
|
||||||
Entry: 1
|
|
||||||
Data: UnityEngine.Color, UnityEngine.CoreModule
|
|
||||||
- Name:
|
|
||||||
Entry: 8
|
|
||||||
Data:
|
|
||||||
- Name: <SystemType>k__BackingField
|
|
||||||
Entry: 9
|
|
||||||
Data: 89
|
|
||||||
- Name: <SyncMode>k__BackingField
|
|
||||||
Entry: 7
|
|
||||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
|
||||||
- Name:
|
|
||||||
Entry: 6
|
|
||||||
Data:
|
|
||||||
- Name:
|
|
||||||
Entry: 8
|
|
||||||
Data:
|
|
||||||
- Name: <IsSerialized>k__BackingField
|
|
||||||
Entry: 5
|
|
||||||
Data: false
|
|
||||||
- Name: _fieldAttributes
|
- Name: _fieldAttributes
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 90|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
Data: 90|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
@ -1454,19 +1418,19 @@ MonoBehaviour:
|
|||||||
Data:
|
Data:
|
||||||
- Name: $k
|
- Name: $k
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: COLOR_RED
|
Data: _PanelToReveal_Cache
|
||||||
- Name: $v
|
- Name: $v
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 91|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
Data: 91|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
- Name: <Name>k__BackingField
|
- Name: <Name>k__BackingField
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: COLOR_RED
|
Data: _PanelToReveal_Cache
|
||||||
- Name: <UserType>k__BackingField
|
- Name: <UserType>k__BackingField
|
||||||
Entry: 9
|
Entry: 9
|
||||||
Data: 89
|
Data: 74
|
||||||
- Name: <SystemType>k__BackingField
|
- Name: <SystemType>k__BackingField
|
||||||
Entry: 9
|
Entry: 9
|
||||||
Data: 89
|
Data: 74
|
||||||
- Name: <SyncMode>k__BackingField
|
- Name: <SyncMode>k__BackingField
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||||
@ -1502,19 +1466,25 @@ MonoBehaviour:
|
|||||||
Data:
|
Data:
|
||||||
- Name: $k
|
- Name: $k
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: COLOR_YELLOW
|
Data: COLOR_STANDARD
|
||||||
- Name: $v
|
- Name: $v
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 93|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
Data: 93|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
- Name: <Name>k__BackingField
|
- Name: <Name>k__BackingField
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: COLOR_YELLOW
|
Data: COLOR_STANDARD
|
||||||
- Name: <UserType>k__BackingField
|
- Name: <UserType>k__BackingField
|
||||||
Entry: 9
|
Entry: 7
|
||||||
Data: 89
|
Data: 94|System.RuntimeType, mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 1
|
||||||
|
Data: UnityEngine.Color, UnityEngine.CoreModule
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
- Name: <SystemType>k__BackingField
|
- Name: <SystemType>k__BackingField
|
||||||
Entry: 9
|
Entry: 9
|
||||||
Data: 89
|
Data: 94
|
||||||
- Name: <SyncMode>k__BackingField
|
- Name: <SyncMode>k__BackingField
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||||
@ -1529,7 +1499,103 @@ MonoBehaviour:
|
|||||||
Data: false
|
Data: false
|
||||||
- Name: _fieldAttributes
|
- Name: _fieldAttributes
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 94|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
Data: 95|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 12
|
||||||
|
Data: 0
|
||||||
|
- Name:
|
||||||
|
Entry: 13
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data:
|
||||||
|
- Name: $k
|
||||||
|
Entry: 1
|
||||||
|
Data: COLOR_RED
|
||||||
|
- Name: $v
|
||||||
|
Entry: 7
|
||||||
|
Data: 96|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
|
- Name: <Name>k__BackingField
|
||||||
|
Entry: 1
|
||||||
|
Data: COLOR_RED
|
||||||
|
- Name: <UserType>k__BackingField
|
||||||
|
Entry: 9
|
||||||
|
Data: 94
|
||||||
|
- Name: <SystemType>k__BackingField
|
||||||
|
Entry: 9
|
||||||
|
Data: 94
|
||||||
|
- Name: <SyncMode>k__BackingField
|
||||||
|
Entry: 7
|
||||||
|
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 6
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name: <IsSerialized>k__BackingField
|
||||||
|
Entry: 5
|
||||||
|
Data: false
|
||||||
|
- Name: _fieldAttributes
|
||||||
|
Entry: 7
|
||||||
|
Data: 97|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 12
|
||||||
|
Data: 0
|
||||||
|
- Name:
|
||||||
|
Entry: 13
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data:
|
||||||
|
- Name: $k
|
||||||
|
Entry: 1
|
||||||
|
Data: COLOR_YELLOW
|
||||||
|
- Name: $v
|
||||||
|
Entry: 7
|
||||||
|
Data: 98|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
|
- Name: <Name>k__BackingField
|
||||||
|
Entry: 1
|
||||||
|
Data: COLOR_YELLOW
|
||||||
|
- Name: <UserType>k__BackingField
|
||||||
|
Entry: 9
|
||||||
|
Data: 94
|
||||||
|
- Name: <SystemType>k__BackingField
|
||||||
|
Entry: 9
|
||||||
|
Data: 94
|
||||||
|
- Name: <SyncMode>k__BackingField
|
||||||
|
Entry: 7
|
||||||
|
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 6
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name: <IsSerialized>k__BackingField
|
||||||
|
Entry: 5
|
||||||
|
Data: false
|
||||||
|
- Name: _fieldAttributes
|
||||||
|
Entry: 7
|
||||||
|
Data: 99|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 12
|
Entry: 12
|
||||||
Data: 0
|
Data: 0
|
||||||
@ -1553,16 +1619,16 @@ MonoBehaviour:
|
|||||||
Data: COLOR_GREEN
|
Data: COLOR_GREEN
|
||||||
- Name: $v
|
- Name: $v
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 95|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
Data: 100|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
- Name: <Name>k__BackingField
|
- Name: <Name>k__BackingField
|
||||||
Entry: 1
|
Entry: 1
|
||||||
Data: COLOR_GREEN
|
Data: COLOR_GREEN
|
||||||
- Name: <UserType>k__BackingField
|
- Name: <UserType>k__BackingField
|
||||||
Entry: 9
|
Entry: 9
|
||||||
Data: 89
|
Data: 94
|
||||||
- Name: <SystemType>k__BackingField
|
- Name: <SystemType>k__BackingField
|
||||||
Entry: 9
|
Entry: 9
|
||||||
Data: 89
|
Data: 94
|
||||||
- Name: <SyncMode>k__BackingField
|
- Name: <SyncMode>k__BackingField
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||||
@ -1577,7 +1643,8 @@ MonoBehaviour:
|
|||||||
Data: false
|
Data: false
|
||||||
- Name: _fieldAttributes
|
- Name: _fieldAttributes
|
||||||
Entry: 7
|
Entry: 7
|
||||||
Data: 96|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
Data: 101|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
|
||||||
|
mscorlib
|
||||||
- Name:
|
- Name:
|
||||||
Entry: 12
|
Entry: 12
|
||||||
Data: 0
|
Data: 0
|
||||||
|
|||||||
@ -26,6 +26,7 @@ public class GameManagerRound2 : GameManagerBase
|
|||||||
[SerializeField] private JailChain _JailChain;
|
[SerializeField] private JailChain _JailChain;
|
||||||
[SerializeField] private JailPhone _JailPhone;
|
[SerializeField] private JailPhone _JailPhone;
|
||||||
[SerializeField] private ParticleSystem[] _PlayerConfettiCannons;
|
[SerializeField] private ParticleSystem[] _PlayerConfettiCannons;
|
||||||
|
[SerializeField] private PositionMarker[] _PlayerPositionMarkers;
|
||||||
|
|
||||||
[SerializeField] private RandomVideoPlayer _JailPlayer;
|
[SerializeField] private RandomVideoPlayer _JailPlayer;
|
||||||
|
|
||||||
@ -71,6 +72,12 @@ public class GameManagerRound2 : GameManagerBase
|
|||||||
_JailChain.Initialise();
|
_JailChain.Initialise();
|
||||||
_JailPhone.Initialise();
|
_JailPhone.Initialise();
|
||||||
|
|
||||||
|
string[] WinningPlayers = _CaseManager.GetCurrentWinningPlayers();
|
||||||
|
for (int i = 0; i < _PlayerPositionMarkers.Length && i < WinningPlayers.Length; i++)
|
||||||
|
{
|
||||||
|
_PlayerPositionMarkers[i].SetPlayer(WinningPlayers[i]);
|
||||||
|
}
|
||||||
|
|
||||||
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(EnableAudienceSilencer), true);
|
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(EnableAudienceSilencer), true);
|
||||||
|
|
||||||
_CameraControllerRound2.InitialiseCameras();
|
_CameraControllerRound2.InitialiseCameras();
|
||||||
@ -90,6 +97,11 @@ public class GameManagerRound2 : GameManagerBase
|
|||||||
_JailPhone.Activate = false;
|
_JailPhone.Activate = false;
|
||||||
_JailChain.Show = false;
|
_JailChain.Show = false;
|
||||||
|
|
||||||
|
for (int i = 0; i < _PlayerPositionMarkers.Length; i++)
|
||||||
|
{
|
||||||
|
_PlayerPositionMarkers[i].ClearPlayer();
|
||||||
|
}
|
||||||
|
|
||||||
_CameraControllerRound2.DeinitialiseCameras();
|
_CameraControllerRound2.DeinitialiseCameras();
|
||||||
_CameraControllerRound2.PlayModemZoom(false);
|
_CameraControllerRound2.PlayModemZoom(false);
|
||||||
|
|
||||||
|
|||||||
173
Assets/UdonSharp/PositionMarker.asset
Normal file
@ -0,0 +1,173 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
|
||||||
|
m_Name: PositionMarker
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
serializedUdonProgramAsset: {fileID: 11400000, guid: 981ef74e27200a048a9ef94bde9ec221,
|
||||||
|
type: 2}
|
||||||
|
udonAssembly:
|
||||||
|
assemblyError:
|
||||||
|
sourceCsScript: {fileID: 11500000, guid: 5f09218772ba50c40af1b3aec63a6b55, type: 3}
|
||||||
|
scriptVersion: 2
|
||||||
|
compiledVersion: 2
|
||||||
|
behaviourSyncMode: 4
|
||||||
|
hasInteractEvent: 0
|
||||||
|
scriptID: 5563268629326726702
|
||||||
|
serializationData:
|
||||||
|
SerializedFormat: 2
|
||||||
|
SerializedBytes:
|
||||||
|
ReferencedUnityObjects: []
|
||||||
|
SerializedBytesString:
|
||||||
|
Prefab: {fileID: 0}
|
||||||
|
PrefabModificationsReferencedUnityObjects: []
|
||||||
|
PrefabModifications: []
|
||||||
|
SerializationNodes:
|
||||||
|
- Name: fieldDefinitions
|
||||||
|
Entry: 7
|
||||||
|
Data: 0|System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[UdonSharp.Compiler.FieldDefinition,
|
||||||
|
UdonSharp.Editor]], mscorlib
|
||||||
|
- Name: comparer
|
||||||
|
Entry: 7
|
||||||
|
Data: 1|System.Collections.Generic.GenericEqualityComparer`1[[System.String,
|
||||||
|
mscorlib]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 12
|
||||||
|
Data: 2
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data:
|
||||||
|
- Name: $k
|
||||||
|
Entry: 1
|
||||||
|
Data: _Marker
|
||||||
|
- Name: $v
|
||||||
|
Entry: 7
|
||||||
|
Data: 2|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
|
- Name: <Name>k__BackingField
|
||||||
|
Entry: 1
|
||||||
|
Data: _Marker
|
||||||
|
- Name: <UserType>k__BackingField
|
||||||
|
Entry: 7
|
||||||
|
Data: 3|System.RuntimeType, mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 1
|
||||||
|
Data: UnityEngine.GameObject, UnityEngine.CoreModule
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name: <SystemType>k__BackingField
|
||||||
|
Entry: 9
|
||||||
|
Data: 3
|
||||||
|
- Name: <SyncMode>k__BackingField
|
||||||
|
Entry: 7
|
||||||
|
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 6
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name: <IsSerialized>k__BackingField
|
||||||
|
Entry: 5
|
||||||
|
Data: true
|
||||||
|
- Name: _fieldAttributes
|
||||||
|
Entry: 7
|
||||||
|
Data: 4|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 12
|
||||||
|
Data: 1
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data: 5|UnityEngine.SerializeField, UnityEngine.CoreModule
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 13
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data:
|
||||||
|
- Name: $k
|
||||||
|
Entry: 1
|
||||||
|
Data: _PlayerName
|
||||||
|
- Name: $v
|
||||||
|
Entry: 7
|
||||||
|
Data: 6|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||||
|
- Name: <Name>k__BackingField
|
||||||
|
Entry: 1
|
||||||
|
Data: _PlayerName
|
||||||
|
- Name: <UserType>k__BackingField
|
||||||
|
Entry: 7
|
||||||
|
Data: 7|System.RuntimeType, mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 1
|
||||||
|
Data: System.String, mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name: <SystemType>k__BackingField
|
||||||
|
Entry: 9
|
||||||
|
Data: 7
|
||||||
|
- Name: <SyncMode>k__BackingField
|
||||||
|
Entry: 7
|
||||||
|
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 3
|
||||||
|
Data: 1
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name: <IsSerialized>k__BackingField
|
||||||
|
Entry: 5
|
||||||
|
Data: false
|
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|
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|
||||||
|
Entry: 7
|
||||||
|
Data: 8|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
|
||||||
|
- Name:
|
||||||
|
Entry: 12
|
||||||
|
Data: 1
|
||||||
|
- Name:
|
||||||
|
Entry: 7
|
||||||
|
Data: 9|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 13
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 13
|
||||||
|
Data:
|
||||||
|
- Name:
|
||||||
|
Entry: 8
|
||||||
|
Data:
|
||||||
8
Assets/UdonSharp/PositionMarker.asset.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 8937477f17b84354abef6783261f331e
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|
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
|
||||||
39
Assets/UdonSharp/PositionMarker.cs
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
|
||||||
|
using UdonSharp;
|
||||||
|
using UnityEngine;
|
||||||
|
using VRC.SDKBase;
|
||||||
|
using VRC.Udon.Common;
|
||||||
|
|
||||||
|
|
||||||
|
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
|
||||||
|
public class PositionMarker : UdonSharpBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private GameObject _Marker;
|
||||||
|
|
||||||
|
[UdonSynced] private string _PlayerName;
|
||||||
|
|
||||||
|
|
||||||
|
public override void OnDeserialization(DeserializationResult Result)
|
||||||
|
{
|
||||||
|
_SetPlayer_Synced();
|
||||||
|
base.OnDeserialization(Result);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetPlayer(string Name)
|
||||||
|
{
|
||||||
|
_PlayerName = Name;
|
||||||
|
_SetPlayer_Synced();
|
||||||
|
RequestSerialization();
|
||||||
|
}
|
||||||
|
private void _SetPlayer_Synced()
|
||||||
|
{
|
||||||
|
_Marker.SetActive(Networking.LocalPlayer.displayName == _PlayerName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ClearPlayer()
|
||||||
|
{
|
||||||
|
_PlayerName = "";
|
||||||
|
_SetPlayer_Synced();
|
||||||
|
RequestSerialization();
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/UdonSharp/PositionMarker.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
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|
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|
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|
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|
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|
icon: {instanceID: 0}
|
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|
userData:
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|
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|
assetBundleVariant:
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BIN
Raw Files/Brick Texture.xcf
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48
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|
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|
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|
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|
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|
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|
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53
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|
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