- Floor map markers now also use VRCObjectSync.
- PickupUseCallback can now optionally send ownership transfer requests. - Added a wood chest decoration for the round 2 room. - Tweaked the rough and dirty steel material.
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@@ -28,7 +28,7 @@ Material:
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m_TexEnvs:
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 4, y: 4}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 2800000, guid: 511a2a95e47da9a4fb1b0b8146ad3e70, type: 3}
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