- Fixed animations for the location board after some changes broke them.
- Audio fadeout is now cancelled when a new song is played. - Interactions are disabled immediately on case load to prevent music fade bug. - Added a pause and fadeout between round 3 wind-down music and the end theme.
This commit is contained in:
parent
08f38f8a7f
commit
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|
||||||
tangentMode: 136
|
tangentMode: 136
|
||||||
@ -96,7 +96,7 @@ AnimationClip:
|
|||||||
outWeight: 0.33333334
|
outWeight: 0.33333334
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
time: 0.33333334
|
time: 0.33333334
|
||||||
value: -30
|
value: -120
|
||||||
inSlope: -1030.6378
|
inSlope: -1030.6378
|
||||||
outSlope: -1030.6378
|
outSlope: -1030.6378
|
||||||
tangentMode: 0
|
tangentMode: 0
|
||||||
|
|||||||
@ -76711,10 +76711,6 @@ MonoBehaviour:
|
|||||||
SerializedTypeNames:
|
SerializedTypeNames:
|
||||||
- VRC.Udon.UdonBehaviour
|
- VRC.Udon.UdonBehaviour
|
||||||
- VRC.Udon.UdonBehaviour
|
- VRC.Udon.UdonBehaviour
|
||||||
- gameObject: {fileID: 0}
|
|
||||||
ID: 1083
|
|
||||||
SerializedTypeNames:
|
|
||||||
- VRC.SDK3.Components.VRCPickup
|
|
||||||
- gameObject: {fileID: 498107023}
|
- gameObject: {fileID: 498107023}
|
||||||
ID: 1084
|
ID: 1084
|
||||||
SerializedTypeNames:
|
SerializedTypeNames:
|
||||||
|
|||||||
@ -161,6 +161,7 @@ public class AudioManager : UdonSharpBehaviour
|
|||||||
private void _PlayMusic_Internal(MusicEventType MusicEvent, bool Loop)
|
private void _PlayMusic_Internal(MusicEventType MusicEvent, bool Loop)
|
||||||
{
|
{
|
||||||
_MusicPlayer.Stop();
|
_MusicPlayer.Stop();
|
||||||
|
_FadeOutMusic = false;
|
||||||
|
|
||||||
switch (MusicEvent)
|
switch (MusicEvent)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -63,12 +63,15 @@ public class GameManagerRound1 : GameManagerBase
|
|||||||
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "PlayMusic", MusicEventType.WhereInTheWorld);
|
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "PlayMusic", MusicEventType.WhereInTheWorld);
|
||||||
SendCustomEventDelayedSeconds(nameof(PlaySecondPartOfThemeMusic), 3.6666666666f);
|
SendCustomEventDelayedSeconds(nameof(PlaySecondPartOfThemeMusic), 3.6666666666f);
|
||||||
|
|
||||||
|
DisableInteraction();
|
||||||
|
|
||||||
RequestSerialization();
|
RequestSerialization();
|
||||||
base.InitialiseGameMode();
|
base.InitialiseGameMode();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PlaySecondPartOfThemeMusic()
|
public void PlaySecondPartOfThemeMusic()
|
||||||
{
|
{
|
||||||
|
EnableInteraction("Start Game");
|
||||||
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "PlayMusicLoop", MusicEventType.OpeningLoop);
|
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "PlayMusicLoop", MusicEventType.OpeningLoop);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -101,7 +104,6 @@ public class GameManagerRound1 : GameManagerBase
|
|||||||
Interface.CommentUI.text = _CaseManager.GetCaseDescription();
|
Interface.CommentUI.text = _CaseManager.GetCaseDescription();
|
||||||
|
|
||||||
_GameHasBegun = false;
|
_GameHasBegun = false;
|
||||||
EnableInteraction("Start Game");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@ -327,11 +327,16 @@ public class GameManagerRound3 : GameManagerBase
|
|||||||
Interface.HeaderUI.text = "Rockin' it acapella";
|
Interface.HeaderUI.text = "Rockin' it acapella";
|
||||||
Interface.CommentUI.text = "";
|
Interface.CommentUI.text = "";
|
||||||
|
|
||||||
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All,
|
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "FadeOutMusic");
|
||||||
"PlayMusicLoop", MusicEventType.CarmenSandiegoTheme);
|
SendCustomEventDelayedSeconds(nameof(PlayEndingTheme), 1.25f);
|
||||||
|
|
||||||
EnableInteraction("End Game");
|
EnableInteraction("End Game");
|
||||||
}
|
}
|
||||||
|
public void PlayEndingTheme()
|
||||||
|
{
|
||||||
|
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All,
|
||||||
|
"PlayMusicLoop", MusicEventType.CarmenSandiegoTheme);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private void EndGame()
|
private void EndGame()
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user