Buzzers reworked to sync using VRCObjectSync, as a test for future refactoring.

This commit is contained in:
2026-05-14 12:49:20 -04:00
parent c3896b06d1
commit cb04ea8dd2
12 changed files with 1165 additions and 678 deletions
@@ -1690,7 +1690,7 @@ public class GameManagerRound1 : GameManagerBase
{
for (int i = 0; i < _PlayerPodiums.Length; i++)
{
_PlayerPodiums[i].SendCustomNetworkEvent(NetworkEventTarget.All, "EnableBuzzer", true);
_PlayerPodiums[i].SendCustomNetworkEvent(NetworkEventTarget.Owner, "EnableBuzzer", true);
}
}
@@ -1698,7 +1698,7 @@ public class GameManagerRound1 : GameManagerBase
{
for (int i = 0; i < _PlayerPodiums.Length; i++)
{
_PlayerPodiums[i].SendCustomNetworkEvent(NetworkEventTarget.All, "EnableBuzzer", false);
_PlayerPodiums[i].SendCustomNetworkEvent(NetworkEventTarget.Owner, "EnableBuzzer", false);
}
}