Buzzers reworked to sync using VRCObjectSync, as a test for future refactoring.
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@@ -1690,7 +1690,7 @@ public class GameManagerRound1 : GameManagerBase
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{
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for (int i = 0; i < _PlayerPodiums.Length; i++)
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{
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_PlayerPodiums[i].SendCustomNetworkEvent(NetworkEventTarget.All, "EnableBuzzer", true);
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_PlayerPodiums[i].SendCustomNetworkEvent(NetworkEventTarget.Owner, "EnableBuzzer", true);
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}
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}
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@@ -1698,7 +1698,7 @@ public class GameManagerRound1 : GameManagerBase
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{
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for (int i = 0; i < _PlayerPodiums.Length; i++)
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{
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_PlayerPodiums[i].SendCustomNetworkEvent(NetworkEventTarget.All, "EnableBuzzer", false);
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_PlayerPodiums[i].SendCustomNetworkEvent(NetworkEventTarget.Owner, "EnableBuzzer", false);
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}
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}
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