Case files are now loaded via the case list, as originally intended.

This commit is contained in:
Jamie Greunbaum
2025-06-28 04:31:27 -04:00
parent 6c9a1d5608
commit cb0709a60e
7 changed files with 519 additions and 229 deletions
+44 -8
View File
@@ -255,7 +255,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 4897177162454936150}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 4174894745916174158}
m_TargetAssemblyTypeName:
m_MethodName: SendCustomEvent
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument: LoadCaseFile
m_BoolArgument: 0
m_CallState: 2
--- !u!1 &3641310137806823130
GameObject:
m_ObjectHideFlags: 0
@@ -615,11 +627,11 @@ MonoBehaviour:
PrefabModifications: []
SerializationNodes: []
_udonSharpBackingUdonBehaviour: {fileID: 4174894745916174158}
_CaseFileURL:
url: https://witwics-dev.github.io/TestQuestion.json
_CaseNameText: {fileID: 5289319896243535637}
_CrookNameText: {fileID: 8359197988175629327}
_StolenLootText: {fileID: 2357634297786518751}
_CaseManager: {fileID: 0}
CaseFileURL:
url:
MapFiles: []
VideoFiles: []
--- !u!114 &4174894745916174158
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -766,7 +778,19 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 7635005722111176880}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 4174894745916174158}
m_TargetAssemblyTypeName:
m_MethodName: SendCustomEvent
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument: LoadCaseFile
m_BoolArgument: 0
m_CallState: 2
--- !u!1 &8424341910889717829
GameObject:
m_ObjectHideFlags: 0
@@ -887,4 +911,16 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 9017700041050903883}
m_OnClick:
m_PersistentCalls:
m_Calls: []
m_Calls:
- m_Target: {fileID: 4174894745916174158}
m_TargetAssemblyTypeName:
m_MethodName: SendCustomEvent
m_Mode: 5
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument: LoadCaseFile
m_BoolArgument: 0
m_CallState: 2