From cf2da7022906d470da4a7a5e8f7c6aa173188381 Mon Sep 17 00:00:00 2001 From: Jamie Greunbaum Date: Wed, 16 Jul 2025 15:05:34 -0400 Subject: [PATCH] Fixed a bug that caused tiebreaker clues to not clear when a new one is loaded. --- Assets/UdonSharp/Game Managers/GameManagerRound1.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Assets/UdonSharp/Game Managers/GameManagerRound1.cs b/Assets/UdonSharp/Game Managers/GameManagerRound1.cs index 2d69ab2..0b2d112 100644 --- a/Assets/UdonSharp/Game Managers/GameManagerRound1.cs +++ b/Assets/UdonSharp/Game Managers/GameManagerRound1.cs @@ -966,6 +966,11 @@ public class GameManagerRound1 : GameManagerBase Interface.HeaderUI.text = "Tiebreaker | " + RegionDictionary["Type"].String; if (RegionDictionary["Key Locations"].TokenType == TokenType.DataList) { + for (int i = 0; i < Interface.CluesUI.Length; i++) + { + Interface.CluesUI[i].text = ""; + } + DataList KeyLocations = RegionDictionary["Key Locations"].DataList; for (int i = 0; i < KeyLocations.Count && i < Interface.CluesUI.Length; i++) {