- Added a title animation for The Chase.
- Lightning Round SFX no longer play in nested NetworkEventTarget.All function.
This commit is contained in:
parent
7b9d6c08e6
commit
d2072c4fcf
@ -23,7 +23,7 @@
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Assets/Editor/ShowAsVector2Drawer.cs
Normal file
37
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Normal file
@ -0,0 +1,37 @@
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using UnityEngine;
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using UnityEditor;
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/// <summary>
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/// Draws a vector2 field for vector properties.
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/// Usage: [ShowAsVector2] _Vector2("Vector 2", Vector) = (0,0,0,0)
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/// </summary>
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{
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public override void OnGUI(Rect position, MaterialProperty prop, GUIContent label, MaterialEditor editor)
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{
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if (prop.type == MaterialProperty.PropType.Vector)
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{
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EditorGUIUtility.fieldWidth = 0f;
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{
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EditorGUIUtility.wideMode = true;
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EditorGUIUtility.labelWidth = EditorGUIUtility.currentViewWidth - 212;
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}
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EditorGUI.BeginChangeCheck();
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EditorGUI.showMixedValue = prop.hasMixedValue;
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Vector4 vec = EditorGUI.Vector2Field(position, label, prop.vectorValue);
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if (EditorGUI.EndChangeCheck())
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{
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prop.vectorValue = vec;
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}
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}
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else
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editor.DefaultShaderProperty(prop, label.text);
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}
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}
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84
Assets/Shaders/Billboard.shader
Normal file
84
Assets/Shaders/Billboard.shader
Normal file
@ -0,0 +1,84 @@
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
|
||||
|
||||
// Simplified Diffuse shader. Differences from regular Diffuse one:
|
||||
// - no Main Color
|
||||
// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
|
||||
|
||||
|
||||
Shader "Carmen/Logo"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("Logo Image", 2D) = "white" {}
|
||||
_Tint ("Tint", Color) = (1.0, 1.0, 1.0, 1.0)
|
||||
|
||||
[ShowAsVector2] _Skew ("Scale And Skew", Vector) = (0.0, 0.0, 0.0, 0.0)
|
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}
|
||||
SubShader
|
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{
|
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Tags { "Queue"="Overlay" "RenderType"="Transparent" "CanUseSpriteAtlas"="True" }
|
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LOD 200
|
||||
|
||||
Pass {
|
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Cull Back
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||||
Lighting Off
|
||||
Blend SrcAlpha OneMinusSrcAlpha
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ZWrite Off
|
||||
ZTest Always
|
||||
|
||||
CGPROGRAM
|
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#include "UnityCG.cginc"
|
||||
#pragma target 4.5
|
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#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
UNITY_DECLARE_TEX2D(_MainTex);
|
||||
UNITY_DECLARE_TEX2D(_FadeMask);
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half4 _Tint;
|
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half4 _Skew;
|
||||
|
||||
struct Data
|
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{
|
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
|
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|
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struct V2F
|
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{
|
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float4 position : SV_POSITION;
|
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float2 uv : TEXCOORD0;
|
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};
|
||||
|
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V2F vert(Data v)
|
||||
{
|
||||
V2F o;
|
||||
|
||||
// Skew and scale as needed
|
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float4x4 skewmatrix = float4x4(
|
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1.0, _Skew.x, 0.0, 0.0,
|
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_Skew.y, 1.0, 0.0, 0.0,
|
||||
0.0, 0.0, 1.0, 0.0,
|
||||
0.0, 0.0, 0.0, 1.0
|
||||
);
|
||||
o.position = mul(skewmatrix, v.vertex);
|
||||
o.position = UnityObjectToClipPos(o.position);
|
||||
|
||||
o.uv = v.uv;
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(V2F i) : SV_TARGET
|
||||
{
|
||||
return UNITY_SAMPLE_TEX2D(_MainTex, i.uv) * _Tint;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
FallBack "Diffuse"
|
||||
}
|
||||
|
||||
9
Assets/Shaders/Billboard.shader.meta
Normal file
9
Assets/Shaders/Billboard.shader.meta
Normal file
@ -0,0 +1,9 @@
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fileFormatVersion: 2
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assetBundleName:
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assetBundleVariant:
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108
Assets/Shaders/SDF The Chase.shader
Normal file
108
Assets/Shaders/SDF The Chase.shader
Normal file
@ -0,0 +1,108 @@
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
|
||||
|
||||
// Simplified Diffuse shader. Differences from regular Diffuse one:
|
||||
// - no Main Color
|
||||
// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
|
||||
|
||||
|
||||
Shader "Carmen/SDF/The Chase"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MainTex ("SDF", 2D) = "white" {}
|
||||
|
||||
[ShowAsVector2] _Skew ("Skew", Vector) = (0.0, 0.0, 0.0, 0.0)
|
||||
|
||||
_LeftColour ("Left Colour", Color) = (1.0, 0.0, 0.0, 1.0)
|
||||
_RightColour ("Right Colour", Color) = (0.0, 0.0, 1.0, 1.0)
|
||||
|
||||
_LineColour ("Line Colour", Color) = (0.0, 0.0, 0.0, 1.0)
|
||||
_LineThickness ("Line Thickness", float) = 0.25
|
||||
}
|
||||
SubShader
|
||||
{
|
||||
Tags { "Queue"="Overlay" "RenderType"="Opaque" "CanUseSpriteAtlas"="True" }
|
||||
LOD 200
|
||||
|
||||
Pass {
|
||||
Cull Back
|
||||
Lighting Off
|
||||
ZWrite Off
|
||||
ZTest Always
|
||||
|
||||
CGPROGRAM
|
||||
#include "UnityCG.cginc"
|
||||
#pragma target 4.5
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
UNITY_DECLARE_TEX2D(_MainTex);
|
||||
float4 _MainTex_ST;
|
||||
|
||||
half4 _Skew;
|
||||
half4 _LeftColour;
|
||||
half4 _RightColour;
|
||||
|
||||
half4 _LineColour;
|
||||
float _LineThickness;
|
||||
|
||||
struct Data
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct V2F
|
||||
{
|
||||
float4 position : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
V2F vert(Data v)
|
||||
{
|
||||
V2F o;
|
||||
|
||||
// Skew and scale as needed
|
||||
float4x4 skewmatrix = float4x4(
|
||||
1.0, _Skew.x, 0.0, 0.0,
|
||||
_Skew.y, 1.0, 0.0, 0.0,
|
||||
0.0, 0.0, 1.0, 0.0,
|
||||
0.0, 0.0, 0.0, 1.0
|
||||
);
|
||||
o.position = mul(skewmatrix, v.vertex);
|
||||
o.position = mul(UNITY_MATRIX_P,
|
||||
mul(UNITY_MATRIX_MV, float4(0.0, 0.0, 0.0, 1.0))
|
||||
+ float4(o.position.x, o.position.y, 0.0, 0.0)
|
||||
* float4(
|
||||
length(unity_ObjectToWorld._m00_m10_m20),
|
||||
length(unity_ObjectToWorld._m01_m11_m21),
|
||||
1.0, 1.0));
|
||||
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(V2F i) : SV_TARGET
|
||||
{
|
||||
half texsample = UNITY_SAMPLE_TEX2D(_MainTex, i.uv).r;
|
||||
|
||||
half alphastep = step(texsample, _LineThickness);
|
||||
if (alphastep < 0.5) discard;
|
||||
|
||||
half linestep = step(texsample, 0.1);
|
||||
return lerp(
|
||||
_LineColour,
|
||||
lerp(_LeftColour, _RightColour, i.uv.x % 1.0),
|
||||
linestep);
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
FallBack "Diffuse"
|
||||
}
|
||||
|
||||
9
Assets/Shaders/SDF The Chase.shader.meta
Normal file
9
Assets/Shaders/SDF The Chase.shader.meta
Normal file
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nonModifiableTextures: []
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
BIN
Assets/Textures/T_TheChase.png
Normal file
BIN
Assets/Textures/T_TheChase.png
Normal file
Binary file not shown.
|
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140
Assets/Textures/T_TheChase.png.meta
Normal file
140
Assets/Textures/T_TheChase.png.meta
Normal file
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||||
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||||
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteTessellationDetail: -1
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buildTarget: DefaultTexturePlatform
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androidETC2FallbackOverride: 0
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buildTarget: iPhone
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androidETC2FallbackOverride: 0
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mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
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||||
assetBundleName:
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assetBundleVariant:
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@ -44,7 +44,7 @@ MonoBehaviour:
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||||
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Entry: 12
|
||||
Data: 32
|
||||
Data: 33
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||||
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||||
Entry: 7
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||||
Data:
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@ -1925,16 +1925,71 @@ MonoBehaviour:
|
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Data:
|
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- Name: $k
|
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Entry: 1
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Data: _CameraControllerRound1
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Data: _TheChaseAnimator
|
||||
- Name: $v
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||||
Entry: 7
|
||||
Data: 124|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
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- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: _TheChaseAnimator
|
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- Name: <UserType>k__BackingField
|
||||
Entry: 9
|
||||
Data: 119
|
||||
- Name: <SystemType>k__BackingField
|
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Entry: 9
|
||||
Data: 119
|
||||
- Name: <SyncMode>k__BackingField
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Entry: 7
|
||||
Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
|
||||
- Name:
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||||
Entry: 6
|
||||
Data:
|
||||
- Name:
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Entry: 8
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Data:
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|
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Data: true
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Data: 125|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
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||||
mscorlib
|
||||
- Name:
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Entry: 12
|
||||
Data: 1
|
||||
- Name:
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Entry: 7
|
||||
Data: 126|UnityEngine.SerializeField, UnityEngine.CoreModule
|
||||
- Name:
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||||
Entry: 8
|
||||
Data:
|
||||
- Name:
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||||
Entry: 13
|
||||
Data:
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||||
- Name:
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Entry: 8
|
||||
Data:
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||||
- Name:
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Entry: 8
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||||
Data:
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Entry: 8
|
||||
Data:
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- Name:
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Entry: 7
|
||||
Data:
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- Name: $k
|
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Entry: 1
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Data: _CameraControllerRound1
|
||||
- Name: $v
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||||
Entry: 7
|
||||
Data: 127|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
|
||||
- Name: <Name>k__BackingField
|
||||
Entry: 1
|
||||
Data: _CameraControllerRound1
|
||||
- Name: <UserType>k__BackingField
|
||||
Entry: 7
|
||||
Data: 125|System.RuntimeType, mscorlib
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||||
Data: 128|System.RuntimeType, mscorlib
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- Name:
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Entry: 1
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||||
Data: CameraControllerRound1, Assembly-CSharp
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@ -1958,7 +2013,7 @@ MonoBehaviour:
|
||||
Data: false
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||||
- Name: _fieldAttributes
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||||
Entry: 7
|
||||
Data: 126|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
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Data: 129|System.Collections.Generic.List`1[[System.Attribute, mscorlib]],
|
||||
mscorlib
|
||||
- Name:
|
||||
Entry: 12
|
||||
|
||||
@ -57,6 +57,7 @@ public class GameManagerRound1 : GameManagerBase
|
||||
|
||||
[Space, Header("Effects")]
|
||||
[SerializeField] private Animator _LightningRoundAnimator;
|
||||
[SerializeField] private Animator _TheChaseAnimator;
|
||||
|
||||
private CameraControllerRound1 _CameraControllerRound1 = null;
|
||||
|
||||
@ -768,7 +769,7 @@ public class GameManagerRound1 : GameManagerBase
|
||||
public void PlayLightningRoundAnimation()
|
||||
{
|
||||
_LightningRoundAnimator.SetBool("Lightning", true);
|
||||
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All, "PlaySFX", SFXEventType.Thunder);
|
||||
_AudioManager.PlaySFX(SFXEventType.Thunder);
|
||||
SendCustomEventDelayedSeconds(nameof(ResetLightningRoundAnimation), 5.0f);
|
||||
}
|
||||
public void ResetLightningRoundAnimation()
|
||||
@ -893,21 +894,27 @@ public class GameManagerRound1 : GameManagerBase
|
||||
{
|
||||
_CameraControllerRound1.DisableAllSwitchers();
|
||||
_CameraControllerRound1.SwitchToWideShotCamera();
|
||||
|
||||
SendCustomNetworkEvent(NetworkEventTarget.All, nameof(PlayTheChaseAnimation_Private));
|
||||
}
|
||||
[NetworkCallable]
|
||||
public void PlayTheChaseAnimation_Private()
|
||||
{
|
||||
_AudioManager.PlayMusic(MusicEventType.TheChase);
|
||||
SendCustomEventDelayedSeconds(nameof(_PlayTheChaseMusic_EnableInteraction_Private), 5.0f);
|
||||
|
||||
HostCardBetweenRoundsInterface Interface =
|
||||
(HostCardBetweenRoundsInterface)GetHostCardInterface(RoundSegmentType.BetweenSegments);
|
||||
|
||||
_AudioManager.SendCustomNetworkEvent(NetworkEventTarget.All,
|
||||
"PlayMusic", MusicEventType.TheChase);
|
||||
|
||||
Interface.HeaderUI.text = RoundSegmentTypeToString(RoundSegmentType.TheChase);
|
||||
Interface.CommentUI.text = "All of these questions are worth 5 Acme Crimebucks. Hands on your buzzers, watch the monitor, listen carefully. Here we go.";
|
||||
_TheChaseAnimator.SetBool("Play The Chase", true);
|
||||
}
|
||||
public void _PlayTheChaseMusic_EnableInteraction_Private()
|
||||
{
|
||||
_TheChaseAnimator.SetBool("Play The Chase", false);
|
||||
|
||||
_CameraControllerRound1.ActivateHostAllPlayersCameraSwitcher();
|
||||
|
||||
HostCardBetweenRoundsInterface Interface =
|
||||
(HostCardBetweenRoundsInterface)GetHostCardInterface(RoundSegmentType.BetweenSegments);
|
||||
Interface.HeaderUI.text = RoundSegmentTypeToString(RoundSegmentType.TheChase);
|
||||
Interface.CommentUI.text = "All of these questions are worth 5 Acme Crimebucks. Hands on your buzzers, watch the monitor, listen carefully. Here we go.";
|
||||
|
||||
EnableBuzzers();
|
||||
|
||||
EnableInteraction("Here We Go");
|
||||
|
||||
179
Assets/UdonSharp/TheChasePlayer.asset
Normal file
179
Assets/UdonSharp/TheChasePlayer.asset
Normal file
@ -0,0 +1,179 @@
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%YAML 1.1
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m_GameObject: {fileID: 0}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
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m_Name: TheChasePlayer
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m_EditorClassIdentifier:
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serializedUdonProgramAsset: {fileID: 11400000, guid: ac0edccfa5136464080359b84643423f,
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udonAssembly:
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assemblyError:
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sourceCsScript: {fileID: 11500000, guid: 3262111817a7d674389f92d7a9937786, type: 3}
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compiledVersion: 2
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UdonSharp.Editor]], mscorlib
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- Name: comparer
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Entry: 7
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Data: 1|System.Collections.Generic.GenericEqualityComparer`1[[System.String,
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mscorlib]], mscorlib
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- Name: $k
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Entry: 1
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Data: _TheChaseAnimator
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- Name: $v
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Entry: 7
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Data: 2|UdonSharp.Compiler.FieldDefinition, UdonSharp.Editor
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- Name: <Name>k__BackingField
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Entry: 1
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Data: _TheChaseAnimator
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- Name: <UserType>k__BackingField
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Data: 3|System.RuntimeType, mscorlib
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- Name:
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Data: UnityEngine.Animator, UnityEngine.AnimationModule
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- Name:
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Data:
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- Name: <SystemType>k__BackingField
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Data: 3
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- Name: <SyncMode>k__BackingField
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Entry: 7
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Data: System.Nullable`1[[UdonSharp.UdonSyncMode, UdonSharp.Runtime]], mscorlib
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- Name:
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Data:
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Data: 4|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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Data: 7|System.RuntimeType, mscorlib
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- Name:
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Data: System.Boolean, mscorlib
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Data:
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- Name: <SystemType>k__BackingField
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Entry: 9
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Data: 7
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- Name: <SyncMode>k__BackingField
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Entry: 7
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- Name:
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Data: 1
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||||
Data:
|
||||
- Name: <IsSerialized>k__BackingField
|
||||
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||||
- Name: _fieldAttributes
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||||
Data: 8|System.Collections.Generic.List`1[[System.Attribute, mscorlib]], mscorlib
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|
||||
Data: 9|UdonSharp.UdonSyncedAttribute, UdonSharp.Runtime
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- Name:
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Entry: 8
|
||||
Data:
|
||||
- Name:
|
||||
Entry: 7
|
||||
Data: 10|UdonSharp.FieldChangeCallbackAttribute, UdonSharp.Runtime
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||||
- Name:
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Entry: 8
|
||||
Data:
|
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- Name:
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Entry: 13
|
||||
Data:
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||||
- Name:
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||||
Data:
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- Name:
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||||
Data:
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- Name:
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||||
Data:
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||||
8
Assets/UdonSharp/TheChasePlayer.asset.meta
Normal file
8
Assets/UdonSharp/TheChasePlayer.asset.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 001cd0ad3b50e8444b8b374524aa6fe2
|
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NativeFormatImporter:
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externalObjects: {}
|
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mainObjectFileID: 11400000
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userData:
|
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assetBundleName:
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assetBundleVariant:
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38
Assets/UdonSharp/TheChasePlayer.cs
Normal file
38
Assets/UdonSharp/TheChasePlayer.cs
Normal file
@ -0,0 +1,38 @@
|
||||
|
||||
using UdonSharp;
|
||||
using UnityEngine;
|
||||
using VRC.SDKBase;
|
||||
using VRC.Udon;
|
||||
|
||||
|
||||
[UdonBehaviourSyncMode(BehaviourSyncMode.Manual)]
|
||||
public class TheChasePlayer : UdonSharpBehaviour
|
||||
{
|
||||
[SerializeField] private Animator _TheChaseAnimator;
|
||||
|
||||
[UdonSynced, FieldChangeCallback(nameof(PlayAnimation))] private bool _PlayAnimation = false;
|
||||
|
||||
|
||||
public void Play()
|
||||
{
|
||||
PlayAnimation = true;
|
||||
RequestSerialization();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
PlayAnimation = false;
|
||||
RequestSerialization();
|
||||
}
|
||||
|
||||
|
||||
private bool PlayAnimation
|
||||
{
|
||||
set
|
||||
{
|
||||
_PlayAnimation = value;
|
||||
_TheChaseAnimator.SetBool("Play The Chase", _PlayAnimation);
|
||||
}
|
||||
get => _PlayAnimation;
|
||||
}
|
||||
}
|
||||
11
Assets/UdonSharp/TheChasePlayer.cs.meta
Normal file
11
Assets/UdonSharp/TheChasePlayer.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3262111817a7d674389f92d7a9937786
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -12,7 +12,7 @@ MonoBehaviour:
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serializedUdonProgramAsset: {fileID: 11400000, guid: ccbda9bf23e2f714c9226283c77a92e5,
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type: 2}
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udonAssembly:
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assemblyError:
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@ -12,7 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
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m_Name: InteractToggle
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m_EditorClassIdentifier:
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serializedUdonProgramAsset: {fileID: 11400000, guid: 873dfce61b1514e429c92e0d2fded7de,
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serializedUdonProgramAsset: {fileID: 11400000, guid: 405e38d3dfb2f514daeed0e28fbb4864,
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type: 2}
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udonAssembly:
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assemblyError:
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@ -12,7 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
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m_Name: PlayerModSetter
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m_EditorClassIdentifier:
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serializedUdonProgramAsset: {fileID: 11400000, guid: e81558796a212ab4d88e305e2010f24b,
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serializedUdonProgramAsset: {fileID: 11400000, guid: f938e6c4ff027a74da405a1f9353fd2b,
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type: 2}
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udonAssembly:
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assemblyError:
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@ -12,7 +12,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: c333ccfdd0cbdbc4ca30cef2dd6e6b9b, type: 3}
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serializedUdonProgramAsset: {fileID: 11400000, guid: 2fe8ced6184000f49bca526cd2c5891c,
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serializedUdonProgramAsset: {fileID: 11400000, guid: c49c9265a3ef24642a6a4465d0a78872,
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udonAssembly:
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@ -12,7 +12,7 @@ MonoBehaviour:
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serializedUdonProgramAsset: {fileID: 11400000, guid: 04024a76ab1924042ba521e11cb76d91,
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udonAssembly:
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@ -12,7 +12,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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serializedUdonProgramAsset: {fileID: 11400000, guid: 994b559b0f158b4499f8937980ed8694,
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serializedUdonProgramAsset: {fileID: 11400000, guid: 128d924a3066b7546b2d1c73e61006ab,
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udonAssembly:
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@ -57,6 +57,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "vrchat.jordo.easyquestswitc
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.Addressables", "UniTask.Addressables.csproj", "{6AA0AACC-56ED-4C99-7D2A-220D3B243EDD}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{F0D2DA67-6857-48D9-F18C-518C9133433E}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UniTask.TextMeshPro", "UniTask.TextMeshPro.csproj", "{91F2D0BB-0290-6D83-B6CE-D722F4D01C8D}"
|
||||
EndProject
|
||||
Global
|
||||
@ -177,6 +179,10 @@ Global
|
||||
{6AA0AACC-56ED-4C99-7D2A-220D3B243EDD}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6AA0AACC-56ED-4C99-7D2A-220D3B243EDD}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6AA0AACC-56ED-4C99-7D2A-220D3B243EDD}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{F0D2DA67-6857-48D9-F18C-518C9133433E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F0D2DA67-6857-48D9-F18C-518C9133433E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F0D2DA67-6857-48D9-F18C-518C9133433E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F0D2DA67-6857-48D9-F18C-518C9133433E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{91F2D0BB-0290-6D83-B6CE-D722F4D01C8D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{91F2D0BB-0290-6D83-B6CE-D722F4D01C8D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{91F2D0BB-0290-6D83-B6CE-D722F4D01C8D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user