- Lightning round effects now re-initialise in between rounds.
- Final round now locks podium answers without an in-between segment. - Improved UVs on buzzer model. - Improved lightmaps on square crate model.
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@ -100,6 +100,7 @@ public class GameManagerRound1 : GameManagerBase
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_PlayerBuzzInAllowed = new bool[_PlayerPodiums.Length];
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_LightningRoundEffects.Initialise();
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_Modem.Activate(false);
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foreach (ArrivalDisplay Display in _ArrivalDisplays)
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@ -115,7 +116,6 @@ public class GameManagerRound1 : GameManagerBase
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_CameraControllerRound1.PlayOpening(true);
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_CameraControllerRound1.PlayModemZoom(false);
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_VideoPlayer.PrepareMapsAndVideos(_CaseManager);
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base.InitialiseGameMode();
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@ -1248,26 +1248,28 @@ public class GameManagerRound1 : GameManagerBase
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_PlayerPodiums[i].SendCustomNetworkEvent(NetworkEventTarget.Owner, "ShowAuxiliaryMapScreen", false);
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}
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HostCardMultipleChoiceInterface Interface =
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(HostCardMultipleChoiceInterface)GetHostCardInterface(RoundSegmentType.FinalRound);
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//HostCardMultipleChoiceInterface Interface =
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// (HostCardMultipleChoiceInterface)GetHostCardInterface(RoundSegmentType.FinalRound);
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Interface.HeaderUI.text = "LOCKED IN";
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for (int i = 0; i < Interface.CluesUI.Length; i++)
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{
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Interface.CluesUI[i].text = "";
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}
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//Interface.HeaderUI.text = "LOCKED IN";
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//for (int i = 0; i < Interface.CluesUI.Length; i++)
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//{
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// Interface.CluesUI[i].text = "";
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//}
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for (int i = 0; i < Interface.ChoiceUI.Length; i++)
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{
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if (i != (_QuestionCorrectResponse - 1))
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{
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Interface.ChoiceUI[i].text = "";
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}
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}
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//for (int i = 0; i < Interface.ChoiceUI.Length; i++)
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//{
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// if (i != (_QuestionCorrectResponse - 1))
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// {
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// Interface.ChoiceUI[i].text = "";
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// }
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//}
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SortPlayersHighToLowScore();
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EnableInteraction("Reveal Third Place");
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AdvanceQuestion();
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//EnableInteraction("Reveal Third Place");
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}
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private void SortPlayersHighToLowScore()
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{
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@ -1434,6 +1436,8 @@ public class GameManagerRound1 : GameManagerBase
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_VideoPlayer.SendCustomNetworkEvent(NetworkEventTarget.All, "ClearScreen");
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_LightningRoundEffects.Initialise();
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_QuestionIndex++;
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if (_QuestionIndex >= _QuestionsList.Count)
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{
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@ -25,7 +25,7 @@ public class LightningRoundEffectsController : UdonSharpBehaviour
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[SerializeField] private ParticleSystem _PersonalRaincloud;
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[SerializeField] private Umbrella _Umbrella;
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[UdonSynced] private LightningRoundEffect _Effect;
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[UdonSynced] private LightningRoundEffect _Effect = LightningRoundEffect.MAX_EFFECTS;
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public override void OnOwnershipTransferred(VRCPlayerApi Player)
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@ -38,7 +38,6 @@ public class LightningRoundEffectsController : UdonSharpBehaviour
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public override void OnDeserialization(DeserializationResult Result)
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{
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_DeactivateRain();
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_PlayLightningRoundAnimation_Synced();
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base.OnDeserialization(Result);
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@ -47,15 +46,14 @@ public class LightningRoundEffectsController : UdonSharpBehaviour
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public void Initialise()
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{
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_Umbrella.Respawn();
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_Effect = LightningRoundEffect.MAX_EFFECTS;
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_PlayLightningRoundAnimation_Synced();
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RequestSerialization();
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}
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public void PlayLightningRoundAnimation()
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{
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_Effect = (LightningRoundEffect)Random.Range(0, (int)LightningRoundEffect.MAX_EFFECTS);
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_PlayLightningRoundAnimation_Synced();
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RequestSerialization();
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}
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@ -73,6 +71,11 @@ public class LightningRoundEffectsController : UdonSharpBehaviour
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_LightningBolt.SetActive(false);
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_ActivateRain();
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break;
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default: // Deactivate everything and leave
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_Animator.SetBool("Lightning", false);
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_LightningBolt.SetActive(false);
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_DeactivateRain();
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return;
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}
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_AudioManager.PlayMusic(MusicEventType.LightningRound);
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@ -90,6 +93,7 @@ public class LightningRoundEffectsController : UdonSharpBehaviour
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private void _ActivateRain()
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{
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_Umbrella.gameObject.SetActive(true);
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_Umbrella.Respawn();
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_PersonalRaincloud.Play();
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}
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private void _DeactivateRain()
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